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Showing 1 to 15 of 17 results Save | Export
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Wang, Liyuan; Huang, Meiping; Zhang, Xiaohua; Jin, Ruoyu; Yang, Tong – Journal of Civil Engineering Education, 2020
This Technical Note serves as one of the first review-based studies by analyzing existing trends of incorporating building information modeling (BIM) into the higher education of architecture, engineering, and construction (AEC)-related disciplines. Assisted by a scientometric review approach, this study identified mainstream journals and…
Descriptors: Educational Trends, Buildings, Models, Engineering Education
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Cleveland, Benjamin; Kvan, Thomas – Anatomical Sciences Education, 2015
This article explores connections between interprofessional education (IPE) models and the design of learning spaces for undergraduate and graduate education in the anatomical sciences and other professional preparation. The authors argue that for IPE models to be successful and sustained they must be embodied in the environment in which…
Descriptors: Medical Education, Anatomy, Interprofessional Relationship, Interdisciplinary Approach
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Ellis, R. A.; Goodyear, P. – Review of Education, 2016
Learning space research is a relatively new field of study that seeks to inform the design, evaluation and management of learning spaces. This paper reviews a dispersed and fragmented literature relevant to understanding connections between university learning spaces and student learning activities. From this review, the paper distils a number of…
Descriptors: Educational Environment, Educational Research, Higher Education, Universities
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Polys, Nicholas F.; Bacim, Felipe; Setareh, Mehdi; Jones, Brett D. – Engineering Design Graphics Journal, 2015
There has been a significant gap between the tools used for the design of a building's architectural form and those that evaluate the structural physics of that form. Seeking to bring the perspectives of visual design and structural engineering closer together, we developed and evaluated a design tool for students and practitioners to explore the…
Descriptors: Architecture, Design, Depth Perception, Computer Simulation
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Yang, Yuting; Kang, Houliang – Engineering Design Graphics Journal, 2014
Three Dimensional or 3D virtual reality has become increasingly popular in many areas, especially in building a digital campus. This paper introduces a virtual campus, which is based on a 3D model of The Tourism and Culture College of Yunnan University (TCYU). Production of the virtual campus was aided by Human Factor and Ergonomics (HF&E), an…
Descriptors: Virtual Classrooms, Human Factors Engineering, Campuses, Computer Software
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Bero, Bridget N.; Doerry, Eckehard; Middleton, Ryan; Meinhardt, Christian – International Journal of Sustainability in Higher Education, 2012
Purpose: The purpose of this paper is to describe challenges and lessons learned in the design and development of a comprehensive, flexible environmental management system (EMS) in a real university setting; also to inform development of similar systems elsewhere and provide a modular, extensible software architecture for such efforts.…
Descriptors: Management Systems, Transportation, Computer Software, Data Collection
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Wilson, Stephanie; Zamberlan, Lisa – Contemporary Issues in Education Research, 2012
In the competitive market of higher education, government funding agencies consider universities accountable for ensuring a better alignment between educational processes, graduate capabilities and real world employability. Workforce leaders have developed new expectations about the capabilities of graduating students, expecting to employ…
Descriptors: Interdisciplinary Approach, Learning Experience, Higher Education, Undergraduate Study
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Buono, Jon – Planning for Higher Education, 2011
The history of an educational institution is maintained both in its traditions--the customs and practices of the school--and in its physical dimension--the buildings, landscapes, and other cultural resources that define its "campus." In the past 15 years, the memorialization of the American college and university campus--whether in…
Descriptors: Higher Education, Educational Facilities, Architecture, Institutional Characteristics
Kim, Chung On – ProQuest LLC, 2010
Many people in general think that digital game environment has potential as a learning environment. However, empirical research in digital game environment and education is a still relative young field, so to create a digital learning environment where students are actively engaged in the learning process is a great challenge. In part, it has been…
Descriptors: Learning Theories, Intelligent Tutoring Systems, Educational Environment, Educational Games
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Rudd, J. William – New Directions for Teaching and Learning, 1989
To create the symbols of and shelter for human institutions, architects must acquire both professional skills and general knowledge of their culture and the environment. Key institutions in the late twentieth-century society are identified. (Author/MLW)
Descriptors: Architectural Education, Architecture, Cultural Influences, Environmental Influences
Cowan, Henry – Journal of Architectural Education, 1979
Architecture uses both aesthetic and scientific research concepts in developing of modern advances. The program at the University of Sydney is discussed in terms of its uses of physical models, environmental studies, energy studies, and mathematical models and is presented as a model for relating the aesthetic and scientific. (JMF)
Descriptors: Aesthetic Education, Architectural Education, Architectural Research, Architecture
Alexander, Christopher; And Others – 1975
This is the third of three works that lay the basis for a new approach to architecture, building, and planning. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. Although the idea implies a radical transformation of the architectural profession, it comes from the observation…
Descriptors: Architectural Programing, Architecture, Building Design, Campus Planning
Lewis, David – Journal of Architectural Education, 1979
Architecture as social action is discussed with the challenge being to find ways to make skills sensitive and responsive to local contexts and permit architecture to assume its appropriate form. Some techniques discussed are: storefront offices, architectural clinics, planning councils, mapping and gaming. (MLW)
Descriptors: Architects, Architectural Education, Architecture, Cartography
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Summers, Luis H. – Journal of Architectural Education, 1979
Operational gaming techniques that are permeating the architectural profession are used to: elicit user needs, represent architectural realities in the classroom, understand the rationale behind complex design decisions, and model decision environments at many levels with coarse or refined data. (MLW)
Descriptors: Architectural Education, Architectural Research, Architecture, Construction (Process)
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