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Inclusive Learning Using Industry 4.0 Technologies: Addressing Student Diversity in Modern Education
Ishteyaaq Ahmad; Sonal Sharma; Rajesh Singh; Anita Gehlot; Lovi Raj Gupta; Amit Kumar Thakur; Neeraj Priyadarshi; Bhekisipho Twala – Cogent Education, 2024
This study explores the potential benefits of integrating Industry 4.0 technologies into educational settings, focusing on Artificial Intelligence/Machine Learning, Augmented Reality, Big Data, Blockchain, Cloud Computing, Internet of Things, Metaverse, Robotics, and Virtual Reality. The aim is to develop learning environments that are more…
Descriptors: Student Diversity, Inclusion, Technology Uses in Education, Educational Technology
Xinyu Dou – Technology, Pedagogy and Education, 2024
This study discusses whether free-view media processing technology impacts individual student learning in everyday dance teaching practice in different ways. This study was conducted empirically by creating three groups: a traditional face-to-face group, a completely digital media online learning group and a blended model group. Results indicated…
Descriptors: Dance Education, Technology Uses in Education, In Person Learning, Electronic Learning
Joshua Nii Akai Nettey; Ronald Osei Mensah; Ramos Asafo-Adjei; Pearl Adiza Babah – Cogent Education, 2024
The aim of this study was to evaluate the challenges basic school tutors face when integrating Information and Communication Technology (ICT) into their instructing and learning activities and to recommend possible strategies for addressing those challenges. This study employed an interpretive paradigm and a qualitative method approach to analyze…
Descriptors: Barriers, Foreign Countries, Technology Integration, Information Technology
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
Desheng Yan; Guangming Li – Interactive Learning Environments, 2024
Smart education, with its intelligent, individualized, and technologized content, represents people's lofty expectations for future education. It provides a good learning platform for teaching and an important environment in which students' digital learning power can be developed in the context of the information technology era. Digital learning…
Descriptors: Electronic Learning, Information Technology, Artificial Intelligence, Educational Environment
Jennifer Saray Santana Martel; Adolfina Pérez Garcias – Digital Education Review, 2024
This paper presents a participatory design-based research that aimed to create a model of co-creation in the curriculum in Technology-Enhanced Learning Environments (TELE) in tertiary education, specifically to co-design assessment between professors and students. This qualitative research followed four phases divided into five stages with two…
Descriptors: Technology Uses in Education, Educational Environment, Test Construction, Curriculum Development
Mauricio Vásquez-Carbonell; Katherine Cabana-Jiménez; Janns Alvaro Patiño-Saucedo – International Journal of Learning and Change, 2024
SARS-CoV-2, a global pandemic, continues to impact the planet. In response to this epidemic, lockdowns were enforced in several nations, resulting in job losses and changes to the education system. To address these challenges, the implementation of tele-education and remote work was adopted. This study's objective is to address uncertainties about…
Descriptors: COVID-19, Pandemics, Literature Reviews, Work Environment
T. Lee; Y. Wen; M. Y. Chan; A. B. Azam; C. K. Looi; S. Taib; C. H. Ooi; L. H. Huang; Y. Xie; Y. Cai – Interactive Learning Environments, 2024
This study investigates the use of virtual and augmented reality (VAR) in higher education on students' self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is…
Descriptors: Computer Simulation, STEM Education, Universities, Physical Environment
Rashmi Singh; Shailendra Kumar Singh; Niraj Mishra – Education and Information Technologies, 2024
The integration of digital technologies into educational practices has reshaped traditional learning models, creating a dynamic and accessible global landscape for higher education. This paradigm shift transcends geographical boundaries, fostering a more interconnected and inclusive educational environment. This comprehensive literature analysis…
Descriptors: Electronic Learning, Influence of Technology, Information Technology, College Students
Jessica E. Dennis – ProQuest LLC, 2024
To engage interests and connect with 21st-century learners, educators must be able to effectively use technologies in their classrooms. The problem this study addressed was the limited understanding that language arts educators in urban school districts have of effectively using technological tools while teaching digital literacy. The purpose of…
Descriptors: High School Teachers, Teacher Attitudes, Technology Uses in Education, Digital Literacy
María Mairal-Llebot; Marta Liesa-Orús; Cecilia Latorre-Cosculluela – Education and Information Technologies, 2024
Society is currently immersed in a highly digitalised panorama due to Information and Communication Technologies (ICT). The educational process is also in a period of constant technological change and renewal. The transformation of education and methodologies can bring positive benefits for students, but also inequalities. This study aims to…
Descriptors: Parents, Information Technology, Communications, Computer Mediated Communication
Zoran Sevarac; Jelena Jovanovic; Vladan Devedzic; Bojan Tomic – Interactive Learning Environments, 2023
The paper proposes EXPLODE, a new model of exploratory learning environment for teaching and learning neural networks. The EXPLODE model is about pedagogically instrumenting a software development environment to transform it into an exploratory learning environment for neural networks. Such an environment is particularly aimed for students who are…
Descriptors: Models, Discovery Learning, Artificial Intelligence, Computer Simulation
Judith A. Alamprese – Adult Learning, 2024
The pervasive role of digital technologies in adult learning and education (ALE) was a prominent theme throughout the deliberations of the Seventh International Conference on Adult Education (CONFINTEA VII) held June 15-17, 2022 in Morocco. CONFINTEA VII embodied the worldwide interest in digital technologies through the use of a hybrid format…
Descriptors: Adult Learning, Adult Education, Educational Environment, Technological Literacy
Tomsic Amon, Bea – Cogent Education, 2022
In the age of COVID, art teachers face the unprecedented situation of teaching at distance a subject that involves hands-on activities with tangible tools and materials. Therefore, we have implemented e-studio workshops where the mentor and participants are not in the same room, but they interact as if they were. By using audio-video conferencing…
Descriptors: Information Technology, Technology Uses in Education, Competence, Educational Environment
Pattra Suansokchuak; Pallop Piriyasurawong – Higher Education Studies, 2025
This article aims to present a new educational model that integrates engineering learning with design thinking via a cloud ecosystem to enhance digital intelligence for undergraduate students. This approach utilizes user-centered problem-solving to foster innovation and collaborative learning. The educational environment can adapt to 21st-century…
Descriptors: Design, Thinking Skills, Engineering Education, Undergraduate Students