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Drakos, Artémis; Flandin, Simon; Filippi, Geneviève; Palaci, François; Veyrunes, Philippe; Poizat, Germain – Vocations and Learning, 2021
Despite the growing use of virtual environments for training in complex industrial settings, we have little understanding of how these innovative settings transform training and trainers everyday work. This study investigates the instructional use of an industrial building's virtual environment by expert trainers during a training session for…
Descriptors: Paraprofessional Personnel, Nuclear Energy, Facilities, Job Training
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Chang, Yu-Shan – British Journal of Educational Technology, 2021
This study explored the effects of virtual reality (VR) application on the process and outcome of skill learning. The participants consisted of 60 new employees in the customer network cable service division of a telecommunications company, and the study focused on the learning of optical-fibre fusion splicing skills. The skill-learning test…
Descriptors: Computer Simulation, Skill Development, Job Training, Job Skills
Matthew Johnston – ProQuest LLC, 2022
The purpose of this study was to analyze the potential of Virtual Reality (VR) employment in airline pilot training. Specifically, this study conducted an experiment that introduced VR equipment into the Multi-Crew Cooperation (MCC) course in the United Kingdom (UK). Increasing pilot throughput in airline pilot training is critical as demands for…
Descriptors: Computer Simulation, Air Transportation, Job Training, Technology Integration
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Lesgold, Alan; And Others – 1988
"Sherlock" is a computer-based, supported practice environment for a complex troubleshooting job in Air Force electronics. The program was developed to raise the level of troubleshooting knowledge of avionics technicians. This describes the training problem for which Sherlock was developed, the principles behind its development, and its…
Descriptors: Aviation Mechanics, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education