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Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Naparat Nilada; Wisarut Payougkiattikun; Tawan Thongsuk – International Journal on Social and Education Sciences, 2024
This research aims to investigate the scientific creativity of 9th grade students following the implementation of a project-based learning (PjBL) approach. The study involved a sample of 21 students from a high school in a Roi Et province during the first semester of the academic year 2023. Participants were randomly selected using classrooms as…
Descriptors: Creativity, Student Projects, Active Learning, Student Attitudes
Murshida Parvin; Muneera Muftah – Open Education Studies, 2025
Task-based language teaching (TBLT) is widely recognized as an effective approach for developing second language (L2) learners' English skills. However, its success often depends on the teacher's ability to design engaging tasks and dynamic learning platforms that foster active participation. While previous studies highlight the importance of…
Descriptors: Age Groups, English (Second Language), Second Language Learning, Technology Integration
Pablo Aránguiz-Mesías; Guillermo Palau-Salvador; Jordi Peris-Blanes – International Journal of Sustainability in Higher Education, 2024
Purpose: This paper aims to explore how young students experience the contribution of a pedagogical assemblage based on design thinking (DT) while contributing to the transition to a more just and sustainable university. Design/methodology/approach: This qualitative research considers the case of two pedagogical experiences developed at…
Descriptors: Foreign Countries, College Students, College Faculty, Sustainable Development
Nina Woll; Pierre-Luc Paquet – Language Teaching Research, 2025
If maximal exposure were the key to success in language learning, then adult learners at the university level would be doomed to fail. Not only are they presumably too old to learn additional languages effectively, but target language (TL) input appears to be insufficient, especially when other languages are allowed in class. Nevertheless,…
Descriptors: Multilingualism, Metalinguistics, Contrastive Linguistics, Teaching Methods
Demir, Ömer; Seferoglu, Süleyman Sadi – Journal of Educational Computing Research, 2021
This study's goal was to investigate the effect of homogeneous and heterogeneous pairs in terms of individual differences on group compatibility, flow, and coding performance in pair programming. In line with this goal, five individual difference variables of gender, learning style, friendship, the conscientiousness component of personality…
Descriptors: College Students, Programming, Coding, Cooperative Learning
Xinogalos, Stelios; Satratzemi, Maya; Chatzigeorgiou, Alexander; Tsompanoudi, Despina – Journal of Educational Computing Research, 2019
Pair Programming has been shown to increase productivity and code quality not only in professional software development but also in the context of programming education. The provision of broadband Internet access gave rise to Distributed Pair Programming (DPP) enabling two programmers to collaborate remotely. To gain insight into the benefits of…
Descriptors: Programming, Cooperative Learning, Computer Science Education, Foreign Countries
Chang, Tzyh-Lee; Hsin, Huai-Tzu – Research in Science & Technological Education, 2021
Background: Being able to think independently is a must for students to construct new knowledge in their minds. Self-explaining is a constructive learning strategy that encourages students to think for themselves and to make inferences that go beyond the given information. The Self-explain--Discuss--Re-explain (SDR) strategy adapted from…
Descriptors: Learning Strategies, Instructional Effectiveness, Science Instruction, Science Achievement
Davidsen, Jacob; Larsen, Dorthe Vinther; Paulsen, Lucas; Rasmussen, Sten – Journal of Problem Based Learning in Higher Education, 2022
In this paper, we present and discuss an explorative study on the use of a social 360° virtual reality (360VR) for supporting case-based Problem Based Learning (case-PBL) in clinical medical education. In the context of case-PBL, we argue that our social 360VR learning space extends the design and application of cases in medical education by…
Descriptors: Problem Based Learning, Medical Education, Teaching Methods, Comparative Analysis
Zhang, Zheng; Nagle, Joelle; McKishnie, Bethany; Lin, Zhen; Li, Wanjing – Pedagogies: An International Journal, 2019
This systematic review is built on the seminal work by the New London Group in 1996. Few endeavours have synthesized findings of empirical studies pertaining to the effects and challenges of multiliteracies practices in various schooling and geographical contexts. Through a five-point Likert scale and a deductive and inductive thematic analysis,…
Descriptors: Multiple Literacies, Educational Research, Data Collection, Data Analysis
Magaji, Adewale – International Journal of Instruction, 2021
This research was informed by a constructivist approach to learning, with a focus on answering the research question: what skills can science teachers promote and encourage among students through designing and implementing problem-based learning in their classrooms? The research was carried out in a co-education secondary school in England and…
Descriptors: Secondary School Science, Secondary School Students, Science Instruction, Problem Solving
Villamor, Maureen M.; Rodrigo, Mercedes T. – International Educational Data Mining Society, 2017
This paper characterized the extent of collaboration of pairs of novice programmers as they traced and debugged fragments of code using cross-recurrence quantification analysis (CRQA). This was a preliminary analysis that specifically aimed to compare and assess the collaboration of pairs consisting of two individuals who may have different or…
Descriptors: Programming, Eye Movements, Prior Learning, Computer Assisted Instruction
Murray, Mike; Hendry, Gillian; McQuade, Robert – European Journal of Engineering Education, 2020
Vocational disciplines such as engineering provide an ideal opportunity for contextualising the curriculum. The provision of co-curricular activities can stimulate students to assimilate their prior knowledge and skills whilst enhancing employability attributes. Team-based co-curricular activities linked to problem-based learning can offer…
Descriptors: Civil Engineering, Extracurricular Activities, Undergraduate Students, Engineering Education
Alt, Dorit; Naamati-Schneider, Lior – Health Education, 2022
Purpose: The COVID-19 pandemic has affected educational systems worldwide, forcing them to abruptly shift from face-to-face to online teaching and learning. This case study illustrates how a traditional lecture-based activity for undergraduate students in a Management of Health Service Organizations program was transformed into an…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Salleh, Muhamad Furkan Mat; Rauf, Rose Amnah Abd. Rauf; Saat, Rohaida Mohd; Ismail, Mohamad Hisyam – Asian Journal of University Education, 2022
This qualitative study sought to explore Malaysian novice chemistry teachers' experiences in teaching mixed-ability students during their teaching practicum, focusing on their instructional strategies for dealing with those learners in the class. The researchers employed purposive sampling to select 12 trainee teachers to be involved in…
Descriptors: Foreign Countries, Chemistry, Science Instruction, Science Teachers