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Sandra Elsom; Colleen Stieler-Hunt; Margaret Marshman – Interactive Learning Environments, 2024
Proponents of game-based learning see potential for the inclusion of Alternate Reality Games (ARGs) in higher education. Research has shown that an ARG can support the induction and socialisation of students but engagement in educational ARGs has been disappointing. We explored whether students could learn via an ARG embedded in curriculum: if…
Descriptors: Computer Simulation, Integrated Curriculum, Game Based Learning, Educational Games
Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
Herold, David Kurt – Computers & Education, 2010
Second Life has become increasingly popular with educators and educational institutions, because of the educational possibilities it seems to offer. While there has been a lot of hype and academic publications about educational design or the theoretical framing of teaching in virtual environments, there have been few publications focusing on…
Descriptors: Higher Education, Introductory Courses, Virtual Classrooms, Social Networks
Priore, Charles F., Jr.; Giannini, John L. – Journal of College Science Teaching, 2007
Librarians instruct students where to find information, but rarely demonstrate its management, while faculty have difficulty incorporating real-time laboratory experience with library research. This paper focuses on the development of a hands-on biology laboratory experiment in an introductory course that integrates bibliographic software into the…
Descriptors: Library Research, Laboratory Experiments, Introductory Courses, Computer Software

Ealy, Julie B. – Journal of Science Education and Technology, 1999
Evaluates first-year college students' perceptions of molecular modeling. Examines the effectiveness, integration with course content, interests, benefits, advantages, and disadvantages of molecular modeling. (Author/CCM)
Descriptors: Chemistry, Computer Simulation, Higher Education, Introductory Courses

Stack, Steven – Teaching Sociology, 1988
Reviews the uses of DEMOS, a set of demographic computer simulations which can be used to improve instruction in introductory sociology courses. Gives examples of both interactive and noninteractive exercises, concluding that DEMOS is easy to use and enjoyable, with approximately 90 percent of students recommending its continued use. (GEA)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, Demography

Jensen, Murray S. – Journal of College Science Teaching, 1998
Speculates on the place of computers and defining the student-computer relationship within the context of biology education. Discusses the value of computer simulations. (DDR)
Descriptors: Biology, College Curriculum, Computer Simulation, Computer Uses in Education

Pagonis, Vasilis; Drake, Russel; Morgan, Michael; Peters, Todd; Riddle, Chris; Rollins, Karen – Physics Teacher, 1999
Presents five models of the human body as a mechanical system which can be used in introductory physics courses: human arms as levers, humans falling from small heights, a model of the human back, collisions during football, and the rotating gymnast. Gives ideas for discussions and activities, including Interactive Physics (TM) simulations. (WRM)
Descriptors: Biomechanics, Computer Simulation, Force, Higher Education
Suits, Jerry P.; Lagowski, J. J. – 1994
Two studies were conducted to determine the effects of gender, reasoning level, and inductive and deductive computer-simulated experiments (CSE) on problem-solving abilities in introductory general chemistry. In the pilot study, 254 subjects were randomly assigned to control (computer-assisted-instruction tutorials), inductive or deductive CSE…
Descriptors: Abstract Reasoning, Chemistry, Classroom Research, Cognitive Development
Shaffer, Clifford A. – 1995
This report describes a multidisciplinary project by members of Virginia Polytechnic Institute and State University's Departments of Geography and Computer Science, and College of Education, to develop computer-aided education software for introductory geography at the college and high school levels. GeoSim's goal was to produce major changes in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware

Wiebe, Eric N. – Engineering Design Graphics Journal, 1991
Describes an introductory graphics course developed to expose undergraduates in the use of computer-based graphics as both a problem-solving and communication tool within engineering, the sciences, and other technical areas. Discusses course strategy, classroom setup, course content, and various software packages utilized in the course. (Author/KR)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Course Content
Kosinski, Robert J. – 1990
This project originated with the desire to offer general biology students a laboratory experience which emphasizes scientific thinking rather than a review of lecture content. To create investigative laboratories without many of the practical problems of their implementation, this project uses a combination of "methods modules" for…
Descriptors: Biology, Classroom Research, College Science, Computer Assisted Instruction
Herrington, Tony; Herrington, Jan – Information Science Publishing, 2006
As greater accountability in higher education grows, authentic learning has found a prominent place in the education agenda. Technology continues to open up possibilities for innovative and effective learning opportunities, and students and teachers are no longer happy to accept familiar classroom-based pedagogies that rely on content delivery and…
Descriptors: Higher Education, Educational Environment, Student Centered Curriculum, Graduate Study
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers