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Bisson, Christian; Luckner, John – Journal of Experiential Education, 1996
The characteristics of fun are that it is relative, situational, voluntary, and natural. Fun can have a positive effect on the learning process by inviting intrinsic motivation, suspending one's social inhibitions, reducing stress, and creating a state of relaxed alertness. Includes summary of questionnaire responses from 20 experiential education…
Descriptors: Adventure Education, Educational Strategies, Emotional Response, Experiential Learning
Greenaway, Roger – Journal of Adventure Education and Outdoor Leadership, 1993
Applies the four-stage reviewing sequence of Experience, Express, Examine, and Explore to climbing, skiing, expedition, and group adventures to show how the experiences of success, learning a skill, responsibility, and cooperation can be enhanced. Discusses things a leader can do before, during, and after the experience that will reinforce the…
Descriptors: Adventure Education, Experiential Learning, Feedback, Group Dynamics

Hovelynck, Johan – Journal of Experiential Education, 1998
Metaphors are guiding images that influence one's approach to problem solving. Experiential learning is a process of metaphor change; the task of educators is to facilitate development of new metaphors that generate new potential when old metaphors don't work. Discusses stages of metaphor development, creating an open learning space, and…
Descriptors: Adventure Education, Cognitive Style, Experiential Learning, Group Dynamics
Cassidy, Kate; Lacey, Mark – Taproot, 1998
Effective adventure programming is explained in terms of the "significant learning" experience, involving periods of tension, questioning, and transfer during personal and social learning. Adventure programming that is supportive, adaptive, and properly sequenced maximizes the potential of significant learning. Trust- and…
Descriptors: Adventure Education, Experiential Learning, Group Dynamics, Learning Processes
Kemp, Travis; McCarron, Leonie – 1998
This paper presents a model for implementation of behavior therapies in adventure programs that use Group Adventure Initiative Tasks (GAITs) to promote personal development. Behavior therapies include various techniques and processes based in learning and pedagogical theory and used to promote changes in behavioral responses to environmental…
Descriptors: Adventure Education, Behavior Change, Experiential Learning, Foreign Countries
Hayllar, Bruce – Horizons, 1997
Reviews research on outcomes of Outdoor Management Development (OMD). Presents the first part of a study in which 12 managers and consultants in OMD programs in large British and Australian companies were interviewed to determine how OMD works. Three broad themes were identified: learning environment, personal insights and outcomes, and emotional…
Descriptors: Adventure Education, Corporate Education, Educational Environment, Educational Strategies

Horwood, Bert – 1992
This report describes and evaluates the TAMARACK integrated curriculum package implemented in a high school classroom in Ontario (Canada). The program integrates environmental science, physical education, and English through experiential instruction. The highlights of the program were producing a magazine of oral history, wilderness trips in…
Descriptors: Adventure Education, English Curriculum, Environmental Research, Experiential Learning