Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 7 |
Descriptor
Instructional Design | 8 |
Media Literacy | 8 |
Computer Software | 7 |
Educational Technology | 5 |
Teaching Methods | 5 |
Information Technology | 4 |
Internet | 4 |
Technology Integration | 4 |
Computer Assisted Instruction | 3 |
Critical Thinking | 3 |
Foreign Countries | 3 |
More ▼ |
Source
Australian Educational… | 1 |
E-Learning and Digital Media | 1 |
Educational Media… | 1 |
Electronic Journal of… | 1 |
European Journal of Open,… | 1 |
Online Submission | 1 |
Theory Into Practice | 1 |
Author
Alexander, Bryan | 1 |
Cope, Bill | 1 |
Diao, Mingming | 1 |
Felini, Damiano | 1 |
Griffin, Robert E., Ed. | 1 |
Hedberg, John | 1 |
Highfield, Kate | 1 |
Kalantzis, Mary | 1 |
Keller, Stefan Andreas | 1 |
Knaus, Thomas | 1 |
Pecchioni, Loretta L. | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Descriptive | 4 |
Reports - Research | 3 |
Collected Works - Proceedings | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 4 |
Elementary Secondary Education | 3 |
Postsecondary Education | 3 |
Audience
Location
Australia | 1 |
Italy | 1 |
Switzerland | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Knaus, Thomas – Australian Educational Computing, 2020
When "software takes command", people take fright -- a reaction which frequently accompanies change or novelty. Their fears are understandable, but they also cloud people's view of the potentials that digital tools and digital media hold for society and especially educational contexts. Their fears also define societal debates and…
Descriptors: Computer Software, Information Technology, Cooperation, Design
Stevenson, Michael; Hedberg, John; Highfield, Kate; Diao, Mingming – Electronic Journal of e-Learning, 2015
In many K-12 and higher education contexts, the use of smart mobile devices increasingly affords learning experiences that are situated, authentic and connected. While earlier reviews of mobile technology may have led to criticism of these devices as being largely for consumption, many current uses emphasize creativity and productivity, with…
Descriptors: Information Technology, Technology Uses in Education, Criticism, Creativity
Volk, Benno; Keller, Stefan Andreas – European Journal of Open, Distance and E-Learning, 2010
Since 2002 the "Zurich E-Learning Certificate" offers lecturers and academic staff from the three main universities in Zurich the possibility to take part in a professional development program which supports the acquirement of eCompetence. The program is the result of a cooperation between the University of Zurich (UZH), the Swiss…
Descriptors: Foreign Countries, Electronic Learning, College Faculty, Program Development
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
Watson, Joseph A.; Pecchioni, Loretta L. – Educational Media International, 2011
The use of multimodal learning techniques is becoming more widespread, however, the pedagogical discourse surrounding its implementation into classroom and course design is complicated as these technologies are either demonized or viewed as the panacea for curriculum ills. Educators are faced with unique challenges when investigating how to…
Descriptors: Feedback (Response), Course Content, Documentaries, Media Literacy
Kalantzis, Mary; Cope, Bill – E-Learning and Digital Media, 2010
This article outlines a learning intervention which the authors call Learning by Design. The goal of this intervention is classroom and curriculum transformation, and the professional learning of teachers. The experiment involves the practical application of the learning theory to everyday classroom practice. Its ideas are grounded in pedagogical…
Descriptors: Foreign Countries, Educational Resources, Learning Theories, Research and Development
Alexander, Bryan – Theory Into Practice, 2008
Students are, increasingly, digital content producers, and participate extensively in evolving online social networks. The emergence of the former represents subtle changes in students' experience of images, audience, copyright, ownership of learning, and technology. Experiencing the latter places students in an awkward position in terms of…
Descriptors: Intellectual Property, Educational Technology, Visual Environment, Social Networks
Griffin, Robert E., Ed.; And Others – 1997
This document contains 59 selected papers from the 1996 International Visual Literacy Association (IVLA) conference. Topics include: learning to think visually; information design via the Internet; a program for inner-city at-risk children; dubbing versus subtitling television programs; connecting advertisements and classroom reading through…
Descriptors: Advertising, Computer Graphics, Computer Simulation, Computer Software Development