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Alick O. Vweza; Sara Mehta; Matthew Wettergreen; Ann Saterbak – Biomedical Engineering Education, 2024
A challenge in building the biomedical engineering human factors course at Malawi University of Business and Applied Sciences was integrating meaningful direct experiences with medical products. The instructor also noticed a significant gap between the topics in the course and their surrounding clinical context, a low-income setting. Recognizing…
Descriptors: Experiential Learning, Hands on Science, Biomedicine, Engineering Education
Muhly, Fabian; Leo, Philipp; Caneppele, Stefano – Journal of Cybersecurity Education, Research and Practice, 2022
Social engineering is a method used by offenders to deceive their targets utilizing rationales of human psychology. Offenders aim to exploit information and use them for intelligence purposes or financial gains. Generating resilience against these malicious methods is still challenging. Literature shows that serious gaming learning approaches are…
Descriptors: Educational Games, Social Psychology, Engineering Education, Experiential Learning
Bettany-Saltikov, Josette; McSherry, Robert; van Schaik, Paul; Kandasamy, Gokulakannan; Hogg, Julie; Whittaker, Vicki; Racero, Garikoitz Aristegui; Arnell, Tracey – Campbell Systematic Reviews, 2019
School environment interventions are strongly supported by the World Health Organisation framework for health promoting schools (Barnekow et al., 2006). Indeed school-based education interventions for improving knowledge of back health and postural behaviour have been used in numerous countries worldwide to improve children's and adolescents'…
Descriptors: Health Education, Health Promotion, Human Body, Human Factors Engineering
Pozzi, Rossella; Noè, Carlo; Rossi, Tommaso – European Journal of Engineering Education, 2015
According to the literature, in recent years, developing experiential learning has fulfilled the requirement of a deep understanding of lean philosophy by engineering students, demonstrating the advantages and disadvantages of some of the key principles of lean manufacturing. On the other hand, the literature evidences how some kinds of game-based…
Descriptors: Experiential Learning, Engineering Education, Manufacturing, Engineering Technology
Gassert, R.; Metzger, J.; Leuenberger, K.; Popp, W. L.; Tucker, M. R.; Vigaru, B.; Zimmermann, R.; Lambercy, O. – IEEE Transactions on Education, 2013
Haptic paddles--low-cost one-degree-of-freedom force feedback devices--have been used with great success at several universities throughout the US to teach the basic concepts of dynamic systems and physical human-robot interaction (pHRI) to students. The ETHZ haptic paddle was developed for a new pHRI course offered in the undergraduate…
Descriptors: Robotics, Engineering Education, Undergraduate Students, Interaction
Curtis, Michael T.; DiazGranados, Deborah; Feldman, Moshe – Journal of Continuing Education in the Health Professions, 2012
Use of simulation-based training is fast becoming a vital source of experiential learning in medical education. Although simulation is a common tool for undergraduate and graduate medical education curricula, the utilization of simulation in continuing medical education (CME) is still an area of growth. As more CME programs turn to simulation to…
Descriptors: Human Factors Engineering, Fidelity, Experiential Learning, Guidelines
Education Development Center, Inc., Newton, MA. – 1974
This USMES unit challenges students to find a way to design or make changes in things that they use or wear so that there will be a good fit. The teacher resource book for the Designing For Human Proportions unit contains five sections. The first section describes the USMES approach to student-initiated investigations of real problems, including a…
Descriptors: Curriculum, Design, Elementary Education, Elementary School Mathematics

Stine, Walter D.; Wildemuth, Barbara M. – Journal of Education for Library and Information Science, 1992
Research in human computer interaction and instructional design can provide insights into effective methods for training microcomputer users. Suggestions include utilizing error recognition and recovery, development of mental models, simplification of documentation, and using cognitive approaches that allow transfer of knowledge to new situations.…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Science Education, Experiential Learning
Elliott, Alison, Ed. – Early Childhood Australia, 2006
"Every Child" is Australia's premier early childhood publication, aimed at anyone involved in the care and education of children from birth to eight years--in particular child care professionals, teachers, child care students and the parents of young children. Published quarterly, it contains informative and entertaining articles on such…
Descriptors: Foreign Countries, Food, Young Children, School Uniforms