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Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals
Evans, Jeff; Tsatsaroni, Anna – Adults Learning Mathematics, 2008
Our discussion of social justice begins by embracing both "distribution" and "recognition" aspects of social relations (Vincent, 2003). The first aspect considers the way that goods, knowledge, skills, rights, etc. are distributed among social groups; the second aspect focuses on aspects of society structuring social encounters…
Descriptors: Educational Research, Research Methodology, Gender Differences, Social Justice
Research Services, Miami-Dade County Public Schools, 2008
The purpose of this document is to present, in summary fashion, statistical information on the status of public education in Miami-Dade County. Information is provided in the areas of organization, educational programs and services, achievement, and other outcomes of schooling. Also included are multi-year statistics on student population,…
Descriptors: Academic Achievement, Profiles, Public Schools, Public Education