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Wu, Linjing; Li, Jing; Liu, Qingtang; He, Liming; Yang, Weiqing; Zhang, Yaosheng; Cheng, Yun – Journal of Educational Computing Research, 2021
The measurement of knowledge contribution in collaborative knowledge building is an important research topic in computer-supported collaborative learning. The information measures of knowledge contribution based on information theory are proposed in this study, which includes two measures: amount of information and information gain. Discourse data…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Information Theory, Measurement
Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
Hsiao, Hsien-Sheng; Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Educational Computing Research, 2020
Past studies have suggested that young people lack knowledge regarding food safety, and that food safety education is appropriate for integration into science education since it often involves science knowledge. Thus, this study combined the methods of inquiry-based and game-based learning to develop a computer detective game, called the Poison…
Descriptors: Computer Games, Educational Games, Safety Education, Food
Koc-Januchta, Marta M.; Schönborn, Konrad J.; Tibell, Lena A. E.; Chaudhri, Vinay K.; Heller, H. Craig – Journal of Educational Computing Research, 2020
Applying artificial intelligence (AI) to support science learning is a prominent aspect of the digital education revolution. This study investigates students' interaction and learning with an AI book, which enables the inputting of questions and receiving of suggested questions to understand biology, in comparison with a traditional E-book.…
Descriptors: Artificial Intelligence, Textbook Content, Science Materials, Biology
Pham, Xuan Lam; Nguyen, Thi Huyen; Chen, Gwo Dong – Journal of Educational Computing Research, 2018
In this study, we analyzed usages behaviors of 53,825 active users from 12 countries in a mobile app called "English Practice." The data indicated that the app was used most often in the evening from 8 p.m. to 9 p.m., and especially midweek, with less use at weekends and on Mondays. Learners used the app for about 5 minutes each session…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Lin, Yi-Chun; Hsieh, Ya-Hui; Hou, Huei-Tse – Journal of Educational Computing Research, 2015
The development of a usability evaluation method for educational systems or applications, called the self-report-based sequential analysis, is described herein. The method aims to extend the current practice by proposing self-report-based sequential analysis as a new usability method, which integrates the advantages of self-report in survey…
Descriptors: Foreign Countries, Elementary School Students, Educational Technology, Sequential Approach