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Noppawan Tawalai; Thapanee Seechaliao – Journal of Education and Learning, 2025
Analytical thinking skills were an essential learning process for primary students. The research objectives were to 1) study the current condition, problems, and good practices regarding teaching and learning. 2) develop a blended instructional model using the inquiry process with digital games to enhance analytical thinking skills for elementary…
Descriptors: Elementary School Students, Thinking Skills, Blended Learning, Active Learning
Alexis A. Chontos; John R. Kenney – Journal of Instructional Research, 2024
This study identifies the best online teaching practices to benefit first-year visual arts students, notably to include instructor-created videos. Such instructor-created videos provide a firm foundation for these students to succeed in their first year of college. The introduction of Web 2.0, focusing on user-generated content, has shown…
Descriptors: Video Technology, Teaching Methods, Technology Uses in Education, Best Practices
Moryl, Rebecca L.; Gabriele, Florencia; Desvira, Jannet – Journal of Economic Education, 2019
In this article, the authors describe an innovative charades-based educational game, HeadsUp! Econ, and its use for effective economics instruction. Results of a self-assessment survey of students demonstrate that implementing HeadsUp! Econ as an active learning game provides students opportunities to: (1) practice identifying which concepts are…
Descriptors: Educational Games, Economics Education, Review (Reexamination), Active Learning
Herron, Julia – ProQuest LLC, 2017
Currently, the majority of students with disabilities are educated in a general education classroom, which led to a paradigm shift and pedagogies used to meet the needs of all students. The research problem was that general education teachers use of highly effective evidence-based interventions that improve academic achievement for students with…
Descriptors: Evidence Based Practice, Intervention, Disabilities, Academic Achievement
Hundhausen, Christopher D.; Agrawal, Anukrati; Agarwal, Pawan – ACM Transactions on Computing Education, 2013
Given the increasing importance of soft skills in the computing profession, there is good reason to provide students withmore opportunities to learn and practice those skills in undergraduate computing courses. Toward that end, we have developed an active learning approach for computing education called the "Pedagogical Code Review"…
Descriptors: Computer Science Education, Active Learning, Undergraduate Students, Group Activities
Johnson, Sherryl – Journal of Interactive Online Learning, 2014
This article provides an overview of the seven principles of good practice with emphasis on the implementation of technology in an online healthcare research class in a southwest Georgia (United States) university. The seven principles are outlined using various elements of the online course. Historical and philosophical reasoning are applied to…
Descriptors: Educational Principles, Educational Practices, Online Courses, Research Projects
Marion Brady – English Journal, 2013
Emphasizing the deficiencies of standardized assessments in measuring what counts for learners, the author highlights the complexity of assessment as well as the significance of the teacher-student relationship in learning.
Descriptors: Educational Policy, Educational Practices, Educational Change, Commercialization
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2016
For the thirty-ninth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Annual Reports, Conference Papers, Conferences (Gatherings), Educational Technology