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Yi-Chun Chen; Gwo-Jen Hwang; Chiu-Lin Lai – Education and Information Technologies, 2024
Self-regulatory learning skills are recognized as an essential factor motivating students to learn. The lack of self-regulatory learning skills could reduce students' learning performance. Therefore, engaging students in making learning plans, executing the plans, and reflecting on their learning remains a challenge for teachers. To address this…
Descriptors: Self Management, Gamification, Handheld Devices, Student Motivation
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Imogen Casebourne – British Journal of Educational Technology, 2024
This study investigated the seamless mobile learning practices of UK government workers at various life stages, to understand how context impacted decisions about how, when and where learning was undertaken. Following Hedegaard, the context was understood as involving settings embedded within institutions. Drawing on analysis of data from public…
Descriptors: Foreign Countries, Government Employees, Workplace Learning, Handheld Devices
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Aleksandra Kobicheva; Elena Tokareva; Tatiana Baranova – European Journal of Psychology of Education, 2025
Phubbing is not only a consequence of technological advancements but also represents an entirely novel aspect of social conduct, impacting students' academic performance and the sustainability of development. The purpose of the study is to identify the relationship between students' level of phubbing, academic engagement and academic performance…
Descriptors: Student Behavior, Learner Engagement, Computer Use, College Students
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Chorng-Shiuh Koong; Chih-Hung Chen; Yu-Tzu Chen; Gwo-Haur Hwang – Journal of Computer Assisted Learning, 2025
Background: Rhythm is the fundamental element of music and one of the indispensable aspects of training in music education, making it highly valued. However, due to the limitations of teaching hours and the large number of students in each class, it is difficult to foster the rhythm ability of elementary school students. Objectives: Hence, this…
Descriptors: Music Education, Telecommunications, Handheld Devices, Teaching Methods
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Zhang, Qi – Education and Information Technologies, 2022
This study investigated the actual efficiency of ludicization, ludic metaphorization of educational contexts, by identifying whether it exerted counterproductive effects on learning achievement, intrinsic motivation, and extrinsic motivation. Seventy participants were divided into the ludicization and traditional didactic groups. According to the…
Descriptors: Academic Achievement, Student Motivation, Gamification, Handheld Devices
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Zhang, Fan; Manley, Jordan; Mulhearn, Shannon; Kulinna, Pamela Hodges; Erwin, Heather E. – Journal of Physical Education, Recreation & Dance, 2023
Youth are inactive in today's world. Integrating autonomy, competence, and relatedness into Physical Education objectives to provide optimally challenging tasks for students may be an effective approach to making them love physical activity. Optimal challenge, or the challenge level of the task matches the student's competence, can provide them…
Descriptors: Physical Education, Student Motivation, Physical Education Teachers, Educational Technology
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Boon Yew Wong; Kee Jiar Yeo; Shih-Hui Lee – SAGE Open, 2024
Although numerous studies have examined the direct association between academic stress and problematic smartphone use, the empirical evidences for the association are inconsistent. Also, the factors that can mediate or moderate the association remain underexplored. With the aim to address these knowledge gaps, based on 680 undergraduate students…
Descriptors: Stress Variables, Handheld Devices, Telecommunications, Undergraduate Students
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Cloneria Nyambali Jatileni; Sari Havu-Nuutinen; Susanna Pöntinen – South African Journal of Education, 2024
The bring-your-own-device policy (BYOD) in schools has recently attracted considerable research interest. BYOD allows students to learn subjects like mathematics using personal mobile devices. Accordingly, BYOD can increase students' desire to learn mathematics in school. In the study we report on here, we assessed 9th grade students' (n = 500)…
Descriptors: Foreign Countries, Educational Technology, Ownership, Mathematics Instruction
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Lisana, Lisana – Education and Information Technologies, 2023
Adopting technology by its intended users is one of the most important contributors to that technology's success. Therefore, the success of mobile learning (ML) depends on the students' acceptance of the method. Regarding this point, this quantitative research aims to identify factors that affect switching intention to adopt ML among university…
Descriptors: Handheld Devices, Telecommunications, Technology Integration, Intention
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Amy Baldwin; Louis Nadelson; Dana Tribble – Journal of Effective Teaching in Higher Education, 2024
College students have a variety of temptations that can keep them from making the most of their learning in and out of the classroom. Moreover, students' habits and behaviors related to mobile device use can hinder their learning and can stymie faculty's effective teaching practices. To explore these issues, we conducted a phenomenological study…
Descriptors: Student Motivation, Student Behavior, Handheld Devices, College Freshmen
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Stampoltzis, Aglaia; Voulkidou, Efstathia – European Journal of Psychology and Educational Research, 2023
Television watching and video/computer playing are favorite leisure activities among children and adolescents. Individuals with attention deficit hyperactivity disorder (ADHD) have several special characteristics in relation to attention and impulsivity compared with non-ADHD individuals. This study investigates parental perceptions of electronic…
Descriptors: Parent Attitudes, Children, Attention Deficit Hyperactivity Disorder, Foreign Countries
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Boyoung Kim; Gyuyoung Ha – Educational Psychology, 2024
This study investigated the protective and risk factors of smartphone addiction at the individual and group levels using multi-level modelling, with a particular focus on extracurricular activities and academic helplessness. Data from the Korea Children and Youth Panel Survey (KCYPS) were used in the analyses. These data included 2,590…
Descriptors: Foreign Countries, Middle School Students, Handheld Devices, Addictive Behavior
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Fatma Gizem Karaoglan Yilmaz; Ramazan Yilmaz – Journal of Psychologists and Counsellors in Schools, 2024
Today, due to the increasing interest in hybrid education environments and technology integration into the course, mobile devices have started to be used in face-to-face classroom lessons. In addition to the many advantages of using mobile devices in the classroom, it also leads to some undesirable situations. One is related to developing…
Descriptors: Video Games, Addictive Behavior, Student Motivation, Learner Engagement
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Xiao-Fan Lin; Wei Zhou; Sirui Huang; Huijuan Huang; Xiyu Huang; Zhaoyang Wang; Yue Zhou; Jing Wang; Xiaoqing Xian; Weiyi Li; Zhong-Mei Liang – Educational Technology & Society, 2024
There is research evidence that creative agency has attracted worldwide attention in mainstream education as it could foster learners' active roles in taking control of their creative processes. However, without appropriate supporting tools, students may struggle to convey their ideas in complex creative practices. Digital storytelling and mobile…
Descriptors: Foreign Countries, Grade 6, Concept Mapping, Story Telling
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Antony Fute; Yifan Feng; Feifei Huang; Xiangdan Zhao; Daniel Kangwa; Mohamed Oubibi – Discover Education, 2025
Students' excessive reliance on mobile phones during English classes diminishes their learning engagement and understanding, which in turn affects their academic performance. Teachers' prior observations at our selected university indicated that smartphone usage among English learners varied significantly across class groups and among individual…
Descriptors: College Freshmen, Handheld Devices, Telecommunications, Addictive Behavior
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