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Bonanno, Philip; Kommers, P. A. M. – British Journal of Educational Technology, 2008
Digital games are evolving beyond the solitary context into a ubiquitous, social and collaborative experience. Addressing beliefs about technology and attitudes towards technology-mediated processes is fundamental to the successful implementation of any innovation. In collaborative gaming, attitude towards gaming influences learners' interactions…
Descriptors: Attitude Measures, Student Attitudes, Games, Computers