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Showing 1 to 15 of 17 results Save | Export
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Qi Guo; Charles R. Graham; Jered Borup; Bobbie Sandberg; Richard E. West – Distance Education, 2024
This research seeks to understand parental support for online students. Using a survey, this study examined perceptions from 567 parents from eight online K-12 programs in a Midwestern state regarding their support for students' online affective, behavioral, and cognitive engagement. Guided by the Academic Communities of Engagement Framework, our…
Descriptors: Learner Engagement, Online Courses, Barriers, Elementary Secondary Education
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Korucu, Agah Tugrul; Bicer, Husniye – International Technology and Education Journal, 2018
It is thought that it is important to determine the attitudes of the postgraduate students we can see as academicians of the future in terms of making education activities by mobile devices quality and effective learning activities. The purpose of this study is determining the postgraduate Students' opinions about the mobile learning and attitudes…
Descriptors: Graduate Students, Student Motivation, Student Characteristics, Electronic Learning
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Turner, Patrick E.; Johnston, Elizabeth; Kebritchi, Mansureh; Evans, Sally; Heflich, David A. – Cogent Education, 2018
Technological advances have provided educational institutions the capability to explore various online teaching strategies such as digital games in the classroom. Though games can be used to engage various learning styles and behaviors, the platform is mainly practiced at the secondary educational grade level with traditional-aged students. Little…
Descriptors: Computer Games, Influence of Technology, Academic Achievement, Nontraditional Students
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Harju, Vilhelmiina; Koskinen, Antti; Pehkonen, Leila – Educational Research, 2019
Background: The importance of digital technologies for enhancing learning in formal education settings has been widely acknowledged. In the light of this expectation, it is important to investigate the effects of these technologies on students' learning and development. Purpose: This study explores longitudinal empirical research on digital…
Descriptors: Longitudinal Studies, Electronic Learning, Elementary Secondary Education, Influence of Technology
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Deshpande, Anant; Chukhlomin, Valeri – American Journal of Distance Education, 2017
Massive Online Open Course (MOOC) research indicates that lack of student motivation to learn generally plays a significant role in student attrition and dropouts. Aside from this, very little is known specifically about student motivation to learn in MOOCs. The purpose of this study is to empirically investigate the ways in which content,…
Descriptors: Online Courses, Student Motivation, Electronic Learning, Questionnaires
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Magen-Nagar, Noga; Shonfeld, Miri – Interactive Learning Environments, 2018
This quantitative research examined the contribution of an Online Collaborative Learning (OCL) program on attitudes towards technology in terms of technological anxiety, self-confidence and technology orientation among M.Ed. students. The advanced online collaborative program was implemented at two teacher training colleges in Israel for a period…
Descriptors: Electronic Learning, Cooperative Learning, Statistical Analysis, Anxiety
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Kisanjara, S. B.; Tossy, T. M.; Sife, A. S.; Msanjila, S. S. – International Journal of Education and Development using Information and Communication Technology, 2017
Information and Communication Technologies have influenced the landscape of education sector by changing the way various education activities are being conducted. From the perspectives of Tanzania, this paper provides an integrated model for measuring the impact of e-learning on students' achievements in universities. A Mixed method research…
Descriptors: Electronic Learning, Academic Achievement, Developing Nations, Foreign Countries
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Barrett, Matthew E.; Swan, Alexander B.; Mamikonian, Ani; Ghajoyan, Inna; Kramarova, Olga; Youmans, Robert J. – International Journal of Instruction, 2014
This study examined the encoding specificity principle in relation to traditional and computer-based note taking and assessment formats in higher education. Students (N = 79) took lecture notes either by hand (n = 40) or by computer (n = 39) and then completed either a computer or a paper-based assessment. When note taking and assessment formats…
Descriptors: Notetaking, Congruence (Psychology), Higher Education, College Students
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Vinther, Jane – Research-publishing.net, 2012
The number of students learning a second or foreign language and participating in instruction in languages other than English has been in decline for some time. This seems to be a general tendency across nations albeit for a variety of reasons idiosyncratic to the particular national conditions. This paper gives an account of a diversified…
Descriptors: Electronic Learning, Secondary School Curriculum, Second Language Instruction, Second Language Learning
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Arnone, Marilyn P.; Small, Ruth V.; Chauncey, Sarah A.; McKenna, H. Patricia – Educational Technology Research and Development, 2011
This paper identifies the need for developing new ways to study curiosity in the context of today's pervasive technologies and unprecedented information access. Curiosity is defined in this paper in a way which incorporates the concomitant constructs of interest and engagement. A theoretical model for curiosity, interest and engagement in new…
Descriptors: Personality Traits, Research Methodology, Learning Modalities, Learner Engagement
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Finamore, Dora C. D.; Hochanadel, Aaron J.; Hochanadel, Cathleen E.; Millam, Loretta A.; Reinhardt, Michelle M. – Online Journal of Distance Learning Administration, 2012
Motivation, engagement, goal attainment and effective interaction are essential components for college students to be successful in the online educational environment. The popularity and influx of electronic media applications has allowed educators the opportunity to incorporate social media (Facebook, Twitter), and volitional messages (Simple…
Descriptors: Student Motivation, Motivation Techniques, Learner Engagement, Interaction
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Duan, Yanqing; He, Qile; Feng, Weizhe; Li, Daoliang; Fu, Zetian – Computers & Education, 2010
This research aims to examine, from an innovation adoption perspective, Chinese students' intention of taking up e-learning degrees. A survey of Chinese students was conducted to reveal their perceptions concerning innovation attributes relevant to e-learning and their intentions of taking e-learning programmes provided by UK universities. Given…
Descriptors: Electronic Learning, Intention, Innovation, Foreign Countries
Margolin, Jonathan; Kleidon, Briana; Williams, Ryan; Schmidt, Michele Cranwell – American Institutes for Research, 2011
American Institutes for Research (AIR) conducted an external evaluation of Vermont's Ed-Tech Program from January 2010-June 2011. The purpose of the evaluation was to provide feedback on the implementation and outcomes of the competitive grant programs that were active during this time. The findings of the evaluation are intended to help VTDOE…
Descriptors: Learner Engagement, Student Projects, Teacher Collaboration, Active Learning
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Demski, Jennifer – T.H.E. Journal, 2009
Algebra, geometry, earth science, physics--these require patience and perseverance to master. That kind of academic stamina is hard to advertise to kids nurtured on the instant engagement and gratification of modern digital technology. And there's little hope they'll be sustained by an intrinsic interest in math and science; they have to be shown…
Descriptors: Student Interests, Mathematics Education, Science Education, Technology Education
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Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience
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