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Golnoush Haddadian; Prajwal Panzade; Daniel Takabi; Min Kyu Kim – International Journal of Technology in Education, 2025
In response to the demand for Artificial Intelligence (AI) experts, this study introduced a curriculum development initiative. The aim was to design and implement a Private AI curriculum to understand the computer science (CS) students' evaluations of the curricular activities and their levels of interest and motivation. Twenty-five students, a…
Descriptors: Computer Science Education, Artificial Intelligence, Curriculum Development, Curriculum Implementation
Allen, Todd James – Intercultural Communication Education, 2021
Researchers and intercultural educators have put forward various theoretical principles and pedagogical ideas related to the design and implementation of intercultural communication (IC) courses. Recently, researchers have called for curriculum development to include students' voices about their intercultural communication education (ICE). This…
Descriptors: Student Attitudes, Intercultural Communication, Multicultural Education, Curriculum Development
Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Krsmanovic, Masha – Journal of the Scholarship of Teaching and Learning, 2021
This research examined the effects of a first-year seminar course redesign on promoting students' self-efficacy. By implementing a project-based approach in the course curriculum, the study investigated if, and to what extent, did such redesign improve student belief in their ability to master course-related outcomes. Two-tailed independent…
Descriptors: Curriculum Development, Active Learning, Student Projects, Self Efficacy
Nav R. Ghimire; Vikram Koundinya; Anil Kumar Chaudhary; John M. Diaz; Jon Hogge – Journal of Human Sciences & Extension, 2023
Improving the quality of educational programs and the demand for accountability have put the professional development of Extension educators high on Cooperative Extension's agenda. Effective professional development facilitates improved program design and implementation, which, in turn, translates into higher clientele satisfaction. The purpose of…
Descriptors: Extension Education, Adult Educators, Adult Education, Professional Development
Marinho, Paulo; Delgado, Fátima – Educational Forum, 2019
This article highlights the construction of practiced curriculum in vocational courses, stemming from networks of knowledge woven into curricular (re)contextualization and supported by the diversity of everyday knowledge of young students. The experience of this curriculum has allowed the recognition and (re)construction of counterhegemonic…
Descriptors: Foreign Countries, Vocational Education, Curriculum Development, Personal Autonomy
Battistella, Paulo Eduardo; von Wangenheim, Christiane Gresse; von Wangenheim, Aldo; Martina, Jean Everson – Informatics in Education, 2017
The teaching of sorting algorithms is an essential topic in undergraduate computing courses. Typically the courses are taught through traditional lectures and exercises involving the implementation of the algorithms. As an alternative, this article presents the design and evaluation of three educational games for teaching Quicksort and Heapsort.…
Descriptors: Educational Games, Mathematics Curriculum, Mathematics Instruction, Undergraduate Study
Houke, Charlotte – Journal of Learning in Higher Education, 2017
This paper explores the purpose of designing and using projects with real world application in a M.B.A. managerial accounting class. Included is a discussion of how and why the Balanced Scorecard (BSC) Project has been used in classes to link theory with practice by providing real world application of the BSC framework. M.B.A. students represent a…
Descriptors: Accounting, Business Administration Education, Active Learning, Student Projects
Primary School Pupils' Attitudes toward Learning Programming through Visual Interactive Environments
Asad, Khaled; Tibi, Moanis; Raiyn, Jamal – World Journal of Education, 2016
New generations are using and playing with mobile and computer applications extensively. These applications are the outcomes of programming work that involves skills, such as computational and algorithmic thinking. Learning programming is not easy for students children. In recent years, academic institutions like the Massachusetts Institute of…
Descriptors: Programming, Elementary School Students, Student Attitudes, Visual Aids
Tamim, Suha R.; Grant, Michael M. – Interdisciplinary Journal of Problem-based Learning, 2013
The purpose of this descriptive study was to explore inservice teachers' definitions of project-based learning (PjBL) and their accounts on the meaning of their PjBL implementations. A purposive sample of six teachers from grades four through twelve in public and private schools participated. Three themes evolved from inductive analysis: (1)…
Descriptors: Definitions, Case Studies, Active Learning, Student Projects
Apiola, Mikko; Tedre, Matti – Computer Science Education, 2012
Programming education is a widely researched and intensely discussed topic. The literature proposes a broad variety of pedagogical viewpoints, practical approaches, learning theories, motivational vehicles, and other elements of the learning situation. However, little effort has been put on understanding cultural and contextual differences in…
Descriptors: Foreign Countries, Programming, Information Technology, Computer Science Education
Pritchard, Tony; McCollum, Starla – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Two popular instructional models in middle and high school are the sport education model (SEM) and the tactical games model (TGM). The SEM prepares students to become competent, literate, and enthusiastic sportspersons. The TGM prepares students to be able to play games using a tactical approach. Combining the models to form a sport education…
Descriptors: Physical Education, Teaching Methods, Middle Schools, High Schools
Higgins, Carrie – Knowledge Quest, 2008
In this article, the author describes the development of a storytelling unit she introduced to her school. She got the idea for the storytelling unit from the National Storytelling Festival she had attended several years ago in Jonesboro, Tennessee. When she proposed her idea of a storytelling unit culminating in a festival modeled on the national…
Descriptors: Story Telling, Elementary School Teachers, Grade 3, Curriculum Development
Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
Brown, Seth Earl; Macdonald, Doune – Physical Education and Sport Pedagogy, 2011
Background: Vocational education in Australia and elsewhere has a history of being gendered and classed, thereby limiting the post-school options of students undertaking this form of study. Drawing on Foucauldian theory, the authors used Gore's eight techniques of power to examine the micro-functioning of power relations at two case sites.…
Descriptors: Foreign Countries, Physical Education, Teacher Aides, Student Attitudes
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