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Okada, Masaya; Tada, Masahiro – Journal of Educational Multimedia and Hypermedia, 2014
Real-world learning is important because it encourages learners to obtain knowledge through various experiences. To design effective real-world learning, it is necessary to analyze the diverse learning activities that occur in real-world learning and to develop effective strategies for learning support. By inventing the technologies of multimodal…
Descriptors: Experiential Learning, Learning Activities, Technology Uses in Education, Behavior
Stephenson, Paul – Mathematics Teaching Incorporating Micromath, 2007
The Magic Mathworks Travelling Circus is a touring maths lab--in and of itself, a good thing. When children enter it, they find particular pieces of apparatus captioned with particular challenges--which is perhaps not such a good thing. Students are faced with an apparatus that can do only one thing, and so are not encouraged to look again at…
Descriptors: Mathematical Concepts, Mathematics Education, Experiential Learning, Instructional Effectiveness
Timma, Hilary – Studies in Continuing Education, 2007
This paper explores how worker identities are shaped (and reshaped) in the workplace through the interconnected experiences of assessment, work and learning. Drawing on a study conducted at three food production companies in regional Victoria, the paper locates these workplace experiences as social constructions and considers the significance of…
Descriptors: Food Processing Occupations, Foreign Countries, Work Environment, Industrial Psychology
Geiger, Brian F. – 2002
Passport in Time (PIT), a volunteer program of the United States Department of Agriculture Forest Service, is an excellent recreational learning experience. Families work side-by-side with professional archaeologists and historians to excavate, record, and restore historic and prehistoric sites across the United States. In addition, families…
Descriptors: Archaeology, Discovery Processes, Elementary Secondary Education, Experiential Learning

Melander, Kathleen M.; Walker, Nora M. – Education, 1984
Describes the development and rationale of a hands-on, process-oriented elementary science curriculum that emphasizes decision making, problem solving, current issues, and the human element in science and technology. (JHZ)
Descriptors: Curriculum Design, Curriculum Development, Discovery Processes, Elementary Education

Rule, Audrey C.; Sunal, Cynthia Szymanski – Social Studies and the Young Learner, 1994
Contends that introducing elementary students to history concepts is difficult because they have few reference points for comprehending change over time. Discusses the use of buttons for an inquiry-based activity designed to heighten student interest and learning. (CFR)
Descriptors: Clothing, Discovery Learning, Discovery Processes, Educational Strategies

Segal, Edwin S. – Anthropology and Education Quarterly, 1990
Describes an approach to teaching undergraduate anthropology focused on anthropological modes of thought rather than accumulation of exotic data. Central technique is use of a journal focused on relating classroom material to students' daily lives. Aim is to teach students to be participant-observers in their own cultures. (Author/JS)
Descriptors: Anthropology, Course Organization, Cultural Education, Discovery Processes

Spindler, George; Spindler, Louise – Anthropology and Education Quarterly, 1990
Presents an approach to teaching cultural anthropology that combines an inductive method and ethnographic case studies. From introductory courses to graduate-level seminars, the inductive case study approach combines written materials, films, and other aids to allow students to discover culture. Discusses how audiovisual aids can be used.…
Descriptors: Anthropology, Audiovisual Aids, Case Studies, Cross Cultural Studies
Pappas, Marjorie L. – School Library Media Activities Monthly, 2000
Defines inquiry, a student-centered discovery process, and introduces Pathways to Knowledge(TM), an information process model that provides stages and strategies for anyone interested in gathering, using, and evaluating information. Describes the six stages of Pathways: Appreciation, Presearch; Search; Interpretation; Communication; and…
Descriptors: Active Learning, Critical Thinking, Discovery Learning, Discovery Processes
Charney, Len – Zip Lines: The Voice for Adventure Education, 1997
Children's visual literacy can be enhanced by focusing their attention on aspects of the natural or built environment in the local community. Two activities use photographs and field trips to provide the building blocks of visual literacy: challenging activities, inquiry and problem solving, curiosity and the unexpected, and culture-based…
Descriptors: Critical Thinking, Discovery Processes, Elementary Secondary Education, Environmental Education
Edwards, Laurie D. – Educational Technology, 1994
Reports on a pilot study that examined use by sixth-grade students in Costa Rica of a mathematical microworld written in LOGO. The investigation had three phases: (1) open exploration of the microworld; (2) group discussion and sharing of hypotheses; and (3) guided discovery and problem solving. (Contains 11 references.) (SLW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Cooperative Learning
Culver, Richard S. – Engineering Education, 1987
Describes a self-managed learning approach designed to help engineering students take charge of their own learning. Discusses marker events, exploratory learning versus linear instruction, knowledge through self-discovery, information retrieval, production through writing and speaking, and promoting a mature response. (TW)
Descriptors: College Science, Discovery Learning, Discovery Processes, Engineering Education
Whitin, Phyllis; Whitin, David J. – 1997
This book describes inquiry learning during a year-long classroom exploration with 4th graders, which began with setting up a bird feeder and a journal for students to record observations. The authors argue that schools have been organized to make things easy for learners, shielding them from the messiness, ambiguity, and change of intellectual…
Descriptors: Active Learning, Classroom Techniques, Cooperation, Curiosity