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Zafer Unal – SRATE Journal, 2025
This study evaluates TeacherServer, a generative AI platform for educators, focusing on its effectiveness and usability. Using the Teachers' Acceptance of AI in Education (TAAI) framework, it assesses teachers' perceptions before and after workshops with 148 K-12 teachers from Florida. Results show a notable improvement in teachers' acceptance of…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Usability
Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education
Dexter, Sara; Francisco, Aubrey; Luke Luna, Christina – Journal of Educational Administration, 2021
Purpose: The purpose of this study was to better understand K-12 district leaders' reasoning and processes for selecting and deploying EdTech instructional products, including which, if any, types of data are used to support decision-making. Design/methodology/approach: This multisite case study of educational technology (EdTech) decision-making…
Descriptors: Educational Technology, Decision Making, Selection, Purchasing
Kang, Myunghee; Kim, Seyoung; Yoon, Seonghye; Chung, Warren – Journal of Interactive Learning Research, 2017
The purpose of this study was to set future directions of the Cyber Home Learning System in Korea based on its current status. The Cyber Home Learning System has been designed and used by K-12 students to study voluntarily at home using online lessons. The development process of the Cyber Home Learning System was composed of the following four…
Descriptors: Foreign Countries, Online Courses, Database Management Systems, Computer System Design
Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
Edyburn, Dave L. – Intervention in School and Clinic, 2021
Universal design for learning (UDL) is a construct that first appeared in the literature approximately 20 years ago. Yet, there is little agreement about what UDL looks like in the classroom. The purpose of this article is to assist students, educators, and parents in identifying universal usability designs, behaviors, and tools that reflect the…
Descriptors: Access to Education, Educational History, Usability, Students with Disabilities
von Wangenheim, Christiane Gresse; Hauck, Jean C. R.; Demetrio, Matheus Faustino; Pelle, Rafael; da Cruz Alves, Nathalia; Barbosa, Heliziane; Azevedo, Luiz Felipe – Informatics in Education, 2018
The development of computational thinking is a major topic in K-12 education. Many of these experiences focus on teaching programming using block-based languages. As part of these activities, it is important for students to receive feedback on their assignments. Yet, in practice it may be difficult to provide personalized, objective and consistent…
Descriptors: Programming Languages, Programming, Grading, Outcome Measures
Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
Mack Shelley Ed.; Omer Tayfur Ozturk Ed.; Mustafa Lutfi Ciddi Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on May 18-21, 2023 in Cappadocia, Turkey. The aim of the conference is to offer opportunities to share…
Descriptors: Conferences (Gatherings), Mathematics Education, Science Education, Technology Education
Amiel, Tel; Soares, Tiago Chagas – International Review of Research in Open and Distributed Learning, 2016
We present an analysis of 50 repositories for educational content conducted through an "audit system" that helped us classify these repositories, their software systems, promoters, and how they communicated their licensing practices. We randomly accessed five resources from each repository to investigate the alignment of licensing…
Descriptors: Audits (Verification), Educational Resources, Certification, Conflict
Vajda, James; Abbitt, Jason T. – Computers in the Schools, 2011
Through this mixed-method evaluation study the authors investigated a pilot implementation of an open-source productivity suite for teachers in a K-12 public school district. The authors evaluated OpenOffice version 3.0 using measures identified by the technology acceptance model as predictors of acceptance and use of technology systems. During a…
Descriptors: Elementary Secondary Education, School Districts, Educational Technology, Program Implementation
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning