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Zhidkikh, Denis; Saarela, Mirka; Kärkkäinen, Tommi – Journal of Computer Assisted Learning, 2023
Background: Measurement of students' self-regulation skills is an active topic in education research, as effective assessment helps devising support interventions to foster academic achievement. Measures based on event tracing usually require large amounts of data (e.g., MOOCs and large courses), while aptitude measures are often qualitative and…
Descriptors: Independent Study, Junior High School Students, Secondary School Mathematics, Mathematics Education
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Kollmer, Julia; Hosp, Theresa; Glogger-Frey, Inga; Renkl, Alexander; Eitel, Alexander – Journal of Computer Assisted Learning, 2021
To achieve deeper understanding when learning from multiple representations, learners should actively select, organize and integrate the relevant information from text and graphics within a coherent mental representation. However, as learners often fail to select and integrate all relevant information, especially from graphics, they need specific…
Descriptors: Educational Technology, Technology Uses in Education, Multimedia Instruction, Visual Aids
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Park, Y.; Ambrose, G.; Coleman, M. B.; Moore, T. C. – Journal of Computer Assisted Learning, 2017
The purpose of this study was to examine the effectiveness of an intervention in which teacher-led instruction was combined with computerized writing software to improve paragraph writing for three middle school students with intellectual disability. A multiple probe across participants design was used to evaluate the effectiveness of the…
Descriptors: Intervention, Program Effectiveness, Middle School Students, Intellectual Disability
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Girard, C.; Ecalle, J.; Magnan, A. – Journal of Computer Assisted Learning, 2013
Computer-assisted learning is known to be an effective tool for improving learning in both adults and children. Recent years have seen the emergence of the so-called "serious games (SGs)" that are flooding the educational games market. In this paper, the term "serious games" is used to refer to video games (VGs) intended to serve a useful purpose.…
Descriptors: Educational Games, Video Games, Meta Analysis, Learner Engagement
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Lazarou, D. – Journal of Computer Assisted Learning, 2011
The aim of this paper is to describe a methodology for using Cultural-Historical Activity Theory (CHAT) at the initial stages of the design process of an educational game, by exploring how the theory can be used as a framework for producing not only usable but also useful computer tools. The research also aimed to investigate how the theory could…
Descriptors: Design Requirements, Educational Games, Science Education, Science Instruction
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Bremer, C. – Journal of Computer Assisted Learning, 2012
The paper describes the procedure model AKUE, which aims at the improvement and assurance of quality and cost efficiency in the context of the introduction of e-learning and the development of digital learning material. AKUE divides the whole planning and implementation process into four different phases: analysis, conception, implementation, and…
Descriptors: Electronic Learning, Feedback (Response), Cost Effectiveness, Efficiency
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Sangin, M.; Dillenbourg, P.; Rebetez, Cyril; Betrancourt, Mireille; Molinari, Gaelle – Journal of Computer Assisted Learning, 2008
This paper focuses on the interaction patterns of learners studying in pairs who were provided with multimedia learning material. In a previous article, we reported that learning scores were higher for dyads of an "animations" condition than for dyads of a "static pictures" condition. Results also showed that offering a persistent display of one…
Descriptors: Animation, Verbal Communication, Computer Assisted Instruction, Interaction
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Looi, C. -K.; Lim, K. -S. – Journal of Computer Assisted Learning, 2009
In the Singapore primary school Mathematics curriculum, students are taught the model method that uses bar diagrams to visualize the problem structure in a given word problem. When these students progress to secondary school, they learn the algebraic way of solving word problems. Studies (e.g. Ng et al.) have shown that poor bridging of students…
Descriptors: Mathematics Curriculum, Intervention, Computer Software, Foreign Countries
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Liber, O. – Journal of Computer Assisted Learning, 2005
This article elaborates the factors that have led to the emergence of the concept of learning objects as the predominant model for digital learning materials, examining the problems that they address. It suggests that while there do appear to be real benefits, for a learning object model to be successful there needs to be a thriving learning…
Descriptors: Instructional Materials, Models, Computer Assisted Instruction, Authors
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Bain, J. D.; McNaught, C. – Journal of Computer Assisted Learning, 2006
This paper reports on a detailed investigation into the beliefs and practices of teachers in 22 computer-assisted learning projects in Australia in the mid-1990s. Detailed interview data were obtained, supported by the project software and other curriculum materials. The interview transcripts and documentary material were collated and condensed…
Descriptors: Foreign Countries, Educational Technology, Teacher Attitudes, Beliefs
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Yang, H.-J.; Lay, Y.-L.; Liou, Y.-C.; Tsao, W.-Y.; Lin, C.-K. – Journal of Computer Assisted Learning, 2007
A computer-assisted music-learning system (CAMLS) has been developed to help the hearing impaired practice playing a musical melody. The music-learning performance is evaluated to test the usability of the system. This system can be a computer-supported learning tool for the hearing impaired to help them understand what pitch and tempo are, and…
Descriptors: Music Education, Music, Musical Instruments, Computer Assisted Instruction
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Tricot, A.; Pierre-Demarcy, C.; El Boussarghini, R. – Journal of Computer Assisted Learning, 2000
Examines the issue of help devices for students in hypermedia environments according to the learning context and cognitive processes involved. Describes three main types of learning situations--learning-by-doing, learning-by-instruction, learning-by-exploring--and explores the main cognitive processes involved in them. Discusses specific types of…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Courseware, Educational Environment
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Collaud, G.; Gurtner, J-L.; Coen, P-F. – Journal of Computer Assisted Learning, 2000
Reports on an experiment in which a course in psychology was replaced by a mixed formula consisting of a CD-ROM complemented by seminars and workshops. The CD-ROM was conceived as a collection of documents linked together with Netscape facilities. Students searched through these documents for information to answer questions (challenges) on the…
Descriptors: Computer Assisted Instruction, Computer System Design, Courseware, Educational Technology
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Scherly, D.; Roux, L.; Dillenbourg, P. – Journal of Computer Assisted Learning, 2000
Evaluates the use and efficiency of two computer learning tools for basic virology. "VIROLAB" is a simulation of a biology laboratory which also includes a hypertext providing learners with some knowledge on virology. The Hypertext is a version of the hypertext in VIROLAB. The study examined which of the two was most efficient for knowledge…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Educational Technology
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Vogel, D.; Klassen, J. – Journal of Computer Assisted Learning, 2001
Examines the status, issues, and trends of multimedia instructional support. Presents examples associated with the development of CD-ROMs and interactive Web sites to illustrate important considerations for such development. Some issues considered include: degree of interactivity, performance, accessibility, dependability, and development dynamic.…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Uses in Education, Educational Environment