Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Animation | 3 |
Films | 3 |
Foreign Countries | 3 |
Information Technology | 3 |
Mass Media | 2 |
Broadcast Industry | 1 |
Case Studies | 1 |
Computer Graphics | 1 |
Computer Software | 1 |
Creative Activities | 1 |
Creativity | 1 |
More ▼ |
Author
Burns, Helen | 1 |
Chan, Justin | 1 |
Ho, Jeffrey C. F. | 1 |
Llewellyn, Anna | 1 |
Oh, Jae Eun | 1 |
Shaw, Chris | 1 |
Thwaites, Hal | 1 |
Wall, Kate | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Hong Kong | 1 |
Singapore | 1 |
United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Oh, Jae Eun; Ho, Jeffrey C. F.; Shaw, Chris; Chan, Justin – World Journal of Education, 2018
Motivating students in creative media courses can be a challenge due to the demand for creativity which is hard to be taught. Hence, motivation needs to be re-identified and re-addressed for the creative disciplines. Conventionally, creative media courses adopt the studio-based learning, and with this unique dynamic teaching approach, students are…
Descriptors: Student Motivation, Creativity, Personal Autonomy, Peer Relationship
Wall, Kate; Burns, Helen; Llewellyn, Anna – Journal of Early Childhood Research, 2017
Mind the Gap is a family learning project aiming to facilitate intergenerational engagement with learning in schools through the vehicle of a stop-motion animation project. Implicit in the animation process is reflective and strategic thinking that helps to make the process of learning explicit (Learning to Learn: Wall et al.). The animation…
Descriptors: Metacognition, Family Programs, Animation, Program Descriptions
Thwaites, Hal – 1993
This paper presents an overview of three-dimensional media technologies (3Dmt). Many of the new 3Dmt are the direct result of interactions of computing, communications, and imaging technologies. Computer graphics are particularly well suited to the creation of 3D images due to the high resolution and programmable nature of the current displays.…
Descriptors: Animation, Computer Graphics, Display Systems, Films