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Wang, Rex; Scown, Phil; Urquhart, Cathy; Hardman, Julie – Education and Information Technologies, 2014
Facebook is a frequently used Computer Mediated Environment (CME) for students and others to build social connections, with identities and deposited self-expression. Its widespread use makes it appropriate for consideration as an educational tool; though one that does not yet have clear guidelines for use. Whether a social networking site can be…
Descriptors: Guidelines, Higher Education, Technology Uses in Education, Technology Integration
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Villalta, M.; Gajardo, I.; Nussbaum, M.; Andreu, J. J.; Echeverria, A.; Plass, J. L. – Computers & Education, 2011
In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article's aim is to develop and systematize…
Descriptors: Design Requirements, Guidelines, Instructional Effectiveness, Educational Technology
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Mang, Colin F.; Wardley, Leslie J. – Journal of Information Technology Education: Innovations in Practice, 2012
This paper explores the integration of tablets, such as the Apple iPad, in university classes and provides recommendations for other instructors to consider when adopting tablet technology. During the trial conducted in the summer of 2011 using iPads, we found that tablets had both academic and social uses, which should be considered when using…
Descriptors: Handheld Devices, Technology Integration, Laptop Computers, Computer Software
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Saunders, Fiona C.; Gale, Andrew W. – British Journal of Educational Technology, 2012
This paper investigates whether the selective use of technology can begin to overcome the challenge of large cohort teaching and deliver an enhanced student learning experience. It describes the initial development and evaluation of a campus-based management course taught to 270 third year engineering undergraduates at The University of…
Descriptors: Foreign Countries, Distance Education, Computer Assisted Instruction, Guidelines
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Parshall, Cynthia G.; Harmes, J. Christine – Journal of Applied Testing Technology, 2009
Many exam programs have begun to include innovative item types in their operational assessments. While innovative item types appear to have great promise for expanding measurement, there can also be genuine challenges to their successful implementation. In this paper we present a set of four activities that can be beneficially incorporated into…
Descriptors: Test Items, Test Construction, Measurement, Educational Assessment
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Bonilla, James Francisco – Journal of Faculty Development, 2011
In this article the author's review of the literature uncovers six potentially negative effects of technology in the classroom. These include: 1) Limiting pedagogy in teaching for cultural competence; 2) Reinforcing the Digital Divide; 3) Constraining the potential for holistic, humanistic education; 4) Privileging one style of communication while…
Descriptors: Humanistic Education, Educational Technology, Sensory Experience, Teaching Methods
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Wood, Denise; Willems, Julie – Australasian Journal of Educational Technology, 2012
The Australian Government's widening participation agenda--also referred to as the social inclusion agenda--considers equity through the triple focus of access, participation and outcomes. These foci are catalysts for re-examining teaching and learning approaches in formal education. This article considers this national refocus and the…
Descriptors: Foreign Countries, Disabilities, Inclusion, Outcomes of Education
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Kicken, Wendy; Brand-Gruwel, Saskia; van Merrienboer, Jeroen; Slot, Wim – Instructional Science: An International Journal of the Learning Sciences, 2009
In on-demand education, students often experience problems with directing their own learning processes. A Structured Task Evaluation and Planning Portfolio (STEPP) was designed to help students develop 3 basic self-directed learning skills: Assessing the quality of own performance, formulating learning needs, and selecting future learning tasks. A…
Descriptors: Portfolios (Background Materials), Independent Study, Learning Processes, Learner Controlled Instruction
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Jones, Norah; Blackey, Haydn; Fitzgibbon, Karen; Chew, Esyin – Computers & Education, 2010
To understand the student experience on social software, the research aims to explore the disruptive nature and opportunity of social networking for higher education. Taking four universities, the research: (1) identifies the distinction between the students' current usage of social software; (2) reports on the students' experience on…
Descriptors: Electronic Learning, Social Life, Student Experience, Educational Technology
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Russell, Michael; Kavanaugh, Maureen; Masters, Jessica; Higgins, Jennifer; Hoffmann, Thomas – Journal of Applied Testing Technology, 2009
Many students who are deaf or hard-of-hearing are eligible for a signing accommodation for state and other standardized tests. The signing accommodation, however, presents several challenges for testing programs that attempt to administer tests under standardized conditions. One potential solution for many of these challenges is the use of…
Descriptors: Testing Programs, Student Attitudes, Standardized Tests, Academic Achievement
Stites, Regie – 1998
This guide builds on the framework for evaluating technology effectiveness in K-12 schools as described in the Council for Educational Development and Research's publication, "Plugging In: Choosing and Using Educational Technology." The revised framework is designed to provide encouragement and some rudimentary guidelines for critical thinking…
Descriptors: Access to Information, Adult Basic Education, Adult Learning, Educational Technology
Iowa Univ., Iowa City. Audiovisual Center. – 1978
This summary report of the annual conference includes statements of participant concerns prepared for the planning committee, the keynote address on the impact of mass media on education by Nicholas Johnson with responses by Minaruth Galey and Jon Dunn, and reports from the groups which studied the seven subtopics identified in general sessions:…
Descriptors: Community Action, Conference Reports, Curriculum Development, Educational Media