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Gonzalez-Gonzalez, Carina; Blanco-Izquierdo, Francisco – Computers & Education, 2012
In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and design methodologies that are making these interactive systems increasingly natural, immersive and social. We present the design and development of a prototype for a collaborative educational videogame based on a Massively…
Descriptors: Video Games, Secondary Education, Online Systems, Educational Games
Downey, Steve – Educational Technology, 2012
In the past decade, virtual worlds have progressed from isolated sectors of the Internet, inhabited by computer and fantasy role-playing enthusiasts, to one of the fastest growing sectors in the gaming industry. In the process, they have established themselves as promising venues for the delivery of online instruction. Unfortunately, during that…
Descriptors: Electronic Learning, Constructivism (Learning), Instructional Design, Online Courses
Chen, Li-Ling – Educational Technology, 2011
Educators have been paying attention to the teaching potential of the 3D virtual world browsing program Second Life, and they have been using the tool to teach subjects such as arts and mathematics in the past few years. In this article, the author focuses on how to teach language arts in Second Life. Advantages and disadvantages of two Second…
Descriptors: Language Arts, Teaching Methods, Web Based Instruction, Online Systems
Lu, Lilly – Studies in Art Education: A Journal of Issues and Research in Art Education, 2013
3D virtual worlds (3D VWs) are considered one of the emerging learning spaces of the 21st century; however, few empirical studies have investigated educational applications and student learning aspects in art education. This study focused on students' responses to and challenges with 3D VWs in both aspects. The findings show that most participants…
Descriptors: Art Education, Virtual Classrooms, Learning Experience, Online Courses
Liestol, Gunnar – 2002
This paper reports on a project where three-dimensional (3D) online gaming environments were exploited for the purpose of academic communication and learning. 3D gaming environments are media and meaning rich and can provide inexpensive solutions for educational purposes. The experiment with teaching and discussions in this setting, however,…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Mediated Communication
Challenges and Problems in Designing and Researching Distance Learning Environments and Communities.
Chen, Ai Yen; Mashhadi, Azam – 1998
The challenges and problems in both designing and conducting research on distance learning courses are considered in light of the present cyberspace revolution. This paper discusses: the future possibilities of Internet-based learning; assumptions of online courses which are usually embedded in constructivist and socio-constructivist theories and…
Descriptors: Computer Mediated Communication, Computer Networks, Computer Simulation, Distance Education

Hefte, Rachel – Social Studies and the Young Learner, 1995
Describes an educational project linking classrooms using telecommunications with a four-person bicycling team exploring Mayan ruins in Central America. Provides a historical overview of the Mayan civilization. Includes suggested activities and provides information on how to obtain lesson plans on the project. (CFR)
Descriptors: Class Activities, Computer Networks, Computer Simulation, Computer Uses in Education
Bateman, Bill; Crystal, Jerry; Davidson, Hall; Holzberg, Carol S.; McIntire, Todd; McLester, Susan; Ohler, Jason; Rose, Ray; Shields, Jean; Warlick, David – Technology & Learning, 2001
Contributors discuss the top ten technologies that allow for thinking in new and innovative ways about the concept of "school": virtual learning; wireless networking; collaboration tools; digital video; Application Service Providers; handheld devices; optical networking; videoconferencing; XML; and simulations. (AEF)
Descriptors: Computer Mediated Communication, Computer Networks, Computer Simulation, Computer Uses in Education
1999
The first of the three papers in this symposium, "Performance- and Learning Support with On-line Help Systems: An Effectiveness Study" (Theo J. Bastiaens, Jan N. Streumer, Yvette Krul) is a study of a method to cut training expenditures for production, planning, engineering, and inventory employees by implementing an online help system for…
Descriptors: College Faculty, Community Colleges, Computer Assisted Instruction, Computer Mediated Communication