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Kean Birch; Janja Komljenovic; Sam Sellar; Morten Hansen – Learning, Media and Technology, 2025
The COVID pandemic highlighted the increasing deployment of digital technologies in educational institutions, defined as 'edtech'. The most visible edtech was video conferencing software, but a swathe of edtech startups have sought to roll out their products and services to educational institutions. We focus specifically on the deployment of…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Videoconferencing
Kathy A. Mills; Alinta Brown – Learning, Media and Technology, 2025
Extended reality technologies -- mixed, augmented, and virtual reality, and future-related technologies -- are rapidly expanding in many fields, with underexplored potentials for multimodal composition in digital media environments. This research generates new knowledge about the novel wearable technology -- smart glasses -- to support elementary…
Descriptors: Elementary School Students, Technology Uses in Education, Geometric Concepts, Spatial Ability
Nicolás Ruiz; Javier Tejera; Osmany Sabalza; Stheffany Soache; Gisella Jassir – Learning, Media and Technology, 2024
The use of technologies is seen as a solution to provide high-quality education to the disadvantaged population in the Global South, based on the narrative of 'disruption and revolution designed to supplant 'broken' educational practices at the local level' (Gallagher 2019). Rural schools in Colombia are the most vulnerable to a highly unequal…
Descriptors: Open Educational Resources, Foreign Countries, Rural Schools, Computer Software
Ortmann, Cecilia – Learning, Media and Technology, 2022
The article seeks to provide new perspectives on the gender gap that characterizes free software, from the review of a series of experiences that have been taking place in Argentina in recent years, which aim at building bridges between free software and feminism. The empirical corpus selected for this work is built upon a series of interviews…
Descriptors: Activism, Feminism, Teaching Methods, Computer Software
Uma Pradhan; Joyeeta Dey – Learning, Media and Technology, 2025
This paper examines how language-based artificial intelligence is envisaged to imagine new futures for indigenous languages. It draws on the visions, programmes, and plans of six language initiatives that are developing language technology for often-marginalised indigenous, tribal, and minority (ITM) languages, such as Gondi, Maithili, Rajasthani…
Descriptors: Artificial Intelligence, Computer Software, Indigenous Populations, Language Minorities
Araos Moya, Andrés; Damsa, Crina – Learning, Media and Technology, 2023
This study explored how agency is expressed when undergraduate students cross curricular boundaries to learn software development by realising affordances enabled by resources on online platforms. The study employed a qualitative research design based on individual stimulated recall interviews with 27 computer and software engineering students.…
Descriptors: Undergraduate Students, Computer Software, Computer Science Education, Personal Autonomy
de Paula, Bruno – Learning, Media and Technology, 2021
In this paper, I intend to explore the role played by reflexivity in grounding a more critical perspective when designing, implementing and analysing participatory digital media research. To carry out this methodological reflection, I will present and discuss a recently concluded research project on young people's game-making in an after-school…
Descriptors: Foreign Countries, Reflection, Immigrants, Latin Americans
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Bodén, Linnea – Learning, Media and Technology, 2017
Focusing on digital text messages containing information about students' absences and sent to parents by schools, the paper investigates the way school absenteeism is produced within affective assemblages. The paper unfolds a theoretical and methodological approach of "going with" the text messages, in entanglements of affective flows.…
Descriptors: Attendance, Telecommunications, Handheld Devices, Foreign Countries
Parry, Rebecca; Howard, Frances; Penfold, Louisa – Learning, Media and Technology, 2020
Traditionally media production with young people has been characterized by an aspiration to 'give voice' or 'empower youth', but this core value is under threat. Recently, the rationale for undertaking youth media production has shifted to focus on enabling young people to acquire digital and entrepreneurial skills that serve the needs of rapidly…
Descriptors: Entrepreneurship, Technological Literacy, Libraries, Program Descriptions
Melander Bowden, Helen – Learning, Media and Technology, 2019
This article explores children's development of problem-solving practices through multimodal engagements in digital activities. The study is based on analyses of a video recorded peer group activity in which two children, within the context of a project on computational thinking using the software "Scratch," collaboratively work to solve…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Problem Solving
Bayne, Sian; Connelly, Louise; Grover, Claire; Osborne, Nicola; Tobin, Richard; Beswick, Emily; Rouhani, Lilinaz – Learning, Media and Technology, 2019
This paper considers the social value of anonymity in online university student communities, through the presentation of research which tracked the final year of life of the social media application Yik Yak. Yik Yak was an anonymous, geosocial mobile application launched in 2013 which, at its peak in 2014, was used by around two million students…
Descriptors: Online Courses, College Students, Social Media, Computer Software
Goodyear, Victoria A.; Armour, Kathleen M.; Wood, Hannah – Learning, Media and Technology, 2019
Young people's engagement with digital health technologies is dominated by risk narratives. Yet, there are very limited understandings, from the perspectives of young people, about the health-related issues and opportunities generated by digital health technologies. This article presents new evidence on the types of health-related apps and devices…
Descriptors: Computer Software, Role, Information Technology, Adolescent Attitudes
Williamson, Ben – Learning, Media and Technology, 2015
This article examines the emergence of "digital governance" in public education in England. Drawing on and combining concepts from software studies, policy and political studies, it identifies some specific approaches to digital governance facilitated by network-based communications and database-driven information processing software…
Descriptors: Public Education, Governance, Educational Technology, Technology Uses in Education
Malcolm, Irene – Learning, Media and Technology, 2014
Against the backdrop of intensified migration linked to globalisation, this article considers the implications of knowledge migration for future digital workers. It draws empirically on a socio-material analysis of the international software localisation industry. Localisers' work requires linguistic, cultural and software engineering skills to…
Descriptors: Futures (of Society), Migration, Global Approach, Computer Software
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