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Dieumegard, Gilles; de Vries, Erica; Perrin, Nicolas – International Journal of Research & Method in Education, 2021
This paper aims at examining the use of a theoretical and methodological framework originating in ergonomics, the 'course-of-action method', in the study of individual learning processes in naturally occurring situations. This framework investigates the course of lived experience of each individual. Thus, in addition, to her/his thinking, it…
Descriptors: Learning Processes, Human Factors Engineering, Guidelines, Video Technology
Bayley, Tiffany; Hurst, Ada – Decision Sciences Journal of Innovative Education, 2018
The design of balanced assembly lines, especially when considering workforce, material, and cycle time factors, is an important managerial decision-making activity in manufacturing firms. Numerous active learning activities are available to assist instructors in teaching assembly line balancing to students. While effective in improving student…
Descriptors: Active Learning, Blended Learning, Manufacturing, Manufacturing Industry
Teasley, Stephanie D. – Technology, Knowledge and Learning, 2017
This emerging technology report reviews a new development in educational technology, student-facing dashboards, which provide comparative performance feedback to students calculated by Learning Analytics-based algorithms on data generated from university students' use of educational technology. Instructor- and advisor-facing dashboards emerged as…
Descriptors: Educational Technology, College Students, Technology Uses in Education, Database Management Systems
Sherrard, Ann; Rhodes, Amy – Journal of Extension, 2014
The release of the latest LEGO Mindstorms EV3 robotics platform in September 2013 has provided a dilemma for many youth robotics leaders. There is a need to understand the differences in the Mindstorms NXT and EV3 in order to make future robotics purchases. In this article the differences are identified regarding software, hardware, sensors, the…
Descriptors: Robotics, Comparative Analysis, Consumer Economics, Purchasing
Liem, Andre; Sanders, Elizabeth B.-N. – Design and Technology Education, 2013
It has been found that the implementation of Human-centred Design (HCD) methods in the Fuzzy Front-End is not likely to lead to diversification in educational product planning exercises, where time lines are short and executors lack experience. Companies, interested to collaborate with Master-level Industrial Design students on strategic design…
Descriptors: Design, Human Factors Engineering, Innovation, Workshops
de Abreu, Daniela Cristina Carvalho; Takara, Kelly; Metring, Nathalia Lopes; Reis, Julia Guimaraes; Cliquet, Alberto, Jr. – International Journal of Rehabilitation Research, 2012
We aimed to evaluate the influence of different types of wheelchair seats on paraplegic individuals' postural control using a maximum anterior reaching test. Balance evaluations during 50, 75, and 90% of each individual's maximum reach in the forward direction using two different cushions on seat (one foam and one gel) and a no-cushion condition…
Descriptors: Assistive Technology, Physical Disabilities, Human Posture, Human Factors Engineering
Barrett, Matthew E.; Swan, Alexander B.; Mamikonian, Ani; Ghajoyan, Inna; Kramarova, Olga; Youmans, Robert J. – International Journal of Instruction, 2014
This study examined the encoding specificity principle in relation to traditional and computer-based note taking and assessment formats in higher education. Students (N = 79) took lecture notes either by hand (n = 40) or by computer (n = 39) and then completed either a computer or a paper-based assessment. When note taking and assessment formats…
Descriptors: Notetaking, Congruence (Psychology), Higher Education, College Students
Mativo, John M.; Hill, Roger B.; Godfrey, Paul W. – Journal of STEM Education: Innovations and Research, 2013
The focus of this study was to examine four characteristics for successful and unsuccessful students enrolled in basic mathematics courses at a technical college. The characteristics, considered to be in part effects of human factors in engineering and design, examined the preferred learning styles, computer information systems competency,…
Descriptors: College Mathematics, Mathematics Instruction, Technical Institutes, Human Factors Engineering
Sigurdsson, Sigurdur O.; Ring, Brandon M.; Needham, Mick; Boscoe, James H.; Silverman, Kenneth – Journal of Applied Behavior Analysis, 2011
Improving employees' posture may decrease the risk of musculoskeletal disorders. The current paper is a systematic replication and extension of Sigurdsson and Austin (2008), who found that an intervention consisting of information, real-time feedback, and self-monitoring improved participant posture at mock workstations. In the current study,…
Descriptors: Intervention, Workstations, Comparative Analysis, Generalization
Goodmon, Leilani B.; Leverett, Raven; Royer, Amanda; Hillard, Gracia; Tedder, Tracey; Rakes, Lori – Journal of Research in Education, 2014
The purpose of this study was to determine if the behavioral and learning benefit found from the use of therapy balls as classroom seats in children with attention deficit and hyperactivity disorder (ADHD) (e.g., Schilling, Washington, Billingsley, & Deitz, 2003) generalizes to children with dyslexia who suffer from similar attention problems…
Descriptors: Children, Dyslexia, Attention Deficit Hyperactivity Disorder, Therapy
Hamel, Marie-Josee; Caws, Catherine – CALICO Journal, 2010
This article discusses CALL development from both educational and ergonomic perspectives. It focuses on the learner-task-tool interaction, in particular on the aspects contributing to its overall quality, herein called "usability." Two pilot studies are described that were carried out with intermediate to advanced learners of French in two…
Descriptors: Tests, Interaction, Pilot Projects, French
Prince, Christopher G. – Infant and Child Development, 2008
Developmental robotics has forwarded a range of models of development and behaviours. With the variety of systems that have been created, and with some of these approximating prominent human behaviours (e.g. joint attention, word learning, imitation), one may argue that developmental robotics has started to go past robotic models of earwigs…
Descriptors: Robotics, Experiments, Infants, Child Development
Yeaman, Andrew R. J. – 1985
Recent improvements in the human factors elements incorporated in the design of personal computer interfaces are illustrated by detailed analyses of two microcomputers and their word processors (Osborne 1/WordStar and Apple's Macintosh/MacWrite). The vital steps in operation are described through analyses of the behavioral requirements involved in…
Descriptors: Comparative Analysis, Computer Software, Design Requirements, Human Factors Engineering
Myslewski, Rik; Garcia, Nathan – NewMedia, 1998
Reviews and compares the following nine laptop computers, focusing on their capabilities for multimedia presentations: Apple Macintosh PowerBook G3, Chem USA ChemBook 9780, Compaq Armada 7792DMT, Dell Inspiron 3000 mZ66xT, Hewlett-Packard OmniBook 3000CTX, IBM ThinkPad 770, Micro Express NP8233MMX, NEC Versa 6260, and Panasonic CF-63. Evaluation…
Descriptors: Comparative Analysis, Computer Selection, Costs, Evaluation Criteria
Reilly, Susan S.; Roach, John W. – Educational Technology, 1986
Compares the five classic graphic design principles used to construct visual messages--proportion, sequence, emphasis, unity, and balance--with relevant human factors research findings. Compiled by Williges and Williges (1981) these findings focus on the structuring of information for visual displays in interactive environments. (MBR)
Descriptors: Comparative Analysis, Computer Software, Design Requirements, Graphic Arts
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