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Grant, Lyndsay – Learning, Media and Technology, 2009
Alongside other forms of social software, wikis have been heralded as supporting more collaborative and democratic teaching and learning practices. This paper explores, through a case study approach, the use of wikis to support a collaborative research project undertaken in a UK secondary school. Findings are analysed in the context of research on…
Descriptors: Cooperative Learning, Computer Software, Foreign Countries, Secondary Schools
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Hughes, Gwyneth – Learning, Media and Technology, 2009
Enthusiasts for new social software do not always acknowledge that belonging to e-learning communities depends upon complex and often unresolved identity issues for learners. Drawing on the author's previous research on belonging in social learning, the paper presents a theory of identity congruence in social learning and brings to the foreground…
Descriptors: Electronic Learning, Socialization, Self Concept, Learning Theories
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Charles, Claire – Learning, Media and Technology, 2007
In this article, I draw on Judith Butler's notion of performativity to investigate the role of digital technologies in processes of gendered subjectification (or "girling") in elite girls' education. Elite girls' schooling is a site where the potential of digital technologies in mediating student-led constructions and explorations of…
Descriptors: Sexual Identity, Journalism Education, Females, Gender Differences
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Willett, Rebekah – Learning, Media and Technology, 2007
This article focuses on data collected from a project called "Shared Spaces: Informal Learning and Digital Cultures". The project aimed to build links between young peoples' leisure and learning experiences, by engaging with the content and styles of learning connected with digital cultures in homes and community centres. The article focuses on…
Descriptors: Educational Technology, Informal Education, Constructivism (Learning), Computer Uses in Education