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Ghilay, Yaron – Journal of Education and Learning, 2021
The Text-Based Video (TBV) model is a particular case of the more general Video-Based Learning (VBL) model in which an instructor's curriculum is fully covered by high-quality videos and texts. The aim of this study is to test the effectiveness of the TBV model by examining and comparing its two main components: Videos and texts. The model is…
Descriptors: Foreign Countries, Mathematics Education, Educational Technology, Video Technology
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Krämer, Andreas; Böhrs, Sandra; Ilemann, Susanne – Journal of Education and Learning, 2021
When it comes to presenting research results, the usual approach is to use PowerPoint or similar slide applications, or to opt for alternative presentation tools. A central question is how well the knowledge is transferred and to what extent the target audience is addressed emotionally. Based on a 2*2 factorial design, the effects of presentation…
Descriptors: Research, Information Dissemination, Audiences, Visual Aids
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Erdogan, Erdi; Akbaba, Bulent – Journal of Education and Learning, 2018
The technology revolution continues to profoundly influence the educational process. Thus, the traditional teaching process is changing and education which is individualized with technology supported teaching processes comes to the forefront. One of the concrete indicators is the flipped classroom model. The purpose of this study is to determine…
Descriptors: Social Studies, Teaching Methods, Educational Technology, Technology Uses in Education
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Acharya, Sushil; Manohar, Priyadarshan Anant; Wu, Peter; Maxim, Bruce; Hansen, Mary – Journal of Education and Learning, 2018
Active learning tools are critical in imparting real world experiences to the students within a classroom environment. This is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains with little to no training. However, there is a well-recognized need for the…
Descriptors: Active Learning, Instructional Design, Computer Software, Case Studies