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Parson, Vanessa; Bignell, Simon – Online Learning, 2017
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide experiential learning qualitatively similar to that found in the real world. MUVEs offer a pedagogically-driven immersive learning opportunity for educationalists that is cost-effective and enjoyable. A family of digital virtual avatars was created within…
Descriptors: Cooperative Learning, Computer Simulation, Problem Based Learning, Teaching Methods
Torrente, Javier; Borro-Escribano, Blanca; Freire, Manuel; del Blanco, Ángel; Marchiori, Eugenio J.; Martinez-Ortiz, Iván; Moreno-Ger, Pablo; Fernández-Manjón, Baltasar – IEEE Transactions on Learning Technologies, 2014
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since…
Descriptors: Computer Simulation, Video Games, Teaching Methods, Health Services
Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Achumba, Ifeyinwa E.; Azzi, Djamel; Stocker, James – International Journal of Virtual and Personal Learning Environments, 2010
The laboratory component of undergraduate engineering education poses challenges in resource constrained engineering faculties. The cost, time, space and physical presence requirements of the traditional (real) laboratory approach are the contributory factors. These resource constraints may mitigate the acquisition of meaningful laboratory…
Descriptors: Cost Effectiveness, Engineering Education, Web Based Instruction, Computer Simulation
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games

Thomas, Ruth; Neilson, Irene – Computers & Education, 1995
The interact simulation environment has the potential to overcome problems associated with simulations by improving the lack of cost effectiveness, providing online guidance to students, and tailoring the supporting material to suit a wide range of contexts. Results show a flexible teaching and learning environment allows for teacher creativity.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cost Effectiveness, Creative Teaching
Page, Ellis; Petersen, Nancy S. – Phi Delta Kappan, 1995
Computers may someday replace teachers at essay grading. In recent research, a blind test has demonstrated that a computer can simulate the judgment of a group of human judges on a brand-new set of essays. Moreover, the PEG (Project Essay Grade) program can do a better (and more cost-effective) job than the usual two human readers while providing…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cost Effectiveness, Educational Technology
Edwards, Bernell J. – 1986
This report documents an experiment to determine the training effectiveness of a microcomputer-based avionics system trainer as a cost-effective alternative to training in the actual aircraft. Participants--26 operationally qualified C-141 pilots with no prior knowledge of the Fuel Saving Advisory System (FSAS), a computerized fuel management…
Descriptors: Aircraft Pilots, Aviation Technology, Comparative Analysis, Computer Assisted Instruction
Pieper, William J.; And Others – 1984
This study was initiated to design, develop, implement, and evaluate a videodisc-based simulator system, the Interactive Graphics Simulator (IGS) for 6883 Converter Flight Control Test Station training at Lowry Air Force Base, Colorado. The simulator provided a means for performing task analysis online, developing simulations from the task…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Fletcher, J. D. – 1989
This study was performed in response to the 1989 Department of Defense Appropriations Bill, which directed the Department of Defense to conduct a study on the use of interactive videodisk technology in education and training as it pertains to effectiveness, cost effectiveness, time on task, retention, and overall applicability to current and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cost Effectiveness, Feasibility Studies
Wholeben, Brent Edward – 1984
MICROPIK is a multiple-alternatives, criterion-referenced model for evaluating CAI (computer-assisted instruction) software and microcomputer hardware against selected curricular objectives. The model provides decision-modeling control over diverse interactive patterns that occur when computer hardware, courseware, and instructional objectives are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Cost Effectiveness
Orlansky, Jesse – 1985
Flight simulators, computer-based instruction (including both computer-assisted and computer-managed instruction), and maintenance training simulators are as effective, when used for training, as aircraft, conventional classroom instruction, and actual equipment, respectively. Data from about 100 studies are reported to support this finding. These…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation, Cost Effectiveness
Fletcher, J. D.; Orlansky, Jesse – 1986
This presentation provides an in-process review of researching efforts at the U.S. Army Research Institute and the Institute for Defense Analysis to update their earlier studies of Computer Based Instruction (CBI) cost-effectiveness. In the presentation five topics are addressed: (1) the differences between education and training, and why they…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation, Cost Effectiveness
KUON-TV, Lincoln, NE. – 1985
An overview of the current status of the videodisc industry and observations on future directions for videodisc technology are presented in this paper. Information was drawn from interviews with presenters at the 1984 Nebraska Videodisc Symposium and the February 1985 Society for Applied Technology Conference, discussions with hardware…
Descriptors: Authoring Aids (Programing), Broadcast Industry, Computer Assisted Instruction, Computer Simulation
Fankhauser, Rae; Lopaczuk, Helmut – 1996
The move by training and educational institutions in Australia toward the use of multimedia to facilitate effective and cost effective training and professional development has grown at a substantial pace. This paper focuses on the impact of multimedia on the areas of training and professional development. Benefits of the technology are described,…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation, Computer Software Development
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