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Nicolas Pope; Juho Kahila; Henriikka Vartiainen; Matti Tedre – IEEE Transactions on Learning Technologies, 2025
The rapid advancement of artificial intelligence and its increasing societal impacts have turned many computing educators' focus toward early education in machine learning (ML). Limited options for educational tools for teaching novice learners about the mechanisms of ML and data-driven systems presents a recognized challenge in K-12 computing…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer Science Education, Grade 4
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Lisnani; Afiliana Likurnia Stevani; Benidiktus Tanujaya; Sri Adi Widodo – Mathematics Teaching Research Journal, 2025
The development of Android-based mathematics learning media aligns with the advancements of Industrial Era 5.0. This study aims to develop an Android-based mathematics learning media on geometry that is contextually relevant to tourist destinations. The methodology employed was the ADDIE approach, comprising five phases: analysis, design,…
Descriptors: Geometry, Tourism, Mathematics Instruction, Grade 4
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Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
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Tran-Duong, Quoc Hoa – International Journal of Instruction, 2021
The programmed instruction helps each student gain knowledge with different time or sequences, depending on available knowledge, ability, and learning speed. With this method, students can perform self-evaluation and self-regulation in learning activities. This article presents the application of the programmed instruction method in designing the…
Descriptors: Courseware, Computer Software, Teaching Methods, Computer Assisted Instruction
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Pan, Wen Fu – Educational Technology & Society, 2017
The objective of this study was to test whether the Kinect motion-sensing interactive system (KMIS) enhanced students' English vocabulary learning, while also comparing the system's effectiveness against a traditional computer-mouse interface. Both interfaces utilized an interactive game with a questioning strategy. One-hundred and twenty…
Descriptors: Elementary School Students, English Instruction, Vocabulary Development, Control Groups
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Folsom, Jessica S.; Reed, Deborah K.; Aloe, Ariel M.; Schmitz, Sandra S. – Learning Disability Quarterly, 2019
This study reports on the instruction provided in district-designed intensive summer reading programs. The Tier 3 intervention was provided to 374 students from 24 school districts who were not meeting the end of third-grade reading benchmarks; students were exiting third grade and entering fourth grade. Observations of the 40 classes were…
Descriptors: Summer Programs, Reading Programs, Phonics, Grade 4
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Chin, Doris B.; Blair, Kristen P.; Wolf, Rachel C.; Conlin, Luke D.; Cutumisu, Maria; Pfaffman, Jay; Schwartz, Daniel L. – Journal of the Learning Sciences, 2019
Educators aim to equip students with learning strategies they can apply when approaching new problems on their own. Teaching design-thinking strategies may support this goal. A first test would show that the strategies are good for learning and that students spontaneously transfer them beyond classroom instruction. To examine this, we introduce…
Descriptors: Problem Solving, Learning Strategies, Teaching Methods, Design
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Xu, Junyan; He, Sining; Jiang, Haozhe; Yang, Yang; Cai, Su – International Association for Development of the Information Society, 2019
In recent years, the development of mobile technology and devices makes Artificial Intelligence (AI) and Augmented Reality (AR) available tools in classroom teaching and learning. AI and AR are used to improve the learning effect as well as motivate the students' learning enthusiasm. In English as a second language (ESL) learning, several previous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Handwriting
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Cochran, Jill A.; Cochran, Zane; Laney, Kendra; Dean, Mandi – Mathematics Teaching in the Middle School, 2016
With the rise of personal desktop 3D printing, a wide spectrum of educational opportunities has become available for educators to leverage this technology in their classrooms. Until recently, the ability to create physical 3D models was well beyond the scope, skill, and budget of many schools. However, since desktop 3D printers have become readily…
Descriptors: Computer Peripherals, Printing, Geometry, Mathematics
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Chen, Zhi-Hong; Chao, Po-Yao; Hsu, Ming-Chieh; Teng, Chin-Hung – Educational Technology & Society, 2013
A number of studies have been devoted to investigating the influence of educational agents on different aspects of student learning. However, little attention has been paid to the effects of the level-up mechanism of educational agents on students although this is a significant issue. Thus, this study develops an educational agent with the…
Descriptors: Computer Simulation, Instructional Effectiveness, Student Motivation, Educational Games
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Yüzen, Abdulkadir; Karamete, Aysen – European Journal of Contemporary Education, 2016
In this study, using ADDIE instructional design model, it is aimed to prepare English language educational material for 4th grade primary students to teach them numbers. At the same time, ARCS model of motivation's attention, relevance and satisfaction phases are also taken into consideration. This study also comprises of Design Based Research…
Descriptors: Computer Assisted Instruction, Instructional Design, Elementary School Students, Grade 4
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Karakis, Hilal; Karamete, Aysen; Okçu, Aydin – European Journal of Contemporary Education, 2016
This study examined the effects that computer-assisted instruction had on students' attitudes toward a mathematics lesson and toward learning mathematics with computer-assisted instruction. The computer software we used was based on the ASSURE Instructional Systems Design and the ARCS Model of Motivation, and the software was designed to teach…
Descriptors: Foreign Countries, Computer Assisted Instruction, Instructional Design, Models
Solak, Ekrem; Cakir, Recep – Online Submission, 2016
The purpose of this study was to inform about some of the current applications and literature on Augmented Reality (AR) technology in education and to present experimental data about the effectiveness of AR application in a language classroom at the elementary level in Turkey. The research design of the study was quasi-experimental. Sixty-one 5th…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Computer Simulation
Malcolm, Peter – ProQuest LLC, 2013
The ability and to make good estimates is essential, as is the ability to assess the reasonableness of estimates. These abilities are becoming increasingly important as digital technologies transform the ways in which people work. To estimate is to provide an approximation to a problem that is mathematical in nature, and the ability to estimate is…
Descriptors: Middle School Students, Grade 7, Mathematics Skills, Computation
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Lan, Yu-Ju; Sung, Yao-Ting; Cheng, Chia-Chun; Chang, Kuo-En – Language Learning & Technology, 2015
The current study investigated the effects of different computer-supported cooperative prewriting strategies (text-based brainstorming, drawing, and mind mapping) on the writing performance of elementary-school EFL (English as a foreign language) learners in Taiwan. Three intact classes of fifth graders (N = 81 students; 27 per prewriting strategy…
Descriptors: Prewriting, Writing Instruction, English (Second Language), Second Language Learning
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