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Showing 1 to 15 of 16 results Save | Export
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Ulrich, Frank; Helms, Niels Henrik; Frandsen, Uffe Poulsgaard; Rafn, Anne Vollen – Interactive Learning Environments, 2021
Recent advances in virtual reality (VR) technologies provide new opportunities for e-learning by giving the students an increased sense of presence. One of the VR technologies recently introduced to the public is (360-degree) 360° video. Despite its limited empirical backing as an effective educational tool, this emerging technology could prove…
Descriptors: Instructional Effectiveness, Video Technology, Technology Uses in Education, Electronic Learning
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Omar, Kassem Ayman; Mozol, Vivian – Papers on Postsecondary Learning and Teaching, 2020
Spatial ability is an important tool in chemistry and this ability can be improved. Various technologies have been used to improve spatial ability. However, it is not clear if viewing technologies should take the place of the model kit; the traditional method of learning about molecular structures. Our research aims to address this gap. In our…
Descriptors: Technology Integration, Computer Simulation, Handheld Devices, Telecommunications
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Liang, Yuxin; Liu, Guo-Ping – IEEE Transactions on Learning Technologies, 2018
This paper presents a method to design high-quality 3D equipment for virtual laboratories. A virtual control laboratory is designed on large-scale educational purpose with merits of saving expenses for universities and can provide more opportunities for students. The proposed laboratory with more than 30 virtual instruments aims at offering…
Descriptors: Computer Simulation, Computer Software, Laboratory Experiments, Student Attitudes
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Parson, Vanessa; Bignell, Simon – Online Learning, 2017
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide experiential learning qualitatively similar to that found in the real world. MUVEs offer a pedagogically-driven immersive learning opportunity for educationalists that is cost-effective and enjoyable. A family of digital virtual avatars was created within…
Descriptors: Cooperative Learning, Computer Simulation, Problem Based Learning, Teaching Methods
Bursens, P., Ed.; Donche, V., Ed.; Gijbels, D., Ed.; Spooren, P., Ed. – Springer, 2018
This volume brings together both political and educational scientists. While educational research literature has so far not systematically addressed the tool of simulations of decision-making, political scientists have hardly used insights from research on assessment or on motivation and interest of students. Almost all political science…
Descriptors: Simulation, Decision Making, Political Science, Educational Research
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Falode, Oluwole Caleb; Gambari, Amosa Isiaka – Turkish Online Journal of Distance Education, 2017
The study evaluated accessibility, flexibility, cost and learning effectiveness of researchers-developed virtual laboratory package for Nigerian secondary school physics. Based on these issues, four research questions were raised and answered. The study was a quantitative-based evaluation research. Sample for the study included 24 physics…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Computer Simulation
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Cadenas, José O.; Sherratt, R. Simon; Howlett, Des; Guy, Chris G.; Lundqvist, Karsten O. – IEEE Transactions on Education, 2015
This paper describes a virtual system that emulates an ARM-based processor machine, created to replace a traditional hardware-based system for teaching assembly language. The virtual system proposed here integrates, in a single environment, all the development tools necessary to deliver introductory or advanced courses on modern assembly language…
Descriptors: Cost Effectiveness, Feedback (Response), Student Attitudes, Computer Simulation
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Torrente, Javier; Borro-Escribano, Blanca; Freire, Manuel; del Blanco, Ángel; Marchiori, Eugenio J.; Martinez-Ortiz, Iván; Moreno-Ger, Pablo; Fernández-Manjón, Baltasar – IEEE Transactions on Learning Technologies, 2014
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since…
Descriptors: Computer Simulation, Video Games, Teaching Methods, Health Services
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Sahin, S.; Olmez, M.; Isler, Y. – IEEE Transactions on Education, 2010
In the field of automation technology, research and development for industrial applications has increased rapidly in recent years. Therefore, industrial automation and control education is a very important element of the industrialization process in developing countries, such as Turkey, which needs to keep abreast for the latest developments in…
Descriptors: Foreign Countries, Automation, Technology, Developing Nations
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Achumba, Ifeyinwa E.; Azzi, Djamel; Stocker, James – International Journal of Virtual and Personal Learning Environments, 2010
The laboratory component of undergraduate engineering education poses challenges in resource constrained engineering faculties. The cost, time, space and physical presence requirements of the traditional (real) laboratory approach are the contributory factors. These resource constraints may mitigate the acquisition of meaningful laboratory…
Descriptors: Cost Effectiveness, Engineering Education, Web Based Instruction, Computer Simulation
Nowak, Stefan – Interactive Learning International, 1992
Describes the development of a low-cost desktop simulator for basic training of train drivers that is being tested by British Rail. The use and advantages of digital video interactive (DVI) technology are explained, limitations of videodisks are noted, the design of the simulator is described, and future developments are considered. (LRW)
Descriptors: Case Studies, Computer Simulation, Computer System Design, Cost Effectiveness
Fletcher, J. D.; Orlansky, Jesse – 1989
This report summarizes 22 recent empirical studies on the cost-effectiveness of military training reported by countries that participate in The Technical Cooperation Program (TTCP), i.e., Australia, Canada, New Zealand, the United Kingdom, and the United States. A discussion of the methodology used to summarize the studies is followed by a…
Descriptors: Computer Simulation, Cost Effectiveness, Evaluation Methods, Flight Training
Tonks, David; Long, George – Simulation/Games for Learning, 1989
Considers the value and success of computer based marketing simulations from the standpoint of both instructors and participants. Distinctions are drawn between simulations and games; applications in higher education in the United Kingdom are described; future possibilities are suggested; and hidden costs in adopting new innovations are examined.…
Descriptors: Adoption (Ideas), Business Administration Education, Computer Games, Computer Simulation
Fankhauser, Rae; Lopaczuk, Helmut – 1996
The move by training and educational institutions in Australia toward the use of multimedia to facilitate effective and cost effective training and professional development has grown at a substantial pace. This paper focuses on the impact of multimedia on the areas of training and professional development. Benefits of the technology are described,…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation, Computer Software Development
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Voogt, Joke – Computers and Education, 1990
Describes study that investigated teachers' criteria for the use of courseware packages in Dutch junior high school physics classes. The development of a courseware evaluation instrument is described; drill and practice, simulation, and tutorial courseware packages are evaluated; motivating elements are considered; and implications for the design…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer Software Evaluation
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