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Showing 1 to 15 of 20 results Save | Export
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Magruder, Lewis – Journal on Excellence in College Teaching, 2016
Learning how to transform an empty space into one alive with dramatic possibilities is one of the challenges facing students in several disciplines--for example, graphic design, filmmaking, gaming, architecture, interior design, visual arts, and designing and directing for the theatre. The author, a professor of directing for the theatre,…
Descriptors: Virtual Classrooms, Computer Simulation, Theater Arts, Theaters
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McPhail, Graham; Rata, Elizabeth – New Zealand Journal of Educational Studies, 2016
This paper theorises a curriculum model containing four features. We use these features as criteria to analyse and evaluate two distinctive curriculum design types: '21st Century Learning' and 'Powerful Knowledge'. The four features are: (i) the underpinning theory of knowledge in each curriculum design type; (ii) the knowledge structures used to…
Descriptors: Curriculum Research, Curriculum Design, Curriculum Evaluation, Educational Theories
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Obilade, Titilola T.; Burton, John K. – Quarterly Review of Distance Education, 2015
This textual content analysis set out to determine the extent to which the theories, principles, and guidelines in 4 standard books of instructional design and technology were also addressed in 4 popular books on web design. The standard books on instructional design and the popular books on web design were chosen by experts in the fields. The…
Descriptors: Content Analysis, Instructional Design, Electronic Publishing, Textbook Content
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Sanford, Kathy; Starr, Lisa J.; Merkel, Liz; Bonsor Kurki, Sarah – E-Learning and Digital Media, 2015
As video games become a ubiquitous part of today's culture internationally, as educators and parents we need to turn our attention to how video games are being understood and used in informal and formal settings. Serious games have developed as a genre of video games marketed for educating youth about a range of world issues. At face value this…
Descriptors: Video Games, Critical Viewing, Popular Culture, Adolescent Attitudes
Rigolon, Alessandro – CELE Exchange, 2010
This article presents a critical overview of European school building design types, based on an analysis of morphologies and spatial layouts. The different design types are evaluated in function of specific didactic and social needs. (Contains 1 figure, 18 footnotes, a bibliography and 2 online resources.)
Descriptors: Educational Facilities Design, Building Design, School Buildings, Design Preferences
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Chow, Anthony S.; Smith, Kathelene McCarty; Sun, Katherine – Educational Technology & Society, 2012
This study explored the impact of using best practices identified in previous studies in designing age-appropriate websites for middle and high school youth. Utilizing a mixed-method approach, 31 middle and 22 high school youth took part in six focus groups across four states. Participants were introduced to a website specifically designed for…
Descriptors: Web Sites, Mixed Methods Research, Statistical Analysis, Best Practices
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Kincl, Tomas; Strach, Pavel – Behaviour & Information Technology, 2012
Website quality measurement tools have been largely static and have struggled to determine relevant attributes of user satisfaction. This study compares and contrasts attributes of user satisfaction based on usability guidelines seeking to identify practical easy-to-administer measurement tools. The website users assessed business school homepages…
Descriptors: Foreign Countries, User Satisfaction (Information), Web Sites, Usability
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Pomales-Garcia, Cristina; Lopez, Angel D.; Liu, Yili – American Journal of Distance Education, 2010
This study investigates and compares the relative importance of Web module design dimensions and their attributes as perceived by student participants in a research study and those defined by a selected group of researchers in the literature. We aim to understand whether the dimensions of clarity, organization, structure, visual/aesthetical…
Descriptors: Student Attitudes, Distance Education, Learning Modules, Content Analysis
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Matsuo, Keita; Barolli, Leonard; Xhafa, Fatos; Koyama, Akio; Durresi, Arjan – International Journal of Distance Education Technologies, 2008
Due to the opportunities provided by the Internet, people are taking advantage of e-learning courses and during the last few years enormous research efforts have been dedicated to the development of e-learning systems. So far, many e-learning systems are proposed and used practically. However, in these systems the e-learning completion rate is…
Descriptors: Web Based Instruction, Electronic Learning, Learning Motivation, Design Preferences
Agron, Joe – American School & University, 2001
Presents comparative data on college and university residence hall construction projects, including construction costs, size, numbers of students, and cost per square foot. Also provides comparative housing cost data over the past decade and identifies types of amenities being added to dormitories. (GR)
Descriptors: Comparative Analysis, Construction Costs, Design Preferences, Dormitories
Schaffer, Eric M. – Performance and Instruction, 1982
A comparison of the performance of 10 employees using the current version of a Corporate Time Reporting Instruction and a revision prepared using Information Mapping (IM) indicates that subjects committed 54 percent fewer errors when using the IM version. Samples of both versions and evaluation forms used are included. (MER)
Descriptors: Comparative Analysis, Design Preferences, Evaluation Methods, Job Performance
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Pennington, Nancy; And Others – Human-Computer Interaction, 1995
The research reported in this article provides descriptions of design activities and of the evolving designs of expert procedural and expert object-oriented (OO) designers and for novice OO designers with extensive procedural experience. Analysis of procedural and OO designers, in terms of their cognitive activities, design strategies, and final…
Descriptors: Cognitive Processes, Cognitive Style, Comparative Analysis, Computer Software Development
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Gilliatt, Michael T. – Studies in Art Education, 1980
To identify an easy and effective method by which the classroom teacher can expand student art preferences, this study examined three suggested approaches: habituation; art criticism (Feldman-Mittler Methodology); and art production (studio activities). Combinations of these approaches were studied in interaction with students' grade level. (SJL)
Descriptors: Age Differences, Art Appreciation, Art Education, Comparative Analysis
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Matylonek, John – Libres, 2002
Provides methods for the systematic redesign of a library Web site through comparing baseline data changes in use brought about by design changes. Shows how complementary information, based on Web users' log statistics and direct observations of users, can enhance a library Web site. Relates this information to practical Web site decisions that…
Descriptors: Comparative Analysis, Computer System Design, Data Analysis, Design Preferences
Benshoof, Larry A.; Hooper, Simon – Journal of Computer-Based Instruction, 1993
Investigates the effects of single- and multiple-window displays on the achievement of fourth-grade students during computer-assisted instruction by applying research-based window design guidelines. Results showed that, although there were no differences in window use, high ability students in the single window treatment demonstrated higher…
Descriptors: Academic Ability, Comparative Analysis, Computer Assisted Instruction, Courseware
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