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Showing 1 to 15 of 37 results Save | Export
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Garreta-Domingo, Muriel; Hernández-Leo, Davinia; Sloep, Peter B. – Australasian Journal of Educational Technology, 2018
Designing learning opportunities is an integral part of the work of all educators. However, educators often lack the design skills and knowledge that professional designers have. We thus need more empirical research on the "demand side": how do educators design technology-enhanced learning activities, and how do we provide them with…
Descriptors: Online Courses, Heuristics, Learning Activities, Information Technology
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Fenrich, Peter; Carson, Tim; Overgaard, Mark – Bulgarian Comparative Education Society, 2018
There are foundational universal design for learning (UDL) principles that support accessibility and inclusivity that can be incorporated into instructional materials. Creating instructional materials that are accessible and inclusive is a comparatively new challenge that is gaining awareness. A problem is that most professors do not know how to…
Descriptors: Instructional Design, Vocational Education, Student Attitudes, Instructional Materials
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Rizzuto, Melissa – TechTrends: Linking Research and Practice to Improve Learning, 2017
An increased need for self-paced, online professional development opportunities in higher education has emerged from a variety of factors including dispersed geographic locations of faculty, full teaching loads, and institutional evaluation requirements. This article is a report of the examination of the design and evaluation of a self-paced…
Descriptors: Faculty Development, Higher Education, Mixed Methods Research, Questionnaires
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Konijn, W. S.; Essink, D. R.; de Cock Buning, T.; Zweekhorst, M. B. M. – Educational Media International, 2018
Even though the flipped classroom is an increasingly popular method in education, a literature search shows a gap in research on this method in higher education. This article describes an experiment with two central questions: (1) How do students and lecturers assess the effectiveness of the FC method? And (2) What are crucial design elements? To…
Descriptors: Video Technology, Educational Technology, Technology Uses in Education, Higher Education
Teague, Helen Louise – ProQuest LLC, 2017
The increase in mobile technology options for students in post-secondary, continuing education influences how instructors design and implement courses, specifically online courses (Sozcu, Ipek, & Kinay, 2016). Much of the current research addresses technological, pedagogical, and content knowledge (TPaCK), course design, and/or mobile…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Çetinkaya, Levent; Keser, Hafize – World Journal on Educational Technology: Current Issues, 2018
This study, which aims to determine the design principles of interaction adaptation in adaptive online learning environments, was based on a mixed and comparative type of relational screening model. Modified online Delphi method was employed in order to develop the principles and determine the relative importance. Ninety experts participated in…
Descriptors: Electronic Learning, Delphi Technique, Educational Principles, Correlation
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Pellas, Nikolaos – Education and Information Technologies, 2018
The educational potentials and challenges of "flipping" a classroom are today well-documented. However, taking into account the contradictory results, literature on the benefits in using the flipped model as a socially inclusive technology-supported instructional design model is still in its infancy. This study seeks to investigate the…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Melo, Mário – International Journal of Instruction, 2018
In this paper, readers are guided through the design and development of educational programs based on the 4C/ID model. This was illustrated via a practical example in Physics education, to teach the theme "Electrical circuits" to students of the 9th grade of compulsory education. In the article, the followed steps are described, from…
Descriptors: Models, Physics, Science Education, Instructional Design
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Chow, Anthony S.; Croxton, Rebecca A. – American Journal of Distance Education, 2017
As university administrators respond to increasing demands of the educational market to offer greater opportunities for online learning, their capacity to create an economically stable, sustainable, yet rich teaching and learning environment deserves immediate and continued attention. A university-wide study involving 130 participants examined the…
Descriptors: Instructional Design, Electronic Learning, Educational Change, Higher Education
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Thalmann, Stefan – Australasian Journal of Educational Technology, 2014
Personalised e-Learning represents a major step-change from the one-size-fits-all approach of traditional learning platforms to a more customised and interactive provision of learning materials. Adaptive learning can support the learning process by tailoring learning materials to individual needs. However, this requires the initial preparation of…
Descriptors: Instructional Materials, Educational Technology, Technology Uses in Education, Student Needs
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Levy, Keren Sarah; Kali, Yael; Tal, Tali – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
Implementing inquiry in the outdoors introduces many challenges for teachers, some of which can be dealt with using mobile technologies. For productive use of these technologies, teachers should be provided with the opportunity to develop relevant knowledge and practices. In a professional development (PD) program in this design-based research, 24…
Descriptors: Inquiry, Technology Uses in Education, Educational Technology, Telecommunications
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Brown, Sydney E.; Karle, Sarah Thomas; Kelly, Brian – Contemporary Educational Technology, 2015
DSGN110 was a multidisciplinary course teaching first year students enrolled in in a variety of majors about design thinking. The course is offered for the majors of architecture, landscape architecture, interior design, community and regional planning, along with computer science and business students. By blending face-to-face and online…
Descriptors: College Freshmen, Blended Learning, Design, Outcomes of Education
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Voulgari, Iro; Komis, Vassilis; Sampson, Demetrios G. – Educational Technology Research and Development, 2014
Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this…
Descriptors: Computer Games, Educational Technology, Teaching Methods, Student Attitudes
Mark, Christine Libby – ProQuest LLC, 2014
"Second Life," a 3D online immersive virtual environment, emerged in 2003 and was predicted to become the predominant online course delivery platform by 2013. Educational institutions initially rushed to create a presence in the "Second Life;" however, after 2009 those same institutions were disappointed by their experiences…
Descriptors: Computer Simulation, Social Systems, Internet, Simulated Environment
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Watson, Sunnie Lee – Open Learning, 2017
This case study examines the design and facilitation of a Massive Open Online Course (MOOC) that focused on attitudinal learning about the topic of animal behaviour and welfare. Findings showed that a team of instructors worked together collaboratively towards realising learning goals and found the experience rewarding. While learners had mixed…
Descriptors: Case Studies, Large Group Instruction, Online Courses, Animal Behavior
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