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Kevser Hava – Malaysian Online Journal of Educational Technology, 2024
Research on flipped learning in English as a Foreign Language (EFL) education has garnered substantial scholarly attention in recent years. This systematic review aims to elucidate the potential of flipped learning within the framework of foreign language education. A total of thirty articles from Social Science Citation Index (SSCI) journals,…
Descriptors: Flipped Classroom, English (Second Language), Second Language Learning, Second Language Instruction
Pinky Kusuma Ningtyas; Hayuni Retno Widarti; Parlan Parlan – Journal of Science Learning, 2024
Social media is one of the platforms that is popular and familiar to various circles. This technology has penetrated multiple fields, especially education. Many studies have shown the use of social media in the learning process. This study aims to explore the use of social media in science learning environments and their impacts. The method used…
Descriptors: Social Media, Science Education, Learning Processes, Research Reports
Porat, Erez; Shamir-Inbal, Tamar; Blau, Ina – Journal of Computer Assisted Learning, 2023
Introduction: Virtual worlds (VWs) are immersive three-dimensional environments, accessible simultaneously to multiple users, and described as shared, simulated spaces, whose inhabitants represented as avatars. VWs enable freedom of expression. Using VWs in educational contexts requires a shift from teacher-centered instruction to facilitation of…
Descriptors: Teaching Methods, Computer Simulation, Elementary Secondary Education, Student Attitudes
Drobnic Vidic, Andreja – REDIMAT - Journal of Research in Mathematics Education, 2023
In some European countries inquiry-based learning (IBL) has become popular in primary and secondary mathematics education, especially for scienceconnected content. On the other hand, problem-based learning (PBL) and project-based learning (PjBL) have a longer history in mathematics, science, technology, engineering (STEM) and in some other fields…
Descriptors: Mathematics Instruction, Interdisciplinary Approach, Inquiry, Active Learning
Theo Bastiaens, Editor – Association for the Advancement of Computing in Education, 2024
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in Brussels,…
Descriptors: Educational Technology, Foreign Countries, Elementary Secondary Education, Electronic Learning
Baofu Wang; Longxi Li; Xiaolu Liu – Strategies: A Journal for Physical and Sport Educators, 2025
In recent years, student behavioral issues have become a growing concern. Physical education (PE) provides ample meaningful opportunities to foster personal and social development. Among all the instructional models in PE, Teaching Personal and Social Responsibility (TPSR) stands out as the most suitable model to facilitate the development of…
Descriptors: Student Behavior, Social Emotional Learning, Physical Education, Social Responsibility
Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen – Technology, Knowledge and Learning, 2025
The recent popularity of computational thinking (CT) and the desire to apply CT in our daily lives have prompted the need for a successful pedagogical technique for learning CT in K-12 education. The application of co-design pedagogical techniques has the potential to improve students' CT learning through knowledge sharing and the creation of…
Descriptors: Thinking Skills, Computer Science Education, Research Reports, Teaching Methods
Shlomit Hadad; Tamar Shamir-Inbal; Ina Blau – Learning Environments Research, 2024
Education systems around the world closed schools to cope with the spread of the COVID-19 pandemic. In this current mixed-method study, 181 schoolteachers completed online questionnaires to characterize the pedagogical strategies which they used during Emergency Remote Learning Environment (ERLE) in May 2020. In addition, we conducted…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
Erol Erdem; Özlem Kaf – African Educational Research Journal, 2023
This study aimed to examine the impact of authentic learning on attitudes towards the course using a meta analysis method. To achieve this, the researcher established inclusion and exclusion criteria and conducted a literature review. The review included 23 studies, from which they extracted 26 individual effect sizes. The researcher analyzed…
Descriptors: Authentic Learning, Transformative Learning, Meta Analysis, Research Reports
Sandy I-Ching Wang; Li-Ping Chiu; Eric Zhi-Feng Liu – Eurasian Journal of Applied Linguistics, 2023
Traditional approaches to English language learning, which focused on grammar rules, vocabulary memorization, and rote learning, must be replaced with innovative methods of teaching. This study explored the integration of board games as an alternative English language teaching method. By making use of mixed method research design, the study…
Descriptors: Educational Games, Teaching Methods, English (Second Language), Second Language Learning
Porter, Alison; Graham, Suzanne; Myles, Florence; Holmes, Bernardette – Language Learning Journal, 2022
In this opinion piece we problematise foreign language (FL) learning curricula which are rigidly based on carefully sequenced input and constrained learning opportunities. Whilst an important component in language learning, language knowledge constitutes more than phonics vocabulary and grammar. Our stance is premised on the understanding that,…
Descriptors: Creativity, Second Language Learning, Second Language Instruction, Learning Processes
Wang, Xinyue; Cheng, Mengmeng; Li, Xinfeng – Journal of Educational Computing Research, 2023
Computational thinking (CT) is considered a fundamental skill that everyone in the 21st century should have. Game-based learning (GBL) may be used to teach CT, and it's necessary to clarify how to design and implement game-based CT teaching. The literature was systematically searched for empirical studies published between 2011 and 2021.…
Descriptors: Computation, Thinking Skills, Game Based Learning, Teaching Methods
Sevgi Aydin Gunbatar; Betul Ekiz Kiran; Yezdan Boz; Gillian H. Roehrig – Research in Science & Technological Education, 2024
Background: Based on the literature review, shared characteristics of integrated STEM (I-STEM) curriculum includes an engaging and motivating context, student participation in engineering design activities, opportunity to redesign, engaging in mathematics or science content, having student-centred pedagogies, and teamwork and communication. These…
Descriptors: Literature Reviews, STEM Education, Class Activities, Experiential Learning
Yeliz Çelen; Nurdan Baran – Online Submission, 2023
While in traditional mathematics teaching methods, it is possible to prove concepts while teaching geometry and to reach generalizations that require more complex definitions by using concept findings, while in today's geometry teaching, learning that activates the student's discovery process gains importance. In this context, the aim of this…
Descriptors: Learning Strategies, Geometric Concepts, Geometry, Mathematics Instruction
Bethany B. Stone; Katy Guthrie – American Biology Teacher, 2024
Many K-16 educators agree that active learning is a key component for student success in life sciences. At the same time, some instructors are frustrated by inconsistent student participation in these activities and may revert to traditional teaching strategies. Horse caregivers face a similar frustration when they lead a horse to water and it…
Descriptors: Active Learning, Learner Engagement, Biology, Science Instruction