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Seckel, María José; Breda, Adriana; Farsani, Danyal; Parra, José – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The purpose of this study is to analyze the reflections of future kindergarten teachers when designing didactic sequences with the use of the bee-bot robot. A qualitative methodological design was followed to achieve this objective, collecting the data through a written record prepared by the participants from collaborative work. A total of 25…
Descriptors: Preservice Teachers, Preschool Teachers, Robotics, Educational Technology
Cristyne Hébert; Trudy Keil – Technology, Pedagogy and Education, 2025
This pilot project examines the experiences of a small sample (n = 4) of elementary pre-service teachers (PSTs) as they designed and attempted to implement a series of short lessons, or mini-units, using Ozobots or Makey Makeys during their field experience. Results indicated that, despite the fact that none of the PSTs were able to deliver their…
Descriptors: Student Teachers, Preservice Teacher Education, Elementary School Teachers, Technology Uses in Education
Yang, Qi-Fan; Lian, Li-Wen; Zhao, Jia-Hua – International Journal of Educational Technology in Higher Education, 2023
According to previous studies, traditional laboratory safety courses are delivered in a classroom setting where the instructor teaches and the students listen and read the course materials passively. The course content is also uninspiring and dull. Additionally, the teaching period is spread out, which adds to the instructor's workload. As a…
Descriptors: Undergraduate Students, Gamification, Artificial Intelligence, Robotics
Hu, Chih-Chien; Yeh, Hui-Chin; Chen, Nian-Shing – Interactive Learning Environments, 2023
In-service teachers' professional development regarding technology adoption in education is often focused on only one specific technology. To maximize the utilization of technologies, teachers need to be able to leverage different technologies seamlessly. Technological Pedagogical Content Knowledge (TPACK) is one of the most important frameworks…
Descriptors: Foreign Countries, Elementary School Teachers, Technological Literacy, Pedagogical Content Knowledge
Connolly, Cornelia; Walsh, Jane C.; Worlikar, Hemendra; Ryan, Leona; Murray, Aoife; O'Connor, Sadhbh; Kelly, Jack; Coleman, Sean; Vyas Vadhira, Vijay; Newell, Elaine; O'Keeffe, Derek T. – Irish Educational Studies, 2022
Digital education is intertwined with matters of global economics, geopolitics, as well as ongoing changes in what counts as knowledge, skills and learning. We have witnessed throughout the COVID-19 pandemic how technology has been embraced within education from online classes to innovative mobile learning approaches and evaluating humanoid robots…
Descriptors: Health Education, Patient Education, Robotics, Case Studies
Wen-Min Hsieh; Hui-Chin Yeh; Nian-Shing Chen – Computer Assisted Language Learning, 2025
Research on how the use of social robots helps improve English as Foreign Language (EFL) young learners' pronunciation and willingness to communicate (WTC) is understudied. This study developed a robot and tangible objects (R&T) learning system and examined its impact on elementary EFL learner's English pronunciation and WTC. The R&T…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Task Analysis
Branch, Robert Maribe, Ed.; Lee, Hyewon, Ed.; Tseng, Sheng-Shiang, Ed. – Educational Media and Technology Yearbook, 2021
This book is Volume 43 of the Educational Media and Technology Yearbook. For the past 40 years, our Yearbook has contributed to the field of Educational Technology by presenting contemporary topics, ideas, and developments regarding diverse technology tools for education. The Yearbook has inspired researchers, practitioners, and teachers to…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Educational Media
Wang, Hsiu-Feng; Shiu, Shin-Lan – International Association for Development of the Information Society, 2022
This study employed a single factor experiment to investigate how different voices from a social robot affect the learning outcomes and motivation of 46 children. The learning motivation for the participants was measured using the ARCS questionnaire, which tested for four subcategories: attention, relevance, confidence, and satisfaction. The…
Descriptors: Robotics, Outcomes of Education, Learning Processes, Student Motivation
Ronsivalle, G. B.; Boldi, A.; Gusella, V.; Inama, C.; Carta, S. – Technology, Knowledge and Learning, 2019
Nowadays, children and teenagers use technology products in an increasingly passive way. As simple consumers they cannot benefit from the opportunities of designing technology, which has a learning value. Educational Robotics (ER) programs are particularly effective in delivering contents of difficult disciplines: they can re-establish a balance…
Descriptors: Guidelines, Instructional Design, Robotics, Information Technology
Noh, Jiyae; Lee, Jeongmin – Educational Technology Research and Development, 2020
Around the world, programming education is actively promoted by such factors as economic and technical requirements. The use of a robot in programming education could help students understand computer-science concepts more easily. In this study we designed a course in programming a robot for elementary school students and investigated its…
Descriptors: Thinking Skills, Elementary School Students, Robotics, Programming
Liao, Jian; Lu, Xiaofei; Masters, Katherine A.; Dudek, Jaclyn; Zhou, Zhi – Computer Assisted Language Learning, 2022
Real world places are important for foreign language (FL) learning since they provide rich and authentic language and cultural contexts for learners. However, numerous FL learners are unable to travel to target-language environments for language learning purposes. This article develops the concept of telepresence-place-based FL learning and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Foreign Countries
Piedade, João; Dorotea, Nuno; Pedro, Ana; Matos, João Filipe – Education Sciences, 2020
This study aims to analyze how pre-service informatics teachers design learning scenarios with robotics to teach programming fundamentals and to promote computational thinking skills. A descriptive and exploratory case study design was implemented with 26 pre-service informatics teachers. Data were collected from the participants using qualitative…
Descriptors: Programming, Computer Science Education, Thinking Skills, Robotics
Horn, Michael S. – Journal of the Learning Sciences, 2018
Designers who create computer-based learning experiences for places like museums, out-of-school programs, and homes face a number of challenges related to the informal nature of such settings. Designs must generally function on their own without the support of teachers or curriculum while at the same time engaging a diverse audience, supporting…
Descriptors: Informal Education, Instructional Design, Interaction, Educational Technology
Moll, Mark; Bordeaux, Janice; Kavraki, Lydia E. – Computer Science Education, 2013
Motion planning is a core problem in robotics concerned with finding feasible paths for a given robot. Motion planning algorithms perform a search in the high-dimensional continuous space of robot configurations and exemplify many of the core algorithmic concepts of search algorithms and associated data structures. Motion planning algorithms can…
Descriptors: Computer Software, Active Learning, Student Projects, Robotics
Lykke, Marianne; Coto, Mayela; Jantzen, Christian; Mora, Sonia; Vandel, Niels – Journal of Problem Based Learning in Higher Education, 2015
Based on the assumption that wellbeing, positive emotions and engagement influence motivation for learning, the aim of this paper is to provide insight into students' emotional responses to and engagement in different learning designs. By comparing students' reports on the experiential qualities of three different learning designs, their…
Descriptors: Foreign Countries, Problem Based Learning, Student Motivation, Learning Experience