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Yu, Fahong; Chen, Meijia; Zhu, Qiang; Yu, Bolin; Liu, Jianhua; Cai, Zhaoquan – International Journal of Distance Education Technologies, 2023
Aimed to adapt the experimental teaching to keeping up with the actual application of the experimental scene, an experimental teaching based on virtual-real combination for mobile communication was proposed in this article, which realized the collaborative mode of combining online virtual operations and real operations. The virtual experiments…
Descriptors: Computer Simulation, Handheld Devices, Telecommunications, Computer Mediated Communication
Rommel Alali; Yousef Wardat – International Journal of Distance Education Technologies, 2024
The integration of metaverse technology within the educational domain is progressing swiftly, owing to its advanced technological features. This technology has the ability to captivate learners and empower teachers by offering unique learning opportunities and capabilities. Hence, the present study sought to identify the extent of Metaverse…
Descriptors: Technology Integration, Computer Simulation, Technology Uses in Education, Elementary Education
Cavanaugh, Gesulla; Condry, Helen M.; Afable, Clarissa Frances; Morris, Melissa; De, Santanu; Madison, Holly Evans; Marshall, Jacqueline; Victor, Chitra Paul; Weiner, Marsha – International Journal of Distance Education Technologies, 2023
Guided by constructivist theory, this study examines health professions student learning and engagement in the virtual classroom (VC) setting. Students (N=52) participated in a one-week VC prior to and during the COVID-19 pandemic. After participation, students were surveyed to discern their impressions of the experience, including the…
Descriptors: Electronic Learning, Student Participation, Learner Engagement, Computer Simulation
Xiao, Jun; Cao, Mengying; Li, Xuejiao; Hansen, Preben – International Journal of Distance Education Technologies, 2020
Augmented reality tools and applications have been shown to have powerfully impelled the development of the field of education. In this article, the authors designed and developed an augmented reality technology-based courseware "Starry Sky Exploration--Eight Planets in the Solar System" and explored how AR can bring an immersive…
Descriptors: Courseware, Instructional Effectiveness, Computer Simulation, Astronomy
Chang, Rong-Chi; Yu, Zeng-Shiang – International Journal of Distance Education Technologies, 2018
This article aims to explore the impact of AR on the learning outcomes of college freshmen and their knowledge about the biology lab course. In a study, a basic biology lab course app was developed using AR technology. The students used this app to prepare for a basic biology lab course, and carry on self-learning without the help of instructors.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Biology
Kaya, Omer Sami; Bicen, Huseyin – International Journal of Distance Education Technologies, 2019
Augmented reality (AR) applications can be used in almost all education and training environments. In this study, it reveals the relationship between perceived usefulness, utility and attitudes regarding the use of AR applications in educational environments as well as the relationship between attitude levels and academic achievements. It also…
Descriptors: Computer Simulation, Technology Uses in Education, Academic Achievement, Usability
Sang, Yong; Zhu, Yu; Zhao, Honghua; Tang, Mingyan – International Journal of Distance Education Technologies, 2016
The modern web-based distance education overcomes space-time restriction of the traditional teaching forms. However, being short of specifically observable and operable experimental equipment makes the web-based education lack advantages in the knowledge learning progress, which needs strong stereoscopic effect and operability. Truck crane is the…
Descriptors: Web Based Instruction, Educational Technology, Technology Uses in Education, Computer Simulation
Sun, Koun Tem; Chen, Meng Hsun – International Journal of Distance Education Technologies, 2019
From random interviews of mathematics teachers, the researchers are conscious that students have difficulties in solving problems regarding compound body volume measurement. The researchers found the main factor involved in the difficulties was incomplete spatial concepts. Augmented reality (AR), which is a kind of educational technology, has been…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Software
Bouras, Christos; Triglianos, Vasileios; Tsiatsos, Thrasyvoulos – International Journal of Distance Education Technologies, 2014
Three dimensional Collaborative Virtual Environments are a powerful form of collaborative telecommunication applications, enabling the users to share a common three-dimensional space and interact with each other as well as with the environment surrounding them, in order to collaboratively solve problems or aid learning processes. Such an…
Descriptors: Electronic Learning, Virtual Classrooms, Cooperative Learning, Visual Aids
Hsu, Wen-Chun; Shih, Ju-Ling – International Journal of Distance Education Technologies, 2016
In this study, to learn the routine of Tantui, a branch of martial arts was taken as an object of research. Fitts' stages of motor learning and augmented reality (AR) were applied to a 3D mobile-assisted learning system for martial arts, which was characterized by free viewing angles. With the new system, learners could rotate the viewing angle of…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Physical Activities
Moylan, Gina; Burgess, Ann W.; Figley, Charles; Bernstein, Michael – International Journal of Distance Education Technologies, 2015
Though there is considerable research to support using Game-Based Learning (GBL) in higher education, its implementation is lagging behind K-12 education by an order of magnitude. By considering the current state of GBL from leadership, primary consumer, academic and technical perspectives, the authors frame the main issues involved with…
Descriptors: Teaching Methods, Higher Education, Educational Games, Online Courses
Colazzo, Luigi; Molinari, Andrea; Villa, Nicola – International Journal of Distance Education Technologies, 2013
The paper presents a discussion on the different approaches that the authors have found in learning settings respect to ICT platforms that support the educational activities. The authors discuss three different approaches in pursuing learning activities in real educational contexts. The considered approaches are different in the sense of the…
Descriptors: Educational Technology, Technology Uses in Education, Web 2.0 Technologies, Internet
Zarraonandia, Telmo; Francese, Rita; Passero, Ignazio; Diaz, Paloma; Tortora, Genoveffa – International Journal of Distance Education Technologies, 2014
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively support educational processes in recent years, the integration of this technology in real learning processes is not as commonplace as in other educational technologies. Instructional designers have to balance the cost associated with the development of…
Descriptors: Computer Simulation, Direct Instruction, Individual Instruction, Learning Activities
Liu, Ying Chieh; Li, FengChia – International Journal of Distance Education Technologies, 2012
Although research on virtual teams is becoming more popular, there is a gap in the understanding of how social capital affects knowledge sharing and creating, and their impacts on virtual team performance. To fill in this gap, this study establishes a framework by incorporating social capital with the SECI model and further examines it with an…
Descriptors: Knowledge Management, Socialization, Social Capital, Teamwork
Leung, Steve; Virwaney, Sandeep; Lin, Fuhua; Armstrong, AJ; Dubbelboer, Adien – International Journal of Distance Education Technologies, 2013
Building pedagogical applications in virtual worlds is a multi-disciplinary endeavor that involves learning theories, application development framework, and mediated communication theories. This paper presents a project that integrates game-based learning, multi-agent system architecture (MAS), and the theory of Transformed Social Interaction…
Descriptors: Educational Games, Interaction, Computer Simulation, Teaching Methods