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Rachel Schechter; Isabella Ilievski; Kenny Lam; Paul Chase – Online Submission, 2025
This study evaluated the effectiveness of Edpuzzle, an interactive media learning tool, in enhancing student achievement in Math and English Language Arts (ELA) among grades 3-11 students in a participating California school district during the 2023-2024 academic year. Employing a retrospective design, the evaluation analyzed Edpuzzle usage data…
Descriptors: Language Arts, Academic Achievement, Elementary School Students, Secondary School Students
Tiffany Danielle Maxwell Boyle – ProQuest LLC, 2023
Virtual instruction and blended learning are two of the fastest growing learning modalities in K-12 education. Blended learning is a formal education program in which students learn at least in part through online learning with some element of student control over time, place, path or pace and at least in part at a supervised brick and mortar…
Descriptors: Blended Learning, Educational Technology, Grade 9, Academic Achievement
Sidrah Baloch; Thomas J. Kane; Ethan Scherer; Douglas O. Staiger – Annenberg Institute for School Reform at Brown University, 2022
Educators must balance the needs of students who start the school year behind grade level with their obligation to teach grade-appropriate content to all students. Educational software could help educators strike this balance by targeting content to students' differing levels of mastery. Using a regression discontinuity design and detailed…
Descriptors: Computer Software, Educational Technology, Remedial Instruction, Technology Uses in Education
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Online Submission, 2018
Study Island is a practice and assessment tool that provides state-standards-aligned opportunities for students to practice their skills. It features a system of continual assessments with immediate feedback to adjust instruction and learning. When educators integrate Study Island into their instructional practices, it acts as a formative, ongoing…
Descriptors: State Standards, Accountability, Standardized Tests, Educational Assessment
Online Submission, 2018
Study Island is a practice and assessment tool that provides state-standards-aligned opportunities for students to practice their skills. Study Island is a system of continual assessments with immediate feedback to adjust instruction and learning. When educators integrate Study Island into their instructional practices, it acts as a formative,…
Descriptors: State Standards, Accountability, Standardized Tests, Educational Assessment
Center on Standards, Alignment, Instruction, and Learning, 2018
The Center on Standards, Alignment, Instruction, and Learning (C-SAIL), examines through four lines of study to determine how college- and career-readiness (CCR) standards are implemented, if they improve student learning, and what instructional tools measure and support their implementation. This brief presents findings from C-SAIL's…
Descriptors: Academic Standards, Language Arts, Mathematics Education, School Districts
Far West Lab. for Educational Research and Development, San Francisco, CA. – 1991
This report, the third in a series of six, evaluates the 10 school districts that received grants from the California Department of Education to develop Level II Model Technology School (MTS) Projects intended to enhance instruction and student learning through a combination of curriculum improvement and integration of technology within a single…
Descriptors: Case Studies, Curriculum Development, Educational Technology, Elementary Secondary Education