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Westera, Wim – Education and Information Technologies, 2016
This paper is about performance assessment in serious games. We conceive serious gaming as a process of player-lead decision taking. Starting from combinatorics and item-response theory we provide an analytical model that makes explicit to what extent observed player performances (decisions) are blurred by chance processes (guessing behaviors). We…
Descriptors: Performance Based Assessment, Games, Item Response Theory, Scores
Young, Michael F.; Slota, Stephen T.; Lai, Benedict – Review of Educational Research, 2012
In large measure the authors agree with Tobias and Fletcher's (2012) comments stating that clearer operational definitions of game features are needed to enable research on games and learning. The authors cannot accept that games are a subset of simulations, preferring to identify instances when games and simulations overlap and when they do not.…
Descriptors: Definitions, Cognitive Processes, Academic Achievement, Trend Analysis
Kikkawa, Toshiko; Crookall, David – Simulation & Gaming, 2011
This issue of S&G is devoted to people--to the gamers who have made and are making the exciting discipline of simulation gaming possible. All disciplines that hope for a bright future must record their origins and development. This is particularity the case for a field as fuzzy and interdisciplinary as simulation/gaming. The symposium dedicated to…
Descriptors: Conferences (Gatherings), Autobiographies, Simulation, Computer Simulation
Pollack, Michael A. – Viewpoints, 1973
This article seeks to define simulation'' and games'' and finds that in the area of teacher education, instructional activities would be conducted in games while behavioral problems in the classroom deserve simulations. Five of the most common justifications for using situation gaming in teacher education are identified. (JA)
Descriptors: Game Theory, Games, Simulation, Teacher Education
Gohring, Ralph J. – Audiovisual Instruction, 1978
An annotated list of resources is provided for persons beginning to explore seriously the potential of simulation/gaming for enhancing instruction. (Author/STS)
Descriptors: Annotated Bibliographies, Educational Games, Game Theory, Games

Steinfatt, Thomas M. – Simulation and Games, 1973
Describes two experiments which a) investigated the effect of communication on cooperative choice during play of a Prisoner's Dilemma game under conditions of real reward and b) examined the effect of communication on a situation that simulated the type of environment that may result in a collusive crime. (JA)
Descriptors: Communication (Thought Transfer), Game Theory, Games, Rewards
Zemke, Ron – Training, 1982
Gaming situations and their use in business training are examined. Various types of games are described and their benefits to trainees and teachers are discussed. (CT)
Descriptors: Game Theory, Games, Job Training, Simulation
Shubik, Martin; Brewer, Garry D. – 1972
This annotated bibliography represents the initial step taken by the authors to apply standards of excellence to the evaluation of literature in the fields of gaming, simulation, and model-building. It aims at helping persons interested in these subjects deal with the flood of literature on these topics by making value judgments, based on the…
Descriptors: Annotated Bibliographies, Educational Games, Game Theory, Games
Gillespie, Judith A. – Viewpoints, 1973
This article argues that in most educational games the act of winning proves little. A debriefing session is therefore proposed, during which students can have feedback, the opportunity for application exercises, and linkage of the game to the course of instruction. (JA)
Descriptors: Educational Games, Game Theory, Games, Politics

Cassel, Russell N. – College Student Journal, 1973
Descriptors: Educational Media, Game Theory, Games, Play
Ochoa, Anna – Peabody J Educ, 1969
Descriptors: Comparative Analysis, Game Theory, Games, Models

Wolf, Lyle P.; Laessig, Robert E. – Simulation and Games, 1973
ERG--the Energy Resources Game--is a computer based game which explores questions regarding regional energy supply and demand, such as population and economic growth goals; acceptable levels of dependence on imported energy; and acceptable levels of environmental impact. (JA)
Descriptors: Administration, Energy, Environmental Education, Game Theory
COLEMAN, JAMES S.
GAMES INTEREST THE SOCIOLOGIST BY DEMONSTRATING MOTIVES AND BEHAVIOR THAT OCCUR IN REAL LIFE AND BY FACILITATING LEARNING THROUGH THEIR RULES, REWARDS, AND LOSSES. SOCIAL SIMULATION GAMES EXPLICITLY MIRROR CERTAIN SOCIAL PROCESSES. EXAMPLES ARE (1) THE FAMILY GAME, BETWEEN CHILD AND PARENT AND THE COMMUNITY OF CHILDREN AND PARENTS, (2) THE…
Descriptors: Behavior Theories, Game Theory, Games, Learning Processes
Jensen, Ida-Marie – 1971
This partially annotated bibliography on simulation and gaming contains over 1,000 citations arranged alphabetically by author's last name. Types of sources included are books, periodical articles, dissertations, and material in the ERIC system. Dates of citations range from 1956-1971 with most in the mid to late 60's. Also included is a list of…
Descriptors: Bibliographies, Class Activities, Educational Games, Game Theory
Adelman, Clem; Walker, Rob – Classroom Interaction Newsletter, 1973
Describes in detail communication games used with student teachers to make them more able and sensitive in classroom settings. (JA)
Descriptors: Game Theory, Games, Humanization, Role Playing