Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 7 |
Descriptor
Computer Games | 7 |
Educational Technology | 7 |
Personality Traits | 7 |
Educational Games | 5 |
College Students | 4 |
Cooperative Learning | 4 |
Distance Education | 4 |
Foreign Countries | 4 |
Handheld Devices | 4 |
Teaching Methods | 4 |
Technology Integration | 4 |
More ▼ |
Source
International Association for… | 2 |
Association for Educational… | 1 |
Digital Education Review | 1 |
International Journal of… | 1 |
Journal of Educational… | 1 |
ProQuest LLC | 1 |
Author
Marvel, Michele D. | 2 |
Figueroa Flores, Jorge… | 1 |
Isaias, Pedro, Ed. | 1 |
Mehigan, Tracey J. | 1 |
Nunes, Miguel Baptista, Ed. | 1 |
Pitt, Ian | 1 |
Simonson, Michael, Ed. | 1 |
Publication Type
Collected Works - Proceedings | 3 |
Journal Articles | 3 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 4 |
Elementary Secondary Education | 2 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Kindergarten | 1 |
Primary Education | 1 |
Secondary Education | 1 |
Two Year Colleges | 1 |
Audience
Location
China | 2 |
Ireland | 2 |
Jamaica | 2 |
United States | 2 |
Albania | 1 |
Asia | 1 |
Australia | 1 |
Belgium | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Learning Style Inventory | 1 |
Myers Briggs Type Indicator | 1 |
What Works Clearinghouse Rating
Marvel, Michele D. – Journal of Educational Technology Systems, 2017
Understanding the factors that affect participation in online games will help educational game designers develop games that maximize participation. This study investigated whether introversion or extroversion, player motivation, and gender affected participation in online games. Participants (n = 400) completed a 50-item questionnaire about…
Descriptors: Educational Games, Video Games, Computer Games, Educational Technology
Figueroa Flores, Jorge Francisco – Digital Education Review, 2015
One major competence for learners in the 21st century is acquiring a second language (L2). Based on this, L2 instruction has integrated new concepts to motivate learners in their pursue of achieving fluency. A concept that is adaptable to digital natives and digital immigrants that are learning a L2 is Gamification. As a pedagogical strategy,…
Descriptors: Second Language Learning, Learning Motivation, Technology Integration, Teaching Methods
Marvel, Michele D. – ProQuest LLC, 2012
Massively multiplayer online games (MMOGs) have potential as educational tools. Existing literature shows that MMOG-based courses can foster a more immediate sense of community among students than traditional distance learning interfaces. The immersive technology of MMOGs opens the door for students to be able to virtually walk through the college…
Descriptors: Computer Games, Educational Technology, Teaching Methods, Cooperative Learning
Mehigan, Tracey J.; Pitt, Ian – International Journal of Game-Based Learning, 2012
Adaptive learning systems tailor content delivery to meet specific needs of the individual for improved learning-outcomes. Learning-styles and personalities are usually determined through the completion of questionnaires. There are a number of models available for this purpose including the Myer-Briggs Model (MBTI), the Big Five Model, and the…
Descriptors: Cognitive Style, Teaching Methods, Educational Games, Telecommunications
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2018
These proceedings contain the papers of the International Conference e-Learning 2018, which was organised by the International Association for Development of the Information Society, 17-19 July, 2018. This conference is part of the Multi Conference on Computer Science and Information Systems 2018, 17-20 July, which had a total of 617 submissions.…
Descriptors: Electronic Learning, Educational Technology, Online Courses, Educational Environment
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers