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Barr, Matthew – Research in Learning Technology, 2017
In this article, an online student journal is described, and the ways in which student participants value the journal are discussed. "Press Start" is a peer-reviewed international journal of game studies, which aims to publish the best student work related to the academic study of video games. Content analysis of qualitative survey data…
Descriptors: Electronic Publishing, Student Journals, Journal Writing, Periodicals
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Walker, Richard; Handley, Zoe – Research in Learning Technology, 2016
The issues influencing student engagement with high-stakes computer-based exams were investigated, drawing on feedback from two cohorts of international MA Education students encountering this assessment method for the first time. Qualitative data from surveys and focus groups on the students' examination experience were analysed, leading to the…
Descriptors: Instructional Design, Learner Engagement, Computer Assisted Testing, High Stakes Tests
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Butz, Nikolaus T.; Stupnisky, Robert H.; Pekrun, Reinhard – Research in Learning Technology, 2015
Synchronous hybrid delivery (simultaneously teaching on-campus and online students using web conferencing) is becoming more common; however, little is known about how students experience emotions in this learning environment. Based on Pekrun's (2006) control-value theory of emotions, the dual purpose of this study was first to compare synchronous…
Descriptors: Electronic Learning, Blended Learning, Web Based Instruction, Computer Mediated Communication