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Zhe Wang; Sara Abercrombie; Rachel Wong; Yuxin Ren; Shiting Dai – Journal of Computer Assisted Learning, 2024
Background: There are two major types of pictures that have been the focus of multimedia learning research, namely, seductive and interpretational pictures. Despite an increasing body of literature documenting the effects of either seductive or interpretational pictures added to text-based materials, there is a paucity of research explicitly…
Descriptors: Electronic Learning, Computers, Computer Assisted Instruction, Visual Aids
Thomas Anthony Chun Hun Chan; Jason Man-Bo Ho; Michael Tom – RELC Journal: A Journal of Language Teaching and Research, 2024
To create a more collaborative and communicative learning environment, digital tools are often looked to as possible solutions. Miro, an online whiteboard, is one such tool that allows students to easily share ideas and exchange information using a range of different media. Its strengths are its ability to allow real-time sharing and creation of…
Descriptors: Learning Management Systems, Electronic Learning, Educational Technology, Cooperative Learning
Sonia Triana-Vera; Omar López-Vargas – Contemporary Educational Technology, 2025
This research aimed to determine the effects of motivational scaffolding and adaptive scaffolding on academic and online self-efficacy in learners interacting with a multimedia learning environment within the field of technology. The study involved 146 students from four tenth-grade classes at a public institution in the municipality of Soacha…
Descriptors: Self Efficacy, Electronic Learning, Scaffolding (Teaching Technique), High School Students
Chien, Chia-chi; Huang, Yenling; Huang, Peiwen – English Language Teaching, 2020
This paper aimed to explore the effect of using YouTube as a supplementary material with EFL college students. The research intended to reveal the improvement of the students' listening comprehension after the 5-week treatments--students participating in this study are all Taiwanese, age from 18-20, with a high intermediate level of proficiency in…
Descriptors: Video Technology, Internet, English (Second Language), Second Language Learning
Pando Cerra, Pablo; Gracia Rodríguez, Javier; Fernández Álvarez, Humberto; Busto Parra, Bernardo – Interactive Learning Environments, 2020
Interactive Web Environments and multimedia tools are very common in engineering studies. However, these resources are very limited when graphical resolution is needed during the learning process. A learning environment that combines video and self-assessment Computer-Aided Design (CAD) tools was developed to analyse this problem and to determine…
Descriptors: Multimedia Materials, Self Evaluation (Individuals), Engineering Education, Computer Assisted Design
Nurtanto, Muhammad; Sofyan, Herminarto; Pardjono, Pardjono – Online Submission, 2020
ICT is an important part of the development of secondary education in many countries and becomes a debate subject for its impact on behavior, culture, and society. The addition of new technologies in learning process, especially Vocational Education (VE) can attract attention and even increase the learning speed. However, attentions must be placed…
Descriptors: Electronic Learning, Information Technology, Computer Assisted Design, Computer Simulation
Mayer, R. E. – Journal of Computer Assisted Learning, 2017
This paper reviews 12 research-based principles for how to design computer-based multimedia instructional materials to promote academic learning, starting with the multimedia principle (yielding a median effect size of d = 1.67 based on five experimental comparisons), which holds that people learn better from computer-based instruction containing…
Descriptors: Multimedia Instruction, Multimedia Materials, Electronic Learning, Instructional Materials
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – IEEE Transactions on Learning Technologies, 2020
In most cultural heritage courses, students physically visit several renowned heritage sites for educational purposes. However, because of time and manpower limitations, many teachers use traditional outdoor instruction methods to transmit vital information regarding these sites and buildings. This approach could result in students merely…
Descriptors: Cultural Education, Historic Sites, Outdoor Education, Computer Simulation
Godwin-Jones, Robert – Language Learning & Technology, 2016
Over the last 20 years Robert Godwin-Jones has written 48 columns on "Emerging Technologies"; an additional six columns have been written by guest columnists. Several topics have been re-examined in regular intervals of approximately five years, namely digital literacy (Vol. 4, Num. 2; Vol. 10, Num. 2; Vol. 14, Num. 3; Vol. 19, Num. 3)…
Descriptors: Second Language Learning, Computer Assisted Instruction, Educational Technology, Affordances
Lin, Che-Hung; Yen, Yu-Ren; Wu, Pai-Lu – International Journal of Distance Education Technologies, 2015
The aim of this study was to develop a store service operations practice course based on simulation-based training of video clip instruction. The action research of problem-solving strategies employed for teaching are by simulated store operations. The counter operations course unit used as an example, this study developed 4 weeks of subunits for…
Descriptors: Computer Simulation, Video Technology, Multimedia Materials, Training Methods
Yee, Kevin; Hargis, Jace – Turkish Online Journal of Distance Education, 2012
Educators know that students create better projects when they are personally invested in the material. The rewards are particularly significant when students can exercise some degree of creativity in the process of developing their projects. One tried-and-true avenue for creative expression is through the use of stories or narratives. Simply…
Descriptors: Creativity, Creative Activities, Story Telling, Electronic Learning
Carver, Lin; Todd, Carol – Higher Learning Research Communications, 2013
Examination of student comments and end of course surveys from previous courses revealed two content design themes: request for additional graphics and visuals to support content and improved quality and opportunities to master content. Researchers wanted to investigate if incorporating SoftChalk, an e-authoring tool, would effectively address…
Descriptors: Student Attitudes, Mixed Methods Research, Likert Scales, Learner Engagement
Bedwell, Wendy L.; Salas, Eduardo – International Journal of Training and Development, 2010
Computer-based training (CBT) is a methodology for providing systematic, structured learning; a useful tool when properly designed. CBT has seen a resurgence given the serious games movement, which is at the forefront of integrating primarily entertainment computer-based games into education and training. This effort represents a multidisciplinary…
Descriptors: Multimedia Materials, Computers, Games, Training
Shinas, Valerie Harlow – ProQuest LLC, 2012
Online texts present unique challenges to readers, requiring them to interact with texts in ways that differ from their interactions with static, print texts (Kress, 2003; 2010; McKenna, 2003; Reinking, 1998). Due to the multimodal, multilayered, and nonlinear nature of online texts, readers may also employ strategies when they read online,…
Descriptors: Reading Comprehension, Electronic Learning, Middle School Students, Grade 8
Campigotto, Rachelle; McEwen, Rhonda; Epp, Carrie Demmans – Computers & Education, 2013
A five-month exploratory study was conducted with iOS mobile devices in two Toronto area schools with students in grades 7 through 12. Both classrooms were identified as Special Education classes by the Ontario Ministry of Education, and each student was identified as having exceptionalities requiring additional support and differentiation within…
Descriptors: Foreign Countries, Special Needs Students, Vocabulary, Information Processing