Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Foreign Countries | 3 |
Self Control | 3 |
Technology Uses in Education | 2 |
Affective Behavior | 1 |
Behavior Standards | 1 |
Bullying | 1 |
COVID-19 | 1 |
Classroom Environment | 1 |
College Students | 1 |
Competence | 1 |
Computer Mediated… | 1 |
More ▼ |
Source
Interactive Learning… | 3 |
Author
Asadullah Khaskheli | 1 |
Chuang, Shuang-Shii | 1 |
Kanokpan Wiboolyasarin | 1 |
Lin, Cheng-Ta | 1 |
Nattawut Jinowat | 1 |
Ruedee Kamonsawad | 1 |
Sara Qamar Yousufi | 1 |
Syed Ali Raza | 1 |
Watcharapol Wiboolyasarin | 1 |
Yushi Jiang | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Elementary Education | 1 |
Grade 8 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Pakistan | 1 |
Taiwan | 1 |
Thailand (Bangkok) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Watcharapol Wiboolyasarin; Nattawut Jinowat; Kanokpan Wiboolyasarin; Ruedee Kamonsawad – Interactive Learning Environments, 2024
A three-dimensional virtual world (henceforth, 3DVW) is a novel phenomenon with enormous potential as a virtual community for broadening meaningful life experiences. Previous 3DVW research, however, has not addressed the determinants that influence L2 students' expectations. The primary goal of this study was to employ a combination of exploratory…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Second Language Learning
Asadullah Khaskheli; Yushi Jiang; Syed Ali Raza; Sara Qamar Yousufi – Interactive Learning Environments, 2024
The global COVID-19 pandemic has led educational institutions to shut down and adopt e-learning practices through computer-mediated communication. An unanticipated switch of online classes from face-to-face classes isolates students from social groups and teachers, causing online disinhibition. Therefore, this paper investigates factors…
Descriptors: Social Isolation, Student Behavior, Electronic Learning, COVID-19
Lin, Cheng-Ta; Chuang, Shuang-Shii – Interactive Learning Environments, 2019
Currently, education places a focus on teamwork, with empathy playing an important role in the coherence of teammates embark on project based learning (PBL). It is often difficult to persuade students to reach an agreement when they are working in groups. Enhancing empathy may reduce arguments and conflict during teamwork Creating interactive…
Descriptors: Teamwork, Cooperative Learning, Empathy, Student Projects