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Wendy James; Grainne Oates; Nikki Schonfeldt – Accounting Education, 2025
There is growing support to the argument that effective use of technology in blended learning initiatives, such as gamification, can influence student retention and combat low levels of student engagement as well as improve academic performance. The aim of this study is to investigate the effectiveness of a gamified mobile application (GMA)…
Descriptors: Accounting, Business Education, Learner Engagement, Instructional Materials
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Lixuan Sun; Adelina Asmawi; Hui Dong; Xiaotian Zhang – Education and Information Technologies, 2024
Amidst the challenges posed by the Covid-19 pandemic, this study investigates the impact of Problem-based Language Learning (PBLL) using DingTalk on enhancing Business English Writing skills among Chinese undergraduates. Employing a mixed-method approach, the research involved two phases. In the quantitative phase, a twelve-week quasi-experimental…
Descriptors: Undergraduate Students, Business English, English for Special Purposes, Second Language Learning
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Masoud Rahimi; Jalil Fathi; Di Zou – Education and Information Technologies, 2025
Grounded in the activity theory, we adopted a sequential explanatory mixed-methods approach to explore the impact of automated written corrective feedback (AWCF) on English as a foreign language (EFL) learners' academic writing skills (i.e. task achievement, coherence and cohesion, lexicon, and grammatical range and accuracy). To this end, two…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Tests
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Leander S. Hughes – Technology in Language Teaching & Learning, 2022
This review discusses and compares the findings of 38 peer-reviewed studies on text-based synchronous computer-mediated communication for second or foreign language learning from over the past twelve years. Research themes that emerged include: modality, corrective feedback, noticing, alignment and uptake, as well as task design/conditions and…
Descriptors: Second Language Learning, Second Language Instruction, Research Reports, Comparative Analysis
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Hosseini, Roya; Akhuseyinoglu, Kamil; Brusilovsky, Peter; Malmi, Lauri; Pollari-Malmi, Kerttu; Schunn, Christian; Sirkiä, Teemu – International Journal of Artificial Intelligence in Education, 2020
This research is focused on how to support students' acquisition of program construction skills through worked examples. Although examples have been consistently proven to be valuable for student's learning, the learning technology for computer science education lacks program construction examples with interactive elements that could engage…
Descriptors: Programming, Computer Science Education, Problem Solving, Learner Engagement
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McDonald, Aaron C.; Green, Rodney A.; Zacharias, Anita; Whitburn, Laura Y.; Hughes, Diane L.; Colasante, Meg; McGowan, Heath – Anatomical Sciences Education, 2021
Anatomy practical classes have traditionally been taught by a team of demonstrators (team-taught) in a large dissection room. More recently, particularly in nonmedical contexts, practical classes have been taught by one teacher (sole-taught) to smaller student groups. The aim of this study was to compare student outcomes when the same course was…
Descriptors: Anatomy, Science Instruction, Team Teaching, Exercise Physiology
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Chunping Zheng; Xu Chen; Huayang Zhang; Ching Sing Chai – Language Learning & Technology, 2024
This quasi-experimental research investigates the employment of a formative assessment platform aided by artificial intelligence in an English public speaking course. The platform integrates deep learning, automatic speech recognition, and automatic writing evaluation. It provides automated assessment and immediate feedback on speakers' public…
Descriptors: Peer Evaluation, Comparative Analysis, Feedback (Response), Self Evaluation (Individuals)
Lubera, Amber – ProQuest LLC, 2023
This dissertation presents four iterative experiments which explore the quantitative benefits of introducing linguistics to language learners. Previous work has connected exploration of linguistic with improved morale and engagement in language classrooms, as well as reduced language discrimination and validation of students' languages and…
Descriptors: Second Language Learning, Second Language Instruction, Learner Engagement, Linguistics
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Zachary G. Johnson; David Houchins; Kris Varjas; Eli Jimenez; Tracy McKinney – Education and Treatment of Children, 2024
Students with high incidence disabilities in the public school system often perform multiple grade levels below their typically developing peers in mathematics achievement. These students exhibit lower levels of on-task behavior that limits their access to effective instruction, thus requiring instructional interventions that personalize learning,…
Descriptors: Mathematics Achievement, Blended Learning, Students with Disabilities, Intervention
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van Esch, Patrick; von der Heidt, Tania; Frethey-Bentham, Catherine; Northey, Gavin – Marketing Education Review, 2020
We report on an experiment to investigate the effect of an online asynchronous marketing simulation on student engagement and GPA. Engagement was measured in terms of conscious attention, enthused participation and social connection. The participants were 45 students undertaking marketing management at an American university over one semester.…
Descriptors: Marketing, Simulation, Teaching Methods, Learner Engagement
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Wainwright, Bethany R.; Allen, Melissa L.; Cain, Kate – Journal of Autism and Developmental Disorders, 2020
We investigated symbolic understanding, word-picture-referent mapping, and engagement in children with autism spectrum condition (ASC) and ability-matched typically developing children. Participants viewed coloured pictorial symbols of a novel object (given a novel name) on an iPad in one of three conditions: static 2D images and either…
Descriptors: Autism, Pervasive Developmental Disorders, Handheld Devices, Pictorial Stimuli
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Tax, Daniel – Australian Primary Mathematics Classroom, 2019
The author looks at how apps, when carefully chosen and integrated into learning situations, can engage students in the learning experience. This article looks at how a teacher uses an app to assist his Year 2 class to learn about, and apply chance language, in a meaningful way.
Descriptors: Computer Software, Teaching Methods, Mathematics Instruction, Grade 2
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Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Liu, Yi-Fan; Zhang, Yun-Yuan; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2019
Geometry students have few opportunities to apply geometric concepts and solve geometry problems in authentic contexts. We developed a Ubiquitous Geometry (UG) system to teach geometry to elementary students by using it to measure common objects in authentic contexts. The instant study investigates the effects of UG on student geometry estimation…
Descriptors: Geometry, Geometric Concepts, Comparative Analysis, Problem Solving
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Bernacki, Matthew L.; Walkington, Candace – Journal of Educational Psychology, 2018
Context personalization--the incorporation of students' out-of-school interests into learning tasks--has recently been shown to positively affect students' situational interest and their performance and learning in mathematics. However, few studies have shown effects on both interest and achievement, drawing into question whether context…
Descriptors: High School Students, Student Interests, Individualized Instruction, Mathematics Instruction
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Alharthi, Saleh – TESOL International Journal, 2020
Technology use in the classroom to improve student's learning has gained significant attention over the past few years. Technology has metamorphosed from CALL to MALL and the use of gamification. Teachers are more concerned with methodologies that can improve students' motivation and engagement, particularly in EFL classrooms. This mixed method…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, English (Second Language)
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