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Showing 1 to 15 of 28 results Save | Export
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Winarno, Sri; Muthu, Kalaiarasi Sonai; Ling, Lew Sook – International Journal of Educational Methodology, 2018
This study presents students' feedback and learning impact on design and development of a multimedia learning in Direct Problem-Based Learning approach (mDPBL) for Computer Networks in Dian Nuswantoro University, Indonesia. This study examined the usefulness, contents and navigation of the multimedia learning as well as learning impacts towards…
Descriptors: Feedback (Response), Computer Networks, Foreign Countries, Quasiexperimental Design
Zhang, Chao; Wan, Lili; Min, Daihwan – International Association for Development of the Information Society, 2016
The emphasis of this study lies in behavior change after using car apps that assist users in using their vehicles and establishing a process for examining the interrelationship between car app's persuasive characteristics and behavior change. A categorizing method was developed and 697 car apps were investigated and classified into eight…
Descriptors: Behavior Change, Motor Vehicles, Computer Oriented Programs, Design
Chateauvert, Christina – ProQuest LLC, 2017
While the concept of reflection is not new to education, researchers suggest that students be given more space to engage in meaning-making activities (Sambrook & Willmott, 2014). In recent years, there has been an increased emphasis placed in education on self-reflection. In part, because of Donald Schon's (1983, 1987) work on…
Descriptors: Quasiexperimental Design, Reflection, Mixed Methods Research, Self Efficacy
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Kelley, Todd R.; Sung, Euisuk – International Journal of Technology and Design Education, 2017
Recent science educational reforms in the United States have prompted increased efforts to teach engineering design as an approach to improve STEM (Science, Technology, Engineering, and Mathematics) learning in K-12 classrooms. Teaching design in early grades is a new endeavor for teachers in the United States. Much can be learned from design…
Descriptors: Design, Freehand Drawing, STEM Education, Teaching Methods
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Kramer, Maxwell; Olson, Dalay; Walker, J. D. – CBE - Life Sciences Education, 2018
Explicit emphasis on teaching science process skills leads to both gains in the skills themselves and, strikingly, deeper understanding of content. Here, we created and tested a series of online, interactive tutorials with the goal of helping undergraduate students develop science process skills. We designed the tutorials in accordance with…
Descriptors: Design, Tutorial Programs, Science Process Skills, Science Instruction
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Lou, Shi-Jer; Chou, Yung-Chieh; Shih, Ru-Chu; Chung, Chih-Chao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study mainly aimed to explore the effects of project-based learning (PBL) integrated into science, technology, engineering and mathematics (STEM) activities and to analyze the creativity displayed by junior high school students while performing these activities. With a quasi-experimental design, 60 ninth-grade students from a junior high…
Descriptors: STEM Education, Student Projects, Teaching Methods, Junior High School Students
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Schochet, Peter Z. – National Center for Education Evaluation and Regional Assistance, 2017
Design-based methods have recently been developed as a way to analyze data from impact evaluations of interventions, programs, and policies. The impact estimators are derived using the building blocks of experimental designs with minimal assumptions, and have good statistical properties. The methods apply to randomized controlled trials (RCTs) and…
Descriptors: Design, Randomized Controlled Trials, Quasiexperimental Design, Research Methodology
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Kautz, Tim; Schochet, Peter Z.; Tilley, Charles – National Center for Education Evaluation and Regional Assistance, 2017
A new design-based theory has recently been developed to estimate impacts for randomized controlled trials (RCTs) and basic quasi-experimental designs (QEDs) for a wide range of designs used in social policy research (Imbens & Rubin, 2015; Schochet, 2016). These methods use the potential outcomes framework and known features of study designs…
Descriptors: Design, Randomized Controlled Trials, Quasiexperimental Design, Research Methodology
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Schochet, Peter Z. – National Center for Education Evaluation and Regional Assistance, 2017
Design-based methods have recently been developed as a way to analyze data from impact evaluations of interventions, programs, and policies (Imbens and Rubin, 2015; Schochet, 2015, 2016). The estimators are derived using the building blocks of experimental designs with minimal assumptions, and are unbiased and normally distributed in large samples…
Descriptors: Design, Randomized Controlled Trials, Quasiexperimental Design, Research Methodology
Subramaniam, Maithreyi; Basaree, Ruzaika Omar; Hanafi, Jaffri; Putih, Abu Talib – Journal of Educational Technology, 2016
This study utilized 33 students taking creative communication design 3 in the third year of the graphic design and multimedia program, using an Anderson's model in teaching art appreciation. The quantitative research design and procedures were employed in this study. An experimental research using the quasi-experimental design, a single-group…
Descriptors: Undergraduate Students, Scores, Art Appreciation, Quasiexperimental Design
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Fan, Szu-Chun; Yu, Kuang-Chao – International Journal of Technology and Design Education, 2017
STEM-oriented engineering design practice has become recognized increasingly by technology education professionals in Taiwan. This study sought to examine the effectiveness of the application of an integrative STEM approach within engineering design practices in high school technology education in Taiwan. A quasi-experimental study was conducted…
Descriptors: Foreign Countries, STEM Education, Integrated Curriculum, Educational Benefits
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Cobos Alvarado, Fabián; Peñaherrera León, Mónica; Ortiz Colon, Ana María – Journal of Technology and Science Education, 2016
Universities in Latin American countries are undergoing major changes in its institutional and academic settings. One strategy for continuous improvement of teaching and learning process is the incorporation of methods and teaching aids seeking to develop scientific research skills in students from their undergraduate studies. The aim of this…
Descriptors: Design, Questionnaires, Research Skills, Engineering Education
Garcia, Francisco A. – ProQuest LLC, 2015
The purpose of this study was to discover how three person teams use game templates (trivia, role-play, or scavenger hunt) to socially construct knowledge. The researcher designed an experimental Internet-based database to facilitate teams creating each game. Teams consisted of teachers, students, hobbyist, and business owners who shared similar…
Descriptors: Games, Databases, Teamwork, Interaction
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Chen, Cheng-Huan; Chiu, Chiung-Hui – International Journal of Science and Mathematics Education, 2016
This study designed a set of computerized collaboration scripts for multi-touch supported collaborative design-based learning and evaluated its effects on multiple aspects of metacognitive self-regulation in terms of planning and controlling and mathematical literacy achievement at higher and lower levels. The computerized scripts provided a…
Descriptors: Metacognition, Design, Self Control, Planning
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Chien, Yu-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed an integrated-STEM CO[subscript 2] dragster design course using 3D printing technology. After developing a pre-engineering curriculum, we conducted a teaching experiment to assess students' differences in creativity, race forecast accuracy, and learning performance. We compared student performance in both 3D printing and…
Descriptors: Foreign Countries, High School Students, Grade 10, Engineering Education
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