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Ma. Louise Antonette N. De Las Peñas; Mark Anthony C. Tolentino; Maria Alva Q. Aberin; Agnes D. Garciano; Juan Carlo F. Mallari; Jumela F. Sarmiento; Debbie Marie B. Verzosa – International Association for Development of the Information Society, 2024
This paper discusses two "GeoGebra" applets, "Radical" and "Parabola," that are designed to strengthen the conceptual understanding of specific topics in algebra. The design and pedagogical basis of the applets are presented. The integration of the applets in teaching Grade 9 mathematics in a partner high school in…
Descriptors: Computer Software, Teaching Methods, Mathematics Instruction, Concept Formation
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McCulloch, Allison W.; Bailey, Nina G.; Fye, Kristen; Scott, Gayle – Mathematics Teacher Educator, 2020
In this article, we examine the ways in which the creation of a third space can bridge the divide between coursework and practice for preservice secondary mathematics teachers (PSTs) taking a technology, pedagogy, and content course. A university-based instructor partnered with two high school teachers to create a space in which PSTs draw upon and…
Descriptors: Teaching Methods, Mathematics Instruction, Instructional Design, Decision Making
Tare, Medha; Ruppel Shell, Alison – Digital Promise Global, 2019
While research shows that learners differ in many ways, this work must be translated into actionable strategies to benefit students. We describe the results of our partnership with ReadWorks, a widely-used literacy edtech platform, to help them implement research-based pedagogical features that support learners with diverse needs. In a national…
Descriptors: Instructional Design, Educational Technology, Program Descriptions, National Surveys
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Frattari, Antonio; Dalpra, Michela; Bernardi, Fabio – International Journal of Technology and Design Education, 2013
An interdisciplinary partnership within an European Leonardo da Vinci project has developed a new approach aimed at educating secondary school students in the creation of built environments accessible to disabled people and at sensitizing them towards the inclusion of people with disabilities in all realms of social life. The AWARD (Accessible…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Instructional Design
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Tracy, Fran; Jordan, Katy – Technology, Pedagogy and Education, 2012
This paper draws upon the experience of an interdisciplinary research group in engaging undergraduate university students in the design and development of semantic web technologies. A flexible approach to participatory design challenged conventional distinctions between "designer" and "user" and allowed students to play a role…
Descriptors: Foreign Countries, Learner Engagement, Semantics, Interdisciplinary Approach
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Wallace, Paul – EDUCAUSE Quarterly, 2011
This article describes a project integrating mobile learning games into the author's course at Appalachian State University, in collaboration with a community partner and for the community as a whole. The process of constructing educational mobile games can be as beneficial as the act of playing. Therefore, the author's beliefs about integrating…
Descriptors: Experiential Learning, Cooperation, Course Content, Curriculum Implementation
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Costelloe, Eileen; Sherry, Elizabeth; Magee, Patricia – International Journal on E-Learning, 2009
A collaboration between three higher education institutions in Ireland and two European partners has resulted in the design and development of reusable learning objects for undergraduate programming students that would assist in their learning. This international project conducted extensive research of over 600 students' examination scripts in…
Descriptors: Constructivism (Learning), Programming, Foreign Countries, Partnerships in Education
Behrens, John T.; Mislevy, Robert J.; DiCerbo, Kristen E.; Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
The world in which learning and assessment must take place is rapidly changing. The digital revolution has created a vast space of interconnected information, communication, and interaction. Functioning effectively in this environment requires so-called 21st century skills such as technological fluency, complex problem solving, and the ability to…
Descriptors: Evidence, Student Evaluation, Educational Assessment, Influence of Technology
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Basham, James D.; Meyer, Helen; Perry, Ernest – Journal of Research on Technology in Education, 2010
In this study, we introduce the digital backpack as a means for creating a rich learning experience for students of multiple ages. Development, design, and refinement of the digital backpack are grounded in the theoretical framework of Universal Design for Learning using a Design-Based Research (DBR) model. This article presents the design and…
Descriptors: Access to Education, Museums, Slavery, Freedom
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Wishart, Jocelyn; Triggs, Pat – Computers & Education, 2010
In this paper we report on the successes and challenges of a creative project involving museums, schools and interactive technologies. The MuseumScouts project is EU Comenius 2.1 funded and involves teachers, teacher educators, museum staff, students and researchers from five European countries: Germany (Berlin and Munich), Lithuania (Vilnius),…
Descriptors: Adult Students, Museums, Foreign Countries, Educational Technology
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Orey, Michael, Ed.; Jones, Stephanie A., Ed.; Branch, Robert Maribe, Ed. – Educational Media and Technology Yearbook, 2012
The "Educational Media and Technology Yearbook" is dedicated to theoretical, empirical, and practical approaches to educational media development. All chapters are invited and selected based on a variety of strategies to determine current trends and issues in the field. The 2011 edition highlights innovative Trends and Issues in Learning…
Descriptors: Educational Media, Educational Technology, Technology Uses in Education, Story Telling
Shellnut, Bonnie; Savage, Timothy; Knowlton, Allie – 1998
This paper describes how a Wayne State University (Michigan) multimedia design team is applying Keller's ARCS (Attention, Relevance, Confidence, and Satisfaction) Model of Motivational Design to the entire process of design, development, and evaluation of multimedia courseware. The ARCS Model has been applied to the prototype module and is being…
Descriptors: Attention, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation
Baudino, Frank, Ed.; Ury, Connie Jo, Ed.; Park, Sarah G., Ed. – Online Submission, 2008
Eighteen scholarly papers and eighteen abstracts comprise the content of the 8th "Brick and Click Libraries Symposium," held annually at Northwest Missouri State University in Maryville, Missouri. The proceedings, authored by academic librarians and presented at the symposium, portray the contemporary and future face of librarianship. Many of the…
Descriptors: Library Education, Instructional Design, Semantics, Copyrights
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Milrad, Marcelo; Spikol, Daniel – Educational Technology & Society, 2007
In this paper we report the results of our on-going activities regarding the use of smart phones and mobile services in university classrooms. The purpose of these trials was to explore and identify which content and services could be delivered to the smart phones in order to support learning and communication in the context of university studies.…
Descriptors: Use Studies, Demonstration Programs, Program Effectiveness, Partnerships in Education
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Curoe, Robin – Journal of Interactive Instruction Development, 2000
Describes the Wisconsin Instructional Design System (WIDS), a partnership between colleges and industry that developed an instructional design model, software, video course for professional development, and training and consulting to enhance instructional effectiveness. Describes uses in secondary schools for performance-based instruction to…
Descriptors: Apprenticeships, Competency Based Education, Computer Software, Curriculum Development
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