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Showing 1 to 15 of 27 results Save | Export
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Ammunje, Rithwik Nayak; Prabhu H., Mahesh; Barkur, Gopalakrishna – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to explore the impact of excessive smartphone use on students' academic performance. In today's digitalized world, smartphones have become a vital device in human lives and have taken control over every aspect of day-to-day activities. Design/methodology/approach: After a thorough literature review, the factors associated…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Academic Achievement
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Imdadullah Hidayat-Ur-Rehman – Interactive Technology and Smart Education, 2024
Purpose: The integration of digital technologies into education has brought about a profound transformation, fundamentally reshaping the learning landscape. The purpose of this study is to underscore the importance of investigating the factors influencing students' engagement (SE) in this evolving digital era, particularly within formal digital…
Descriptors: Learner Engagement, Handheld Devices, Telecommunications, Personal Autonomy
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Ahmad, Bilal; Iqbal, Sajid; Hai, Mahnoor; Latif, Shahid – Interactive Technology and Smart Education, 2022
Purpose: This paper aims to examine the mediating role of relational mobile usage on the relationship between personal values (individualism, collectivism and academic self-efficacy) and organizational citizenship behavior (OCB) among the faculty members of higher education/degree-awarding institutes (DAIs) in Pakistan. The paper also examines the…
Descriptors: Telecommunications, Handheld Devices, Values, Individualism
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Nikou, Stavros A.; Economides, Anastasios A. – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this study is to compare the overall usability and user experience of desktop computers and mobile-devices when used in a summative assessment in the context of a higher education course. Design/methodology/approach: The study follows a between-groups design. The participants were 110 first-year undergraduate students from…
Descriptors: Computer Assisted Testing, Usability, Handheld Devices, Summative Evaluation
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Kundu, Arnab; Bej, Tripti – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this study is to recommend the university authorities to build better teaching-learning environment for its students to use variables and multiple note-taking methods in class for best results fundamental in each method. Design/methodology/approach: The study is a case study that follows a 'problem-driven' approach…
Descriptors: Telecommunications, Handheld Devices, Paper (Material), Notetaking
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Deng, Liping; Ku, Kelly Yee Lai; Kong, Qiuyi – Interactive Technology and Smart Education, 2019
Purpose: The study aims to give a descriptive account of university students' engagement with non-learning-related activities during class time and explore the relationship between off-task multitasking and learning. The predictive factors for off-task multitasking from individual, social and class-related dimensions are also examined.…
Descriptors: Telecommunications, Handheld Devices, Time on Task, Time Management
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Lai, Chin-Yuan; Yen, Yung-Chin – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to illustrate how mobile devices could be applied to substantiate cognitive apprenticeship model to optimize nursing students' learning experiences in clinical settings. Design/methodology/approach: Eight female students from a nursing college in Taiwan were recruited in this study. They enrolled in a three-week nursing…
Descriptors: Foreign Countries, Handheld Devices, Nursing Students, Clinical Experience
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Camilleri, Mark Anthony; Camilleri, Adriana Caterina – Interactive Technology and Smart Education, 2019
Purpose: A relevant literature review suggests that today's children are increasingly immersing themselves in ubiquitous technologies, including interactive media and digital games. Therefore, this paper aims to investigate the primary school students' intrinsic and extrinsic motivations toward learning via gameplay through their mobile devices,…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Elementary School Students
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Del Rosario-Raymundo, Maria Rowena – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this paper is to explore the use of QR codes as mobile learning tools and examine factors that impact on their usefulness, acceptability and feasibility in assisting the nurses' learning. Design/Methodology/Approach: Study participants consisted of 14 regular, full-time, board-certified LR nurses. Over a two-week period,…
Descriptors: Foreign Countries, Nurses, Telecommunications, Handheld Devices
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Pillai, Rajasshrie; Sivathanu, Brijesh – Interactive Technology and Smart Education, 2018
Purpose: This study aims to use the novel approach of applying the behavioural reasoning theory (BRT) to understand the relative influence of reason for and reason against the adoption of mobile learning applications (M-learning apps) among information technology (IT) and information technology enabled services (ITeS) employees.…
Descriptors: Telecommunications, Handheld Devices, Information Technology, Employees
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Frydenberg, Mark; Andone, Diana – Interactive Technology and Smart Education, 2016
Purpose: Short videos, also known as micro-videos, have emerged as a platform for sharing ideas, experiences and life events via online social networks. This paper aims to share preliminary results of a study, involving students from two universities who created six-second videos using the Vine mobile app to explain or illustrate technological…
Descriptors: Video Technology, Social Media, Technology Uses in Education, Educational Technology
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Burden, Kevin John; Kearney, Matthew – Interactive Technology and Smart Education, 2017
Purpose: This study aims to investigate contemporary mobile learning practices in teacher education, exploring the following research question: how are teacher educators exploiting the pedagogical features of mobile learning? Design/methodology/approach: The study uses data from an online survey that elicited information about how 46 teacher…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Kawai, Junya; Mitsuhara, Hiroyuki; Shishibori, Masami – Interactive Technology and Smart Education, 2016
Purpose: Evacuation drills should be more realistic and interactive. Focusing on situational and audio-visual realities and scenario-based interactivity, the authors have developed a game-based evacuation drill (GBED) system that presents augmented reality (AR) materials on tablet computers. The paper's current research purpose is to improve…
Descriptors: Simulated Environment, Educational Games, Emergency Programs, Computer Simulation
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Buabeng-Andoh, Charles – Interactive Technology and Smart Education, 2018
Purpose: The purpose of this paper is to investigate undergraduate nursing students' use of mobile learning (m-learning) and the factors contributing to their use of m-learning. Design/methodology/approach: In total, 586 nursing students from three universities in Ghana participated in this study. Survey questionnaires were used to collect data.…
Descriptors: Technological Advancement, Health Education, Nursing Students, College Applicants
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Passey, Don; Zozimo, Joana – Interactive Technology and Smart Education, 2016
Purpose: This paper explores the context, development and outcomes of a cross-European in-service training programme, developing mobile learning practices in school classrooms--MLEARN--in The Netherlands, England, Greece and Italy. This paper focuses on: contextual backgrounds; a training needs analysis; and initial, mid-term and final outcomes…
Descriptors: Technology Uses in Education, Telecommunications, Handheld Devices, Educational Technology
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