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Andi Hamzah Fansury; Ali Wira Rahman; Rampeng; Andi Hamsiah – Journal of Education and Learning (EduLearn), 2025
Technology in the learning process can assist in providing teaching materials to students, making it easier for students, teachers, and parents to react whenever and wherever they are; facilitate and assist in the preparation of materials sourced from the internet; as well as assist in simulating, visualizing the learning process in a structured,…
Descriptors: Student Needs, Handheld Devices, Computer Software, Educational Technology
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Karademir, Tugra; Alper, Ayfer; Soguksu, A. Fulya; Karababa, Z. Canan – Interactive Learning Environments, 2021
Foreign language education environments have become more colourful, interesting and effective with the use of digital learning materials over recent years. This research is aimed at developing a platform for designing self-guided digital learning materials to be used in teaching Turkish as a foreign language with an effort to promote the use of…
Descriptors: Independent Study, Second Language Learning, Second Language Instruction, Turkish
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Wang Zhou; YeaJin Kim – Education and Information Technologies, 2024
The application of artificial intelligence technologies, such as ChatGPT-4, offers a substantial chance to improve the learning process. The promising prospect of utilizing artificial intelligence and ChatGPT-4 to enhance educational interactions by offering tailored and engaging experiences is highly enticing. The promise of ChatGPT-4 resides in…
Descriptors: Music Education, Computer Software, Undergraduate Students, Foreign Countries
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Eva-Lena Bjursten; Tor Nilsson; Gunnar Jonsson – International Journal of Technology and Design Education, 2024
There is a recognized need to understand the current state of programming implementation in the Swedish compulsory school system. This study focused specifically on the implementation of programming in the school subject of technology for grades 4-6. In Sweden, the responsibility for choosing teaching and learning material lies with individual…
Descriptors: Foreign Countries, Grade 4, Grade 5, Grade 6
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Jonathan Serfaty; Raquel Serrano – Language Learning & Technology, 2024
Digital flashcard apps allow students to learn and practice foreign language vocabulary independently and efficiently, leaving more classroom time for communicative activities. However, words learned this way may be forgotten. Previous lab studies have shown that vocabulary retrieval practice can be optimized for long-term memory by employing…
Descriptors: Computer Assisted Testing, Computer Software, Vocabulary Development, Secondary School Students
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Yulianeta; Yaacob, Aizan; Lubis, Arif Husein – International Journal of Language Education, 2022
Although the preservation of the Indonesian culture is deemed beneficial, the lack of folklore texts readily available for instructional purposes makes teaching and learning the Indonesian culture challenging. This study aims to develop web-based teaching materials, integrated with Indonesian folklore for intermediate-level students of Indonesian…
Descriptors: Foreign Countries, Indonesian, Second Language Learning, Second Language Instruction
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Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
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Yalçin Dilekli; Serkan Boyraz – International Journal of Modern Education Studies, 2024
This research was conducted to see if using ChatGPT prompts students to think more deeply through reflection reports. The case study method and qualitative research methodology were used to carry out this study. Five graduate students in the Curriculum and Instruction department at Aksaray University's Social Sciences Institute who were teachers…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education
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Mustafa Taktak – International Journal of Technology in Education, 2025
This study examines the potential and challenges of artificial intelligence applications like ChatGPT in higher education, drawing on the experiences of 24 academics from eight countries: Turkey, Sweden, Canada, Iran, Kenya, Pakistan, Afghanistan, and Japan. Employing the content analysis method, the findings reveal that ChatGPT provides…
Descriptors: Teaching Methods, Research Methodology, Higher Education, Artificial Intelligence
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Marzius Insani; Een Yayah Haenilah; Hasan Hariri; Risma Margaretha Sinaga – Journal of Education and Learning (EduLearn), 2023
This study aims to develop and test the feasibility of audio-visual-based learning media in history learning class X in senior high school. This study is a research and development (R&D) type with the analyze, design, development, implementation, evaluation (ADDIE) model. The research involved 96 students of class X IPS or social science at…
Descriptors: Foreign Countries, High Schools, High School Students, Audiovisual Aids
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Carlos Sandoval-Medina; Carlos Argelio Arévalo-Mercado; Estela Lizbeth Muñoz-Andrade; Jaime Muñoz-Arteaga – Journal of Information Systems Education, 2024
Learning basic programming concepts in computer science-related fields poses a challenge for students, to the extent that it becomes an academic-social problem, resulting in high failure and dropout rates. Proposed solutions to the problem can be found in the literature, such as the development of new programming languages and environments, the…
Descriptors: Cognitive Ability, Computer Science Education, Programming, Instructional Materials
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Skocic Mihic, Sanja; Martan, Valentina; Roncevic Zubkovic, Barbara – Reading & Writing Quarterly, 2022
Numerous studies in different science fields have examined the various aspects of educational interventions designed to facilitate learning outcomes in students with dyslexia. The aim of this study was to present an overview of empirical research related to interventions aimed at primary school students with dyslexia. Mapping was conducted to…
Descriptors: Elementary School Students, Dyslexia, Students with Disabilities, Intervention
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Abdullah Kalay; Yüksel Deniz Arikan – Journal of Educational Technology and Online Learning, 2023
Since motivation is known to be a critical factor, approaches, methods, techniques, and materials that would affect motivation positively are utilized in learning and teaching processes. Gamification is used by including game components into teaching processes to enhance students' motivation, attract their attention to the lesson and boost…
Descriptors: Instructional Materials, Gamification, Student Motivation, Academic Achievement
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Laosrirattanachai, Piyanuch; Laosrirattanachai, Piyapong – PASAA: Journal of Language Teaching and Learning in Thailand, 2021
When learning high- and mid-frequency words, approximately 5,000 words might be inadequate for learners to survive in a career as a tourist guide. This paper aims to construct technical word lists for Thai tourist guides to serve as supplementary learning materials. Different word lists need different criteria for their construction. Three main…
Descriptors: Word Lists, Tourism, Word Frequency, Instructional Materials
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Ali Al Ghaithi; Behnam Behforouz; Hassan Isyaku – Turkish Online Journal of Distance Education, 2024
This study tried to design a WhatsApp bot to be implemented in English language vocabulary learning context in Oman. 150 Omani English as a Foreign Language (EFL) students from three different proficiency levels were selected based on random sampling. To measure the effectiveness of the treatment, pretests, posttests, and delayed posttests were…
Descriptors: Computer Software, Teaching Methods, Computer Assisted Instruction, Student Attitudes
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