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Kenneth Holstein; Gena Hong; Mera Tegene; Bruce M. McLaren; Vincent Aleven – Grantee Submission, 2018
When used in classrooms, personalized learning software allows students to work at their own pace, while freeing up the teacher to spend more time working one-on-one with students. Yet such personalized classrooms also pose unique challenges for teachers, who are tasked with monitoring classes working on divergent activities, and prioritizing…
Descriptors: Middle School Teachers, Mathematics Teachers, Technology Uses in Education, Educational Technology
Jamie J. Jirout; Sierra Eisen; Zoe S. Robertson; Tanya M. Evans – Grantee Submission, 2022
Play is a powerful influence on children's learning and parents can provide opportunities to learn specific content by scaffolding children's play. Parent-child synchrony (i.e., harmony, reciprocity and responsiveness in interactions) is a component of parent-child interactions that is not well characterized in studies of play. We tested whether…
Descriptors: Play, Mothers, Parent Child Relationship, Executive Function
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Martin, Kit; Lam, Eva – Grantee Submission, 2020
Transnational youth use digital media to affiliate with diverse cultural and linguistic practices, as demonstrated through the use of multiple languages and hybrid linguistic codes, media genres and multimodal expressions in the youths' online communication and writing (Black, 2009; Domingo, 2014; Kim, 2016). This study introduces a learning…
Descriptors: Multilingualism, Information Technology, Language Usage, Code Switching (Language)
Rebecca A. Dore; Jennifer M. Zosh; Kathy Hirsh-Pasek; Roberta M. Golinkoff – Grantee Submission, 2017
Digital media and electronic toys are changing the landscape of childhood. How does this change impact language learning? In this chapter, we explore potential alignment between six established principles of language and children's engagement with digital media and electronic toys. We argue that electronic toys and digital media are not solely…
Descriptors: Vocabulary Development, Electronic Learning, Toys, Information Technology