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René Lobo-Quintero; Roberto Sánchez-Reina; Davinia Hernández-Leo – Journal of Learning Analytics, 2024
Computer-Supported Collaborative Learning (CSCL) is recognized as an effective methodology for fostering social interaction mediated by technology in ways that potentially trigger learning. The successful implementation of CSCL hinges on factors such as the scripting mechanics for activity sequencing proposed by Collaborative Learning Flow…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Learner Engagement, Student Participation
Kirk Vanacore; Ashish Gurung; Adam Sales; Neil Heffernan – Society for Research on Educational Effectiveness, 2024
Background: Gaming the system -- attempting to progress through a learning activity without learning (R. Baker et al., 2008) -- is an enduring problem that reduces the efficacy of Computer Based Learning Platforms (CBLPs). Researchers made substantial progress in identifying instances when students are gaming the system (Baker et al., 2006; Dang…
Descriptors: Gamification, Program Effectiveness, Computer Assisted Instruction, Feedback (Response)
Zheng, Lanqin; Long, Miaolang; Niu, Jiayu; Zhong, Lu – International Journal of Computer-Supported Collaborative Learning, 2023
Learning engagement has gained increasing attention in the field of education. Previous studies have adopted conventional methods to analyze learning engagement, but these methods cannot provide timely feedback for learners. This study analyzed automated group learning engagement via deep neural network models in a computer-supported collaborative…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Learner Engagement, Automation
Lianghai Chu – Education and Information Technologies, 2025
The rapid advancement of artificial intelligence (AI) technology has enabled the creation of digital human instructors with human-like visual and verbal characteristics. This study investigates the impact of human likeness on learner satisfaction within e-learning environments, drawing on the "Uncanny Valley" theory and the Experience…
Descriptors: Student Satisfaction, Computer Assisted Instruction, Electronic Learning, Artificial Intelligence
Richard Hannah; Julie Matuszczak; Melissa Briggs – Journal of Educational Technology Systems, 2025
This novel qualitative study explores the transformative potential of Virtual Reality (VR) in augmenting Computer-Based Training (CBT) for energy industry contractors. By immersing participants in four VR simulations, the study delves into the heart of how learners perceive hazardous work environments and emergency procedures in VR. The findings…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Computer Simulation, Industrial Education
Kaitlyn Tracy; Ourania Spantidi – IEEE Transactions on Learning Technologies, 2025
Virtual reality (VR) has emerged as a transformative educational tool, enabling immersive learning environments that promote student engagement and understanding of complex concepts. However, despite the growing adoption of VR in education, there remains a significant gap in research exploring how generative artificial intelligence (AI), such as…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
Katie Knapp; Anne-Marie Fannon; Iris Xing; Marissa Spinosa Radman; T. Judene Pretti – International Journal for Students as Partners, 2024
Engaging students as pedagogical partners in teaching and learning in higher education is becoming increasingly prevalent. However, developing and sustaining such partnerships can be challenging. The present study highlights the potential of utilizing work-integrated learning (WIL) students as partners. Semi-structured interviews were conducted…
Descriptors: Work Experience Programs, Partnerships in Education, Cooperative Education, Computer Assisted Instruction
Seuth Borliboune; Kongmengvang Chuechor; Thonglith Vilaysane; Souliya Keovilaysack – Malaysian Online Journal of Educational Sciences, 2025
This study investigates the influence of computer-based simulations on students' academic achievement and attitudes toward learning Direct Current (DC) circuits in physics. A quasi-experimental design was employed, involving 40 secondary school students divided into an experimental group (20 students) and a control group (20 students). The…
Descriptors: Computer Simulation, Physics, Electronic Equipment, Academic Achievement
Anna G. Brady – Research in Science Education, 2024
Computer-based learning environments (CBLEs) are powerful tools to support student learning. Increasingly of interest is the data that is recorded as learners interact with a CBLE. This "process data" yields opportunities for researchers to examine learners' engagement with a CBLE and explore whether specific interactions are associated…
Descriptors: Electronic Learning, Educational Environment, Data Use, Learner Engagement
Linyuan Wang; Arjen de Vetten; Wilfried Admiraal; Roeland van der Rijst – Education and Information Technologies, 2025
In this study, we investigated the relationship between perceived learner control and student engagement in a blended course. Data were collected from 110 s-year bachelor students through weekly questionnaires to gather information about how they perceived their learner control and engagement in various study activities, including reading…
Descriptors: Undergraduate Students, Blended Learning, Teaching Methods, Student Empowerment
Wu, Ting-Ting; Lee, Hsin-Yu; Wang, Wei-Sheng; Lin, Chia-Ju; Huang, Yueh-Min – International Journal of Educational Technology in Higher Education, 2023
In the field of Science, Technology, Engineering, and Mathematics (STEM) education, which aims to cultivate problem-solving skills, accurately assessing learners' engagement remains a significant challenge. We present a solution to this issue with the Real-time Automated STEM Engagement Detection System (RASEDS). This innovative system capitalizes…
Descriptors: STEM Education, Learner Engagement, Self Efficacy, Problem Solving
Vysakh Kani Kolil; Krishnashree Achuthan – Education and Information Technologies, 2024
The integration of Virtual Laboratories (VLs) into blended learning environments in science education offers a multifaceted educational experience that bridges the gap between theoretical knowledge and practical application. This approach provides dynamic, interactive learning opportunities that can be customized to meet various educational needs…
Descriptors: Computer Assisted Instruction, Electronic Learning, Laboratory Experiments, Chemistry
Duygu Gur; Yalin Kilic Turel – Turkish Online Journal of Distance Education, 2025
Different variables such as motivation, achievement, and engagement have been investigated in studies on gamification in the field of educational technologies. However, the obtained results differ, which emphasizes the need for studies based on concrete findings related to current trends and needs. In this study, we aim to reveal current research…
Descriptors: Educational Research, Gamification, Learner Engagement, Student Motivation
Meixiu Zhang; Mimi Li – Computer Assisted Language Learning, 2025
Reading for writing tasks have been widely implemented in past decades, but research is still scarce on computer-mediated reading for writing. With a growing interest in collaborative writing and collaborative reading, spurred on by the broader awareness of sociocultural theory and the collaborative nature of digital technologies, we proposed an…
Descriptors: Cooperative Learning, Reading Comprehension, Documentation, Educational Technology