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Takeuchi, Lori M.; Vaala, Sarah – Joan Ganz Cooney Center at Sesame Workshop, 2014
Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom? In 2013, the Games and Learning Publishing Council conducted a national survey among nearly 700 K-8 teachers. The report reveals key findings from the survey, and looks at how often and…
Descriptors: Educational Games, Computer Games, Video Games, Technology Uses in Education
Peer reviewed Peer reviewed
Torgerson, Carole J.; King, Sarah E.; Sowden, Amanda J. – Educational Studies, 2002
States that volunteers are often used in the classroom to help children learn to read, but their impact on reading skills is unknown. Examines randomized controlled trials (RCT) in an effort to determine whether using volunteers improves children's reading. Finds that volunteering had a small effect on children's reading. (CMK)
Descriptors: Educational Research, Elementary Education, Foreign Countries, Higher Education
Schuler, George – 1974
The Productive Thinking Program (PTP), consisting of 16 programmed lessons designed to develop productive thinking skills, was used as the basis of a program conducted with 546 fifth graders in 21 classes in four upstate New York school districts. One hundred and twenty students from one of these districts were involved in a modified Solomon Four…
Descriptors: Anxiety, Attitude Change, Creative Thinking, Elementary Education