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Sarah Grigg; Matthew Verleger – Advances in Engineering Education, 2024
Background: The flipped classroom space lacks a clear design framework that describes the day-to-day structure and implementation of a flipped classroom experience in a way that can be reproduced and be meaningfully compared across contexts. The ILEARN framework aims to address part of this problem by more clearly defining how course content is…
Descriptors: College Freshmen, Flipped Classroom, Course Content, Curriculum Design
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Frischemeier, Daniel; Biehler, Rolf; Podworny, Susanne; Budde, Lea – Teaching Statistics: An International Journal for Teachers, 2021
In this paper, we will describe an introduction to Data Science for secondary school students. We will report on the design and implementation of an introductory unit on "Data and data detectives with CODAP" in which secondary school students used the online tool CODAP to explore real and meaningful survey data on leisure time activities…
Descriptors: Data Analysis, Interdisciplinary Approach, Secondary School Students, Curriculum Design
Elizabeth Kurban; Yinmei Wan; Mariesa Hawkins; Dana Shaat – American Institutes for Research, 2024
Purpose: The purpose of the study was to evaluate the implementation and impact of the IDEA Public Schools' Mathematics Curriculum Redesign (MCR) effort, funded by an Innovation and Research (EIR) grant. Methods: The study used a quasi-experimental matching design to examine the effect of MCR on student achievement outcomes. The study compared…
Descriptors: Public Schools, Mathematics Curriculum, Grants, Educational Change
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Mengel, Thomas; Tantawy, Maha – Collected Essays on Learning and Teaching, 2018
This study at a small Canadian university describes the student-centered re-design of a course about social entrepreneurship. The project was aimed at improving students' engagement and satisfaction. Our data suggests that the course redesign improved students' learning experience, clarity of course requirements, and students' self-directed…
Descriptors: Foreign Countries, College Students, Entrepreneurship, Student Centered Learning
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Battistella, Paulo Eduardo; von Wangenheim, Christiane Gresse; von Wangenheim, Aldo; Martina, Jean Everson – Informatics in Education, 2017
The teaching of sorting algorithms is an essential topic in undergraduate computing courses. Typically the courses are taught through traditional lectures and exercises involving the implementation of the algorithms. As an alternative, this article presents the design and evaluation of three educational games for teaching Quicksort and Heapsort.…
Descriptors: Educational Games, Mathematics Curriculum, Mathematics Instruction, Undergraduate Study
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Sandfort, Jodi; Gerdes, Kevin – Teaching Public Administration, 2017
Current world events demand public affairs leadership training that generates among professionals a sense of capability, agency, and responsibility to engage in complex public problems. In this paper, we describe a unique course operated in the US focused on achieving these learning outcomes. It uses an unconventional schedule and course design…
Descriptors: Public Affairs Education, Leadership Training, Courses, Computer Uses in Education
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Houke, Charlotte – Journal of Learning in Higher Education, 2017
This paper explores the purpose of designing and using projects with real world application in a M.B.A. managerial accounting class. Included is a discussion of how and why the Balanced Scorecard (BSC) Project has been used in classes to link theory with practice by providing real world application of the BSC framework. M.B.A. students represent a…
Descriptors: Accounting, Business Administration Education, Active Learning, Student Projects
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Chatzigeorgiou, Alexander; Theodorou, Tryfon L.; Violettas, George E.; Xinogalos, Stelios – Education and Information Technologies, 2016
The tremendous popularity of mobile computing and Android in particular has attracted millions of developers who see opportunities for building their own start-ups. As a consequence Computer Science students express an increasing interest into the related technology of Java development for Android applications. Android projects are complex by…
Descriptors: Handheld Devices, Telecommunications, Computer Software, Computer Science Education
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Koh, Joyce Hwee Ling – Australasian Journal of Educational Technology, 2017
E-learning quality depends on sound pedagogical integration between the content resources and lesson activities within an e-learning system. This study proposes that a meaningful learning with technology framework can be used to guide the design and integration of content resources with e-learning activities in ways that promote learning…
Descriptors: Graduate Students, Electronic Learning, Alignment (Education), Educational Quality
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Carmel, Justin H.; Jessa, Yasmin; Yezierski, Ellen J. – Journal of Chemical Education, 2015
A liberal education curriculum requires discipline-specific courses that develop intellectual and practical skills. With this promise of development, it is crucial that instruction focuses on content knowledge as well as the thinking patterns associated with the content. In chemistry, scientific reasoning is one such skill that students should…
Descriptors: Nonmajors, Science Education, College Science, Chemistry
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Zhan, Wei; Porter, Jay R.; Morgan, Joseph A. – IEEE Transactions on Education, 2014
This paper discusses the design and implementation of laboratories and course projects using LabVIEW in an instrumentation course. The pedagogical challenge is to enhance students' learning of digital communication using LabVIEW. LabVIEW was extensively used in the laboratory sessions, which better prepared students for the course projects. Two…
Descriptors: Experiential Learning, Virtual Classrooms, Courseware, Database Management Systems
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Weaver, Gabriela C.; SturtevantHannah G. – Journal of Chemical Education, 2015
Research has consistently shown that active problem-solving in a collaborative environment supports more effective learning than the traditional lecture approach. In this study, a flipped classroom format was implemented and evaluated in the chemistry majors' sequence at Purdue University over a period of three years. What was formerly lecture…
Descriptors: Chemistry, Curriculum Design, Curriculum Implementation, Course Evaluation
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Waldron, Diane L. – Current Issues in Education, 2014
The action research study described in this report outlines the design and implementation of a unit of blended instruction in a traditional high school English classroom. Twenty technical high school students in an 11th grade Honors English class engaged in a variety of internet-based activities in conjunction with traditional learning activities…
Descriptors: Blended Learning, Multimedia Instruction, Action Research, Units of Study
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Granados Beltrán, Carlo – HOW, 2011
Experiments in Content Language Integrated Learning have been carried out most of the time at primary and secondary education. However, not much is known about what higher education institutions are doing in this respect. This article aims to present an experience that occurred in the Languages Department at Universidad Central (Bogotá, Colombia)…
Descriptors: Foreign Countries, Higher Education, Student Projects, College Second Language Programs
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Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
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