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Freeze, Jessica G.; Martin, Jessica A.; Fitzgerald, Patrick; Jakiela, Dennis J.; Reinhardt, Clorice R.; Newton, Ana S. – Journal of Chemical Education, 2020
The New Haven Local Section of the American Chemical Society held a virtual version of its annual Student Research Symposium prompted by the COVID-19 pandemic. A combination of YouTube, Google Drive, Open Broadcaster Software, and Zoom was utilized to hold the symposium which included juried oral and poster presentations. While our aim was to…
Descriptors: Student Research, Science Instruction, COVID-19, Pandemics
Liang, Yuxin; Liu, Guo-Ping – IEEE Transactions on Learning Technologies, 2018
This paper presents a method to design high-quality 3D equipment for virtual laboratories. A virtual control laboratory is designed on large-scale educational purpose with merits of saving expenses for universities and can provide more opportunities for students. The proposed laboratory with more than 30 virtual instruments aims at offering…
Descriptors: Computer Simulation, Computer Software, Laboratory Experiments, Student Attitudes
Torrente, Javier; Borro-Escribano, Blanca; Freire, Manuel; del Blanco, Ángel; Marchiori, Eugenio J.; Martinez-Ortiz, Iván; Moreno-Ger, Pablo; Fernández-Manjón, Baltasar – IEEE Transactions on Learning Technologies, 2014
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since…
Descriptors: Computer Simulation, Video Games, Teaching Methods, Health Services
Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
General Accounting Office, Washington, DC. Information Management and Technology Div. – 1991
This report was prepared in response to a request for information on supercomputers and high-speed networks from the Senate Committee on Commerce, Science, and Transportation, and the House Committee on Science, Space, and Technology. The following information was requested: (1) examples of how various industries are using supercomputers to…
Descriptors: Aerospace Industry, Business Communication, Computer Networks, Computer Simulation
Clark, Philip M. – Drexel Library Quarterly, 1985
Describes the use of online accounting systems as a means of integrating diverse data and providing different levels of analysis for managers. An appendix provides examples of reports produced by online systems. (CLB)
Descriptors: Accounting, Computer Simulation, Computer Software, Cost Effectiveness
Pieper, William J.; And Others – 1984
This study was initiated to design, develop, implement, and evaluate a videodisc-based simulator system, the Interactive Graphics Simulator (IGS) for 6883 Converter Flight Control Test Station training at Lowry Air Force Base, Colorado. The simulator provided a means for performing task analysis online, developing simulations from the task…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Wholeben, Brent Edward – 1984
MICROPIK is a multiple-alternatives, criterion-referenced model for evaluating CAI (computer-assisted instruction) software and microcomputer hardware against selected curricular objectives. The model provides decision-modeling control over diverse interactive patterns that occur when computer hardware, courseware, and instructional objectives are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Cost Effectiveness
Jewett, Frank – 1998
These instructions describe the use of BRIDGE, a computer software simulation model that is designed to compare the costs of expanding a college campus using distributed instruction (television or asynchronous network courses) versus the costs of expanding using lecture/lab type instruction. The model compares the projected operating and capital…
Descriptors: College Instruction, Colleges, Computer Simulation, Computer Software
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers