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Rustam Shadiev; Wayan Sintawati; Jiatian Yu – Journal of Research on Technology in Education, 2023
We designed technology-assisted intercultural learning activities in this study. University students, ten from Indonesia and ten from China recorded videos about local culture and traditions, and then they exchanged videos with partners to enable cultural virtual field trips. To record cultural videos, one has to personally go to places related to…
Descriptors: Intercultural Communication, Cultural Awareness, Electronic Learning, Technology Uses in Education
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Çebi, Ayça; Araújo, Rafael D.; Brusilovsky, Peter – Journal of Research on Technology in Education, 2023
Online learning systems allow learners to freely access learning contents and record their interactions throughout their engagement with the content. By using data mining techniques on the student log data of those systems, it is possible to examine learning behavior and reveal navigation patterns through learning contents. This study was aimed at…
Descriptors: Individual Characteristics, Electronic Learning, Student Behavior, Learning Management Systems
Kim, Kyung; Tawfik, Andrew A. – Journal of Research on Technology in Education, 2023
STEM Problem solving necessitates a substantial amount of specialized domain knowledge. An important element of problem-solving within the domain includes how knowledge is structured and organized in memory to facilitate efficient retrieval of relevant information and future problem solving. In previous studies, however, problem solving and…
Descriptors: STEM Education, Problem Solving, Cooperative Learning, Success
Elin Ericsson; Johan Lundin; Sylvana Sofkova Hashemi – Journal of Research on Technology in Education, 2024
Speaking with an artificial counterpart in simulated environments has been shown beneficial for foreign language learning. Still, few studies have explored how it is experienced by younger students. We report on a study of Swedish students (N = 22) speaking English with embodied conversational agents (ECAs) in everyday-life scenarios. Data were…
Descriptors: Middle School Students, Teacher Attitudes, Second Language Learning, English (Second Language)
Yu-Shan Fan – Journal of Research on Technology in Education, 2024
This study explores pedagogical applications of using digital storytelling to facilitate the learning of content knowledge, integrated language proficiency, and academic English competence in an EFL context. Informed by social constructivism, process writing theory, and multimodality, a digital storytelling project was designed in accompany with a…
Descriptors: Teaching Methods, Electronic Learning, Story Telling, Computer Mediated Communication
Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hui-Ting; Tai, Kai-Hsin – Journal of Research on Technology in Education, 2023
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)…
Descriptors: Game Based Learning, Self Efficacy, Anxiety, Cognitive Style
Yondler, Yael; Blau, Ina – Journal of Research on Technology in Education, 2023
This study explored the degree of teachers' centrality in the classroom while developing digital literacies of their students and the pedagogical strategies which are employed by teachers in this process. We conducted a bottom-up analysis on 65 semi-structured interviews (n = 4372 statements) based on two conceptual frameworks: the Digital…
Descriptors: Teacher Role, Digital Literacy, Technology Uses in Education, Teaching Methods
Social Media Use and Its Effect on University Students' Learning and Academic Performance in the UAE
Cao, Guangming; Tian, Qingfeng – Journal of Research on Technology in Education, 2022
While there is evidence to indicate that social media use (SMU) has various effects on student learning and academic performance, relevant studies are still scarce while the findings are notably inconsistent. This study seeks to answer one key question: what are the mechanisms through which SMU affects student learning and academic performance?…
Descriptors: Social Media, Mass Media Use, Mass Media Effects, Academic Achievement
Shafiee Rad, Hanieh; Namaziandost, Ehsan; Razmi, Mohammad Hasan – Journal of Research on Technology in Education, 2023
The current research examined the impact of the Student Team Achievement Division (STAD, a structured cooperative learning method) and flipped learning on improving students' expository writing skills and their perceptions about learning. The study was carried out in 11 weeks and employed a pretest/posttest quasi-experimental design through which…
Descriptors: Cooperative Learning, Teaching Methods, Flipped Classroom, Writing Skills
Kara, Mehmet – Journal of Research on Technology in Education, 2022
This study aims to investigate the influence of learners' characteristics on their engagement during online education due to the COVID-19 pandemic. The investigated learner characteristics included digital literacy, self-directed learning, motivation for learning, and perceived stress. The data were collected from the undergraduate learners and…
Descriptors: Learner Engagement, COVID-19, Pandemics, Student Characteristics
Hibah Aladsani – Journal of Research on Technology in Education, 2024
Learner-generated comics are powerful communication tools that allow students to convey complex thoughts and emotions through both verbal and visual modes. In this study, comics were used to explore students' experiences with and perceptions of distance learning (DL) during the COVID-19 pandemic. Female university students were chosen as a…
Descriptors: Student Attitudes, Student Experience, Distance Education, Electronic Learning
Lainema, Kirsi; Syynimaa, Kirsi; Lainema, Timo; Hämäläinen, Raija – Journal of Research on Technology in Education, 2023
Extant research has identified the significance of technological affordances in computer-supported learning environments. However, until recently, there is scarcely empirical research on affordances for organizing collaboration in these learning environments. To address this gap, this study empirically examines affordances for organizing…
Descriptors: Undergraduate Students, Business Administration Education, Foreign Countries, Cooperative Learning
Tsybulsky, Dina – Journal of Research on Technology in Education, 2020
The article presents a research study that examined the ways in which digital curation promotes personalized learning, as well as the students' experiences of this learning process. The study was conducted in the context of K-12 education. Participants spent three months on a project that included curating a personalized digital collection. The…
Descriptors: Secondary School Students, Science Education, Learning Processes, Learning Experience
Yeh, Hui-Chin; Heng, Leechin; Tseng, Sheng-Shiang – Journal of Research on Technology in Education, 2021
Video-making projects have often been used to facilitate English as a Foreign Language (EFL) students' active application of target language acquired in classroom settings to authentic learning environments. However, few empirical studies have focused on how the activity can foster and enhance EFL students' writing skills. Fifty-seven EFL students…
Descriptors: Video Technology, Writing Skills, Writing Improvement, English (Second Language)